Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any more than 3 will disable them all until you've removed/destroyed the extras (there will be a caution icon on the tech if it is disabled)
Eg, The jetpack can have: the basic module, 3 standard upgrades, airburst engine, rocket boots, water jets, and neural simulator
Supercharged slots give a significant boost to the modules placed on them, usually best used on the basic module as it has all the stat types, whereas a standard upgrade will have a random selection of available stat types, but generally not all...
Also worth noting that you can expand your tech slots instead of expanding inventory slots when you get an exosuit upgrade (press left or right on d-pad or click on the slot you want to unlock)... some (myself included) didn't realise you could do this until quite far into the game
Also, putting them all in a cross around a supercharged slot makes it much better, than if it was a line.
Why?
In a cross, the central module will have 4 adjacency bonuses, but the others only get one.
in a 2x2 square, you get 2 bonuses for each module. (both of these options will total at 8 bonuses)
A line will get a max of 2 each, but only one each for the modules at either end
the cross is usually more effective assuming you use the basic module in the centre. this is because the adjacent modules will share all their stat types with it, whereas the other modules only have some of the stats, and might not share stats with the neighbouring one
As for the adjacency bonuses, that's a fancy word for connecting each of the four sides of any tech items. The square grid of the tech inventory allows a player to shuffle tech about to best improve the stats, especially when similar stats 'touch' each other. The more connections there are, the greater the bonus of a particular stat.
In most cases tech upgrades for example, will have up to four different stats depending on their class tier. Tech of the same type can all be next to one another in a tight block of four slots, each benefiting from touching each other. However read the actual stat information to check that the same named stats are next to each other, if possible. That's important to get the bonuses and not just randomly placing similar tech types next to each other.
Placing similar tech types next to one another will visually highlight the outlines of adjacent tech of the same type, with a thicker coloured outline. However further shuffling the tech pieces about to match their (up to 4) named stats will also make a dramatic difference to the overall bonus.
As the named stats are important especially on upgrades it can be preferred in most cases to group upgrades in a tight block to enable the most sides touching of individual tech pieces. Supercharged slots arguably are best in a L shaped layout or 3 or a block of 4.
Various supercharged slot arrangements can be useful as the overall potential damage increases with the more variety of weapon and tool functions that are added. The potential damage may seem oddly low, despite one weapon being maxed out. However that maxed out weapon tech has its own individual stat detail, that are the true indicator of how powerful that 'specialist' weapon has becoming, because of the careful arrangement of its tech parts.
A player can build and hold six multi-tools, even assigning them to hot keys for quick access. Each weapon or multi-tool can be a specialist in one particular type of tech and make best use of all the supercharged slots. Alternatively a more general build may be desired, perhaps improving bonuses for the scanner and a gun type. If so it may be preferred to have supercharge slots separated in a different pattern or grouping to increase the stats of each.
The hyperdrive distance travelled is a good example stat to fiddle with and see the stats increase and decrease depending on how hyperdrive tech is arranged. The hypedrive has red, blue and green generic crafted upgrades, to reach coloured stars and these are best left in a cross arrangement centered on the main drive tech. The game makes a calculated distinction between the crafted generic tech and the found or purchased tech upgrades. Usually crafted tech upgrades are best connected to the main tech piece and then upgrades slotted around the main piece making further connections, as many sides touching and same class next to one another.
Always try to end up with the same best class for each piece of tech you can afford. Maxed out three S class upgrades ideally would be arranged around the main tech, touching sides with one another, to best improve the bonuses of their individual
stats displayed in the information of each. The Jet pack can become incredibly powerful enabling a player to jump tremendous distances by carefully matching stats, making use of supercharge slots, adjacency and collecting the best class of upgrades.
At other times it may be simple to adjust the tech on an ad hoc basis just before a battle or task and make use of the supercharge slots. The main basic weapon tech of individual type, is often best slotted to a supercharge slot if there are not many upgrades available that would benefit.
There are also special sentinel tech drops (from barrels etc) that will 'globally' improve stats of several weapons. They also benefit from touching each other but will increase stats of several basic tech pieces without needing to touch them. They can be very useful indeed to increasing the performance of any multi-tool.
When I for example place the jump pack in, it says 'supercharged' even though there's no associated stats to look at.