No Man's Sky

No Man's Sky

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lalala Jul 25, 2024 @ 10:08am
what is the point of activated indium
it seems like a joke. With regular indium I can make 30 chromatic metal with 1 gold and 1 silver refining. I can then create more indium. Activated indium has (as by wiki) no recipes and can only be converted to 8 chromatic metal with pure ferite. What is this joke?

This was created to troll players? I was searching for a geothermal and id+ location just to find out this nonsensical change. This must be trolling.

ps. The game seems to be designed around trolling and annoying players. Also settlement building. Why the ♥♥♥♥ do I have to deliver construction materials 3 times? Are the engineers dumb and don't know what they are doing? Or do the devs lack creativity for *real* content?
Last edited by lalala; Jul 25, 2024 @ 10:13am
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Showing 1-15 of 42 comments
Kosevich Jul 25, 2024 @ 10:34am 
Activated indium is easiest way to obtain chromatic metal if you prefer mobile play style with no bases. 1 inventory slot of activated indium -> 1 inventory slot of chromatic metal with pretty nice refine ratio. Alot better in comparison with copper / cadmium / emeril / basic indium.
Kosevich Jul 25, 2024 @ 10:35am 
No need to use Freighter, no need to build base, no need to use storage...
lalala Jul 25, 2024 @ 10:36am 
1 indium 1 silver 1 gold (the last two you will need anyway) = 30 chromatic
lalala Jul 25, 2024 @ 10:40am 
That is a weird reason von Id+. Maybe call it mobile Indium then? I think they just didn't think about it and your special use case is just a happy accident. Maybe also they should remove the hot spot for it, if its usecase is just mobile indium.
Last edited by lalala; Jul 25, 2024 @ 10:43am
Kosevich Jul 25, 2024 @ 10:46am 
Originally posted by lalala:
1 indium 1 silver 1 gold (the last two you will need anyway) = 30 chromatic
My point it is unnecessary complicated.
First you need big refinery, and that mean additional power usage. Or building refinery on Freighter.
Also you need to be near your refinery or it can bug out.
Why use 3 different materials if you can use just one in portable personal refinery installed in your suit.
The only profit if you need chromatic metal in huge quantities.
lalala Jul 25, 2024 @ 10:48am 
base refinery does not use energy. No big refinery needed. You do understand, that input of 250 in a single refinery is worth 7500 chromatic?

Not need to refil input as often with the terrible handling in this game. Just the output with quick X+X. Its also much faster because of 30x / cycle. You also get 270 and not 250 per cycle due to overflow.
Last edited by lalala; Jul 25, 2024 @ 10:49am
Erico Jul 25, 2024 @ 10:49am 
I tend to create a mineral extractor farm on an activated indium hot spot. So it passively collects the activated indium. I can get 10k every 24 hours.

Once the farm is operational, just teleport in, pick up the activated indium, slap a couple thousand in the back pack refiner to process to chromatic metal if I am short, teleport to a station and sell the rest. Instant money and plenty of chromatic metal to use while I am off doing something else. No waiting around a big refiner or coming back to the refiner to find it completely empty because I didn't stand next to it.
lalala Jul 25, 2024 @ 10:52am 
Never had probs with the refineries. The bug with disappering stuff is in the mining units (the one you don't need a base for) not the base version miner and not base version refinery.
Lindy Bomber Jul 25, 2024 @ 10:52am 
Activated metals were intended to sell for more units, but that was nerfed a few updates ago. You can still use auto mining activated indium as a massive income, it's just not as effective.
Ɲøƈ Jul 25, 2024 @ 10:53am 
Y'all are so rude. Maybe dude just wants to be mad? Why ruin that for them?
lalala Jul 25, 2024 @ 10:54am 
Originally posted by Lindy Bomber:
Activated metals were intended to sell for more units, but that was nerfed a few updates ago. You can still use auto mining activated indium as a massive income, it's just not as effective.

Hm, sure only money? I recall there were uses for activated in crafting. I know that there is also component damage you can repair for example only with activated copper.
Erico Jul 25, 2024 @ 11:05am 
Originally posted by lalala:
Never had probs with the refineries. The bug with disappearing stuff is in the mining units (the one you don't need a base for) not the base version miner and not base version refinery.

I have lost stuff many times. Usually when I travel away (out of render or teleport) and come back later. It's especially bad on the freighter. Load up a refiner with something processing (going to take 8-10 minutes). Go warp to the next system using my start ship, then warp to the freighter to me and most of the time, the stuff is there, but sometimes it's just gone poof. Much prefer the passive income with mining farms. Been this way as long as I have been playing (PC/Steam Normal difficulty). It's been reported by quite few folks, not just me.

Not a game killer, but frustrating.
locusofthought Jul 25, 2024 @ 11:08am 
Originally posted by lalala:
No big refinery needed.
Isn't the big refinery the one that takes three inputs? The exact refinery you need for the recipe you prefer?
lalala Jul 25, 2024 @ 11:15am 
Originally posted by locusofthought:
Originally posted by lalala:
No big refinery needed.
Isn't the big refinery the one that takes three inputs? The exact refinery you need for the recipe you prefer?

Oh, I thought means building "a lot of things" (creating a refinery base) not just 1 item, because its not quite complicated to do.
UncreativelyNamed Jul 25, 2024 @ 11:15am 
Used to be that people used activated indium to make money by crashing the market for it. It could be done with any resource, really, but activated indium gave the best return. That was nerfed, though.

If I had to guess (so I could be very wrong), refining recipes probably changed over the years and activated indium's value for that was never commensurately changed. I personally have never found any use for it, but I also don't do much in the way of refining.
Last edited by UncreativelyNamed; Jul 25, 2024 @ 11:18am
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Date Posted: Jul 25, 2024 @ 10:08am
Posts: 42