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thanks I'll check around shops for it.
https://nomanssky.fandom.com/wiki/Awakenings#Repairing_The_Starship
The player should next seek the signal of their crashed Starship. Entering the starship will then prompt them to repair their starship through the secondary mission Starship Repair: Critical Maintenance. The player will need Metal Plating and a Hermetic Seal to repair their starship. Metal Plating can be crafted with 50 Ferrite Dust, then used to begin repairs on the starship's Pulse Engine. Afterwards, the player will be directed through the secondary mission Starship Repair: Gather Materials to check the Distress Beacon after they repair the starship and reenter it, for coordinates to an abandoned building where they can find a Hermetic Seal. They cannot craft the seal yet as the player does not start with the blueprint unlocked.
The beacon will be interrupted by a strange message from a red glowing sphere before the player is given a Planetary Chart. Plotting a course using this chart will mark the location of the Hermetic Seal (found within a Shelter building) for the player to retrieve. A storm is guaranteed to occur during the trip to acquire the Hermetic Seal, so players should keep an eye out for caves or shelter on the journey which can be used to wait out the storm when it arrives.
Once the Hermetic Seal has been retrieved (and the blueprint learned), the player will be directed through the secondary mission Multi-Tool Expansion: Analysis Visor to install and test the Analysis Visor in order to find their way back to their starship and finish repairs of the Pulse Engine.
you can easily switch back to piloting the starter ship to complete the quest (unless you sold/traded it)
not sure what you mean... wiki definitely does warn against not following the quest.
nomanssky.fandom.com/wiki/Hermetic_Seal
see additional info
did you get the seal elsewhere and receive the blueprint?
In the traditional opening (ie, non-expedition), you awaken stranded without your ship, and you are directed back to your ship. When you find your crashed ship, you must make various things, but then it asks for the hermetic seal. Because you don't have the blueprint, when you ask your ship's computer for more info, it creates a destination marker you must walk to. The destination marker is always a habitable housing location (the two trailer sites where you can get miscellaneous nanites and units and such), and on the way the tutorial ALWAYS creates a storm (even if the planet is technically a clear weather planet). I guess the storm is intended to encourage you to take refuge in the abandoned trailers where you will find the marker which you interact with to get the free blueprint for a hermetic seal.
In most Expedition starts, you nearly always already have the hermetic seal blueprint in your inventory already. You just have to craft it.
not sure how it used to be in older versions, but you get the seal blueprint for free after you recover one from a building as per the quest (or maybe from purchasing one, idk)... you only start with the blueprint in expeditions...
Maybe just semantics, but in my opinion "very start" means before completing any quests/sub quests....
Some players make an entire game not fixing their starting ship. They basically wander around ignoring the tutorial, slowly collecting stuff until they find enough unidentified graves or travellers to activate the planetary portal.