No Man's Sky

No Man's Sky

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what's the easiest way to get a hermetic seal?
I got to the part of the main quest where I unlocked advanced laser but I need the hermetic seal to repair it. I know I can go get the schematic from research facilities but is that really the only way?
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Showing 1-15 of 40 comments
You can buy them from trade terminals
jacobellinger Jul 24, 2024 @ 1:21am 
Originally posted by TheEndsOfInvention:
You can buy them from trade terminals
the tool tip is not helpful. it directs you too a research facility -_-.
thanks I'll check around shops for it.
cattivision Jul 24, 2024 @ 1:23am 
If you are playing with the tutorial on following the main quest to get the blueprint is probably the quickest way. You might get lucky and find a minor settlement that sells them or the space station might have them, not sure if they can spawn in the green cargo boxes you can open - but the tutorial might affect that on the starter planet/system in a similar way to how it delays storms and sentinels.
ZeroKarma Jul 24, 2024 @ 1:24am 
I thought you could craft it pretty much after the mission to find it to repair your boat. I can't remember having to get a schematic for it.
There's been so many re-dos of the opening I can't remember how it's supposed to go, but apparently picking up a hermetic seal is part of the quest...

Originally posted by jacobellinger:
I got to the part of the main quest where I unlocked advanced laser but I need the hermetic seal to repair it. I know I can go get the schematic from research facilities but is that really the only way?

https://nomanssky.fandom.com/wiki/Awakenings#Repairing_The_Starship

The player should next seek the signal of their crashed Starship. Entering the starship will then prompt them to repair their starship through the secondary mission Starship Repair: Critical Maintenance. The player will need Metal Plating and a Hermetic Seal to repair their starship. Metal Plating can be crafted with 50 Ferrite Dust, then used to begin repairs on the starship's Pulse Engine. Afterwards, the player will be directed through the secondary mission Starship Repair: Gather Materials to check the Distress Beacon after they repair the starship and reenter it, for coordinates to an abandoned building where they can find a Hermetic Seal. They cannot craft the seal yet as the player does not start with the blueprint unlocked.

The beacon will be interrupted by a strange message from a red glowing sphere before the player is given a Planetary Chart. Plotting a course using this chart will mark the location of the Hermetic Seal (found within a Shelter building) for the player to retrieve. A storm is guaranteed to occur during the trip to acquire the Hermetic Seal, so players should keep an eye out for caves or shelter on the journey which can be used to wait out the storm when it arrives.

Once the Hermetic Seal has been retrieved (and the blueprint learned), the player will be directed through the secondary mission Multi-Tool Expansion: Analysis Visor to install and test the Analysis Visor in order to find their way back to their starship and finish repairs of the Pulse Engine.
cattivision Jul 24, 2024 @ 2:35am 
Yes, I recently started a new save with the tutorial enabled and it played quite a bit differently in some parts as I followed the main quest, Artemis and Atlas Path from how I remembered it.
jacobellinger Jul 24, 2024 @ 2:39am 
Originally posted by TheEndsOfInvention:
There's been so many re-dos of the opening I can't remember how it's supposed to go, but apparently picking up a hermetic seal is part of the quest...

Originally posted by jacobellinger:
I got to the part of the main quest where I unlocked advanced laser but I need the hermetic seal to repair it. I know I can go get the schematic from research facilities but is that really the only way?

https://nomanssky.fandom.com/wiki/Awakenings#Repairing_The_Starship

The player should next seek the signal of their crashed Starship. Entering the starship will then prompt them to repair their starship through the secondary mission Starship Repair: Critical Maintenance. The player will need Metal Plating and a Hermetic Seal to repair their starship. Metal Plating can be crafted with 50 Ferrite Dust, then used to begin repairs on the starship's Pulse Engine. Afterwards, the player will be directed through the secondary mission Starship Repair: Gather Materials to check the Distress Beacon after they repair the starship and reenter it, for coordinates to an abandoned building where they can find a Hermetic Seal. They cannot craft the seal yet as the player does not start with the blueprint unlocked.

The beacon will be interrupted by a strange message from a red glowing sphere before the player is given a Planetary Chart. Plotting a course using this chart will mark the location of the Hermetic Seal (found within a Shelter building) for the player to retrieve. A storm is guaranteed to occur during the trip to acquire the Hermetic Seal, so players should keep an eye out for caves or shelter on the journey which can be used to wait out the storm when it arrives.

Once the Hermetic Seal has been retrieved (and the blueprint learned), the player will be directed through the secondary mission Multi-Tool Expansion: Analysis Visor to install and test the Analysis Visor in order to find their way back to their starship and finish repairs of the Pulse Engine.
yeah but I redeemed my bonus content which switched my starting ship before I fixed it.
Shadow Strider Jul 24, 2024 @ 2:49am 
You should really follow the quest as presented. According to the wiki, if you don't get the seal from the building as expected, you will never receive the blueprint...
you can easily switch back to piloting the starter ship to complete the quest (unless you sold/traded it)
Last edited by Shadow Strider; Jul 24, 2024 @ 2:51am
jacobellinger Jul 24, 2024 @ 2:50am 
Originally posted by Shadow Strider:
You should really follow the quest as presented. According to the wiki, if you don't get the seal from the building as expected, you will never receive the blueprint...
that is not true in the slightest.
Shadow Strider Jul 24, 2024 @ 2:55am 
Originally posted by jacobellinger:
Originally posted by Shadow Strider:
You should really follow the quest as presented. According to the wiki, if you don't get the seal from the building as expected, you will never receive the blueprint...
that is not true in the slightest.

not sure what you mean... wiki definitely does warn against not following the quest.
nomanssky.fandom.com/wiki/Hermetic_Seal
see additional info

did you get the seal elsewhere and receive the blueprint?
Last edited by Shadow Strider; Jul 24, 2024 @ 2:58am
Rexxer Jul 24, 2024 @ 3:01am 
A Hermetic Seal is something you always craft at the start, long before you ever encounter a trade terminal. And ordinarily one ALWAYS gets the blueprint for hermetic seal for free at the very start of the game because it is something you MUST make to get your crashed ship off of the ground.

In the traditional opening (ie, non-expedition), you awaken stranded without your ship, and you are directed back to your ship. When you find your crashed ship, you must make various things, but then it asks for the hermetic seal. Because you don't have the blueprint, when you ask your ship's computer for more info, it creates a destination marker you must walk to. The destination marker is always a habitable housing location (the two trailer sites where you can get miscellaneous nanites and units and such), and on the way the tutorial ALWAYS creates a storm (even if the planet is technically a clear weather planet). I guess the storm is intended to encourage you to take refuge in the abandoned trailers where you will find the marker which you interact with to get the free blueprint for a hermetic seal.

In most Expedition starts, you nearly always already have the hermetic seal blueprint in your inventory already. You just have to craft it.
Shadow Strider Jul 24, 2024 @ 3:11am 
Originally posted by Rexxer:
A Hermetic Seal is something you always craft at the start, long before you ever encounter a trade terminal. And ordinarily one ALWAYS gets the blueprint for hermetic seal for free at the very start of the game because it is something you MUST make to get your crashed ship off of the ground.

In the traditional opening (ie, non-expedition), you awaken stranded without your ship, and you are directed back to your ship. When you find your crashed ship, you must make various things, but then it asks for the hermetic seal. Because you don't have the blueprint, when you ask your ship's computer for more info, it creates a destination marker you must walk to. The destination marker is always a habitable housing location (the two trailer sites where you can get miscellaneous nanites and units and such), and on the way the tutorial ALWAYS creates a storm (even if the planet is technically a clear weather planet). I guess the storm is intended to encourage you to take refuge in the abandoned trailers where you will find the marker which you interact with to get the free blueprint for a hermetic seal.

In most Expedition starts, you nearly always already have the hermetic seal blueprint in your inventory already. You just have to craft it.

not sure how it used to be in older versions, but you get the seal blueprint for free after you recover one from a building as per the quest (or maybe from purchasing one, idk)... you only start with the blueprint in expeditions...
Last edited by Shadow Strider; Jul 24, 2024 @ 3:12am
Rexxer Jul 24, 2024 @ 3:26am 
Originally posted by Shadow Strider:
Originally posted by Rexxer:
A Hermetic Seal is something you always craft at the start, long before you ever encounter a trade terminal. And ordinarily one ALWAYS gets the blueprint for hermetic seal for free at the very start of the game because it is something you MUST make to get your crashed ship off of the ground.

In the traditional opening (ie, non-expedition), you awaken stranded without your ship, and you are directed back to your ship. When you find your crashed ship, you must make various things, but then it asks for the hermetic seal. Because you don't have the blueprint, when you ask your ship's computer for more info, it creates a destination marker you must walk to. The destination marker is always a habitable housing location (the two trailer sites where you can get miscellaneous nanites and units and such), and on the way the tutorial ALWAYS creates a storm (even if the planet is technically a clear weather planet). I guess the storm is intended to encourage you to take refuge in the abandoned trailers where you will find the marker which you interact with to get the free blueprint for a hermetic seal.

In most Expedition starts, you nearly always already have the hermetic seal blueprint in your inventory already. You just have to craft it.

not sure how it used to be in older versions, but you get the seal blueprint for free after you recover one from a building as per the quest (or maybe from purchasing one, idk)... you only start with the blueprint in expeditions...
If you read what I said, that's what I said. I just go into more detail about the process of being directed to that building.
Shadow Strider Jul 24, 2024 @ 3:33am 
Originally posted by Rexxer:
If you read what I said, that's what I said. I just go into more detail about the process of being directed to that building.


Originally posted by Rexxer:
And ordinarily one ALWAYS gets the blueprint for hermetic seal for free at the very start of the game because it is something you MUST make to get your crashed ship off of the ground.
Maybe just semantics, but in my opinion "very start" means before completing any quests/sub quests....
Rexxer Jul 24, 2024 @ 4:05am 
Originally posted by Shadow Strider:
Originally posted by Rexxer:
If you read what I said, that's what I said. I just go into more detail about the process of being directed to that building.
Originally posted by Rexxer:
And ordinarily one ALWAYS gets the blueprint for hermetic seal for free at the very start of the game because it is something you MUST make to get your crashed ship off of the ground.
Maybe just semantics, but in my opinion "very start" means before completing any quests/sub quests....
That is the very start. When you spawn in a new game you are already on quest. The game prompts you to do stuff, and tells you how to do it. Going to your ship is the first task. Fixing it (and your scanner) is the next. And at that point the game directs you to the shelter/building, and then assails you with your first experience of a storm. So, technically, if you want to delay the first storm, just don't ask the computer to get the marker for the hermetic seal, because that's what triggers it. But then, you won't get off the ground in your ship.

Some players make an entire game not fixing their starting ship. They basically wander around ignoring the tutorial, slowly collecting stuff until they find enough unidentified graves or travellers to activate the planetary portal.
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Date Posted: Jul 24, 2024 @ 1:18am
Posts: 40