Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That plan did not impress a lot of players, so they just have kept adding little extras that do impress those players. End of day, the game is still just exploring and going on to the next galaxy....but there are enough added features and ways to avoid warping to the center... that it is kind of just an odd duck of a game. Fun as hell for some of us.
NMS works off procedural generation with the type of galaxy giving a weight to the kind of planets you will see. Euclid and Hilbert are general galaxies, so a general mix of planets, and the 1st where this weighting applies is Calypso - galaxy 3 - which is a harsh galaxy. The wiki lists all the names and types > https://nomanssky.fandom.com/wiki/Galaxy < SO In Calypso you are more likely to see storm lashed planets, though the wiki is unclear on this.
Other than this the galaxies are very similar so its really up to you if you wish to move between them. You might not have been aware of the trick of finding a portal and entering 16 jellyfish (sunrise) symbols. As Mr Bufferlow says this'll get around 5k from the centre. You will need to have found that glyph first however.
If you are following the quests then there is one that will allow you to jump between many different types at its conclusion.
in the original release I believe that the idea was to get to the galaxy centre and start again (that start again is a very unsubtle hint as to what will happen to your equipment when you do... ). With the many updates a lot more has been added, and continues to be.
It is insane. But a fun insane! It's all very clever use of hexadecimal mathematics. but back to insanity...
Each galaxy is the same size, with the same number of star systems and their coordinate addresses. But planets will be different at those addresses. There are billions and billions of systems all containing planets in a single galaxy and there are 256 galaxies. Utter madness : D
A freighter can travel about 7000+ light years in one jump between stars so I recommend getting one of those set up and upgraded. It's fun to do and has other uses and also makes trading fun between systems as you travel.
https://steamcommunity.com/sharedfiles/filedetails/?id=1889178588
Black Hole travel if you are unaware will propel a player thousands of light years across the stars in any direction. After each jump check the distance from the galaxy core in the exit star. If you are closer great. If further away return to the previous star and choose another black hole to enter. Check again and so on creeping closer to the galaxy core.
Many black holes in the starter galaxy Euclid have been recorded and plotted extensively by players, charting their entry and exit locations. Some links below. The data can be seen online and using the plotting calculator (entering your current galaxy coordinates) it's possible to plot a path using fewer black holes to reach the galaxy core. This can take weeks (or years) off the journey time from choosing which black hole and direction to travel.
Black Holes Suns Project
Black Holes Distance Calculator[j50n.github.io]
Black Holes Sun Travel Guide[docs.google.com]
Here's a link for some more detail in an older thread The core game has not changed much since release and black hole travel is still relevant, despite being 'eclipsed' by Portal Travel, which arguably removes much of the imaginative anticipation from any journey to the centre.
Portal travel is an alternative 'less romantic' way to travel and misses out on the serendipitous adventure, discovering new stars and their often unusual planets and locations with sometimes surprising differences in landscapes from the wild to the stunning.
https://steamcommunity.com/sharedfiles/filedetails/?id=2803061963
From the Hitchhiker's Guide to the Galaxy:
“Space,” it says, “is big. Really big. You just won't believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.” by Douglas Adams
Is it an indicator that I have been playing too much NMS...that I opened this picture to greater size and my semi-concious mind said in the background, "Oh, he's riding a 'butterfly-ish thing'. Great picture of stars and nebuae!"
If you travel to an outer corner, I think you're maybe 1.1 - 1.2 million LY from the center (would have to start the game and check; I have a bases in corners in Euclid).
They arent really "big" its empty and the scale is Very far off, if you play Elite Dangerous, that is the milky way to scale, this on the other hand is very just small "maps" its hard to explain.
In reality if you could walk, its about the size of a few US states put together.
If you do it the long way, though, by jumping using a ship, it could take hours or days (real time) depending on how you play.
My personal goal right now is to reach the center, without "cheating" (i.e. looking portal coordinates up on the Wiki). I'm now at 240,000 light years. It's a drag, but stopping every couple jumps to do a bit of exploring or trading mixes it up.
I know it's not the real universe, I've "finished" (I think) all the main storylines to the point where they're what I think is over. (still listed, but I think you can just keep repeating the final step)
The process of visiting one system in all 256 galaxies is the same as visiting 256 systems in a single galaxy, either by conventional space ship system hopping, following a procedural generated path to the core of each galaxy, or by using portals or not to reach random planets or specific destinations. It still takes time to travel.
Landing on planets is actually the most fun part of any journey. Many casual players never visit all the planets in a system and miss so much. It s just as thrilling remaining in a single galaxy visiting systems and planets, as it is doing the same in any other galaxy. Other galaxies offer slight variations in distributions of planet biome types, so there would be more chance of finding that perfect wild planet of your dreams or nightmares. System hopping is the best way to play the game. The portal thing adds additional variation to game play arguably presented in a different way for interest.
Simply use portals or not when you want a change of pace. Portal travel and the gates in particular, lost much of the mystery they once held when the game was first released, when they became too easy to discover and use. Some of them would be better discovered and used in part of an exciting player mission. They need to be more engaging, different shapes and sizes, differently animated and interactive for the player than they currently are. Some random surprises and different layouts or barriers to open them up. A few more puzzles and so on.
System hopping and the proud achievement knowing you travelled all that way across an uncharted galaxy, is probably one of the many fun things to do in the game. You may need to see a Doctor at some point of course, to explain your obsession to your family... but at least you'll be in a world of your own : D