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Apparently the game does sell well enough during their sales to support the updates. Only HG knows for sure. They made a big score when the game first released so they may just have limited expectations on profit for each update/sale. Hello Games is doing very well financially.
It is important to note that they are small by design. They like their current structure and the freedom to do projects they enjoy. Not having to answer to shareholders or some nameless parent company probably is a big plus.
I have a feeling they are living the dream that most programmers never get to see.
Have you seen the youtube videe "The Engoodening of No Man's Sky" with the marque affectionately entitled "Yes Women's Land" ? ... if not... (it's very informative, in a very entertaining way :)
(this vid was done 4 years ago and ALOT! has changed since then... the vid speaks about the first almost 4 years after launch, during "The Engoodening")
https://www.youtube.com/results?search_query=yes+womens+sky
Hello Games has always been a very small indie-dev... i think they are still very tiny coming in at a little over 50 employees. So with little overhead, i suspect they are doing VERY well financially off sales of the game as they attract more and more NMS'ers with the massive improvements over the years. by leaps and bounds...
So much so, word of mouth of their actions over the years to create the best space adventure game of all time has spread, along with, redeeming NMS's and Hello Games reputation by upgrading NMS far exceeding what was seen in the original teasers leading up too release in 2016, the launch that so many were disappointed about at that time.
... and as they keep saying after each Update, "The Journey Continues"
https://www.youtube.com/@HelloGamesTube/videos
P.s. The best Zero-to-Hero game developer comeback story of ALL TIME ! ... but...
Hello Games has always been MY Heroes from the start :)
It's an okay sandbox, one that is virtually infinite. But as an structured game, it is quite poor.
Each iteration brought a new group of buyers for the game. Even with the piss poor multiplayer, a lot of folks bought the game for that feature alone. I have never gotten a taste, but the VR game play seems to be really impressive from reports.
Most people bought the game just to support the actions HG took, some people bought it because they genuinely love the game, and most people are buying now because word of mouth continues to propagate, but it is the right move to make a new game to continue with their business and try new things.
Actually, and I don't know the details, but the procgen code I think came from another "inspiration"...something open-sourced, I think. So... I'm not sure if they even CAN license out their code. And it would be suicide if they did...NMS is unique in its sheer breadth of scope due to their procedural generation model, and will also be so for Light No Fire. I don't think I'd ever give that thing away, for any price.
NMS is the only game I ever bought twice (Steam and Nintendo Switch). It's pretty obvious that HG loves this game themselves. It's not just a product for them; not just a revenue stream. They love this thing like it's their baby, and they have taken very good care of it.
1) treat gamers/customers as partners and try to build a longterm repuration/satisfaction based business model/relationship
2) treat gamerrs as a product, to satisfy the true customers, the investors&managment by milking the the gamers to the max and pray to the idols of the quarterly reports and greed
looks like hello games uses the sustainable first one and is very happy with it
blizzard for example worked that way too until they became part of actiblizz and turned to the second way
known standard preocedures for the seconds business models are:
-selling games in little slices
-price gouging (especially for remasters/remakes for example)
-rng/gacha systems based ingameshops
-pay to win aka p2w
-pay to shortcut
-"premium" accounts
.......
my conclusion is, that i will allways recvommend a good game of a developer/publisher working by way no 1
a shining gem for example like no mans sky :-)
but even a very good game sold "way 2" will have a hard time looking for a recomendation,
so either a "sorry i got no photograph for you"/stay away
or
in certain ultra rare cases with a "only recomended for platinum card plus users"
Even 40 costs. At 50K a year each the 2,000,000 a year. Plus all the overhead workplace and equipment etc.
Easily 200K a month probably more. If the game sells for 50 they need to sell 4000 a month.
Not sure how many games they have but if they are doing it on just this game, I'm amazed.
No matter how good the game is sooner not later the sells drop too almost nothing. Older games don't get tons of new sells. It why most do DLCs to help with costs.
So, 90% of the profit not going to exec bonuses and cocaine for a start makes it viable.