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Beyond that, the base building is based on personal preference. I have more than a dozen saves, across PC and Xbox, that have bases that hit the 3000 piece limit and a few saves have reached the 16000 piece limit. Base building is my main reason to play.
You can mark an important POI- most commonly a portal in each galaxy.
You have a place to just screw around between exploring jaunts. I have my home base in a system I discovered in 11/2016 so it always feel like my home system when I come back for a break.
Bases can be a creative outlet just to see what kind of stuff you can do. I spent a lot of time building co-opted POI bases just to see if I could make something that fit the existing structure.
I created a museum to hold all my glitches and other items.
If you don't find them useful or fun, you can ignore them.
You will also want Oxygen, but you will be able to find base locations with Oxygen and one of the other three gases
I've got most everything at this point, and it's much more convenient to hop to one of my bases and loot a silo than it is to wander around scavenging materials from the wild. From my experience playing through the storyline/missions, you often get tasked with crafting *some* piece of equipment or device; and it's kind of a hassle to seek out a new planet with that resource and get what you need. (Only to have to do the same thing in a few hours' play.)
I have a one-room base (with a teleporter) next to a portal that i use to get to different systems for freighter salvage runs. Other than that i have all of the stuff I want on my freighter (storage, massive gardens for harvesting etc.).
Most especially at:
Manufacturing Facilities - because they reset and you can get more MT expanders or recipes from re-visiting.
Planetary Archives - because you can ramp up the value of your special treasure finds to a million or two, if you work the exchange vaults. And the vaults DO re-set over (a significant period of) time.
Curious Deposits locations - because, hey, free nanites, if you have unused refiner time. ... and they re-set virtually instantly.
Selected Minor Settlements - because it can be nice to have at least one on-planet kiosk to sell at, and because the outpost may have a mineral in its kiosk that is not otherwise available on that type of planet. MSet trade kiosks re-set to full in about 70 seconds, so you can collect a significant amount of that ONE repair resource you need a bunch of, if you are just a little patient.
At least one Sentinel Pillar / planet - because it is convenient to swoop in, land right next to the Interface Platform, and turn off all the planetary Sentinels before they even realize you are in the neighborhood.
Selected rare resource deposits...which I leave AMUs running on - because some stuff you REALLY NEED ... once in awhile.
I don't bother with Base marking:
Operations Centers - not much reward beyond one visit.
Abandoned buildings - They're everywhere, they're everywhere.
Observatories - marks a very modestly rewarding POI ... ON ANOTHER PLANET!@! And they take a long time to re-set. Pretty much a one-time use...that is only useful when that is exactly what you need for a particular mission.
Floating Crystals - take a VERY long time to re-set.
Most Minor Settlements - mundane stuff available.
Organic Rocks, Mutant Plants, etc. - not useful often enough.
A Base on the edge of the exclusion zone of your Settlement allows you to build your own chosen stuff throughout most of the Settlement.
On my Main Base planet, or any planet that I find I am returning to often, I will sometimes go around and remove bases that don't really help much any more.
Like Manufacturing Centers after I have fully expanded all my MTs.
Or Curious Deposits, when I have a much better one, or so many nanites that the CDs are meaningless.
Or Planetary Archives where I have used all the vaults. (They DO take a VERY long time to re-set.)
At some of the most useful of the above I also build a weather shelter, a "pre-fab" power set, and a Teleporter.
Everything you could need really can be put on your freighter.
Markers in each Galaxy so you can get back there.
I actually lost my base that had a farm setup for atmospheric gases... unless I'm confusing this game with astroneer.
Any Teleporter will take you TO it, even if it does not have it's own functioning Teleport Terminal. Just select "Your Bases" on the Teleport filter menu, and scroll through til you find it.