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If you're staying in the same system, then the freighter will always be the same.
Not for me. The 3rd was an A Class. Why wait for an S. The A starts with tons of slots. The difference between a C and a S is starting slots really. Damage doesn't matter. 120 slots or 100 it really doesn't matter.
It's just starting slots. I took the A this time. And see zero difference in a S and an A. Other than slots I'll never fill up.
Other than cost in units. But they are nice for the free stuff missions get you. But then it's just overkill stuff you sell for more units you can't spend anyway.
Yet the inside is the same amount of space you can use to build stuff. Sure, hold out for the look you want, I guess. But it's not like you are going to sit there staring at your freighter all say. At least your Ship you look at more being you fly it around.
You hardly ever see the outside of your freighter. The insides are the same.
I agree with you. I grab the first A-class I find. I get enough cargo slots to expand if I need to.
I advise against the ones with the tall antenna right in front of the hangar doors (the tall skinny ones) because those oftentimes interfere when launching out of a freighter, but otherwise, take the first one.
Freighters give access to Frigate Missions which are very lucrative, they give you a hangar to park all of your ships, the orbital exocraft summoning station (which is insanely useful), and eventually, the matter beam which words cannot express how much of a necessity QoL that one single item is, and it gives you a mobile base, where you can grow plants, and do anything else you'd do on a planetary base, all without needing to worry about power generators and batteries.
They are simply too important to pass up because you're trying to save-scum an S-Class Freighter.
S-Class Freighters only offer two things:
1). More Storage Space, which is moot because A). you can build 500 storage slots of storage rooms, and B). You can find plenty of bulkheads while trying to get the Salvaged Frigate Modules to buy the other blueprints.
2). Better bonuses to Frigate Missions. Not useless, but yet so very unnecessary. Once you blow up a few pirate dreadnoughts, you'll have some upgrades to frigate missions, enough that you can easily 5-star any frigate mission (the highest I ever seen was a 3-star, so you only need 4-star) they will offer you. I have a C-Class Freighter, and I can easily 5-star anything I want, usually only using 3 frigates, sometimes 4.
3). Aesthetics. S-Class Freighters are larger in size than their C-Class counterparts of the same design.
Just like explorers, freighters have a jump-range bonus stat, and for freighters it's quite a large bonus, with the S-class having +20% higher potential than an A-class. Given how massive the freighter jump range is in the first place, 20% more is a helluva lot.
Doesn't matter for people who don't jump in their freighter and/or don't care about hyperdrive range. But for those of us who do, S-class is the worth going for.
There are C-Class Dreadnoughts and S-Class Dreadnoughts. No difference in size. Same with the Venator Resurgents. Storage diff, yes, outward appearance, no. Just RNG.
I admit to not being much interested in jumping using my freighter (doesn't stop me from going for 5700+ range though) and I never use the discovery option for systems because I think it's bogus. If I don't actually land on a planet then it isn't discovered. Anything else doesn't fit my personal playstyle. I do like that freighter upgrade minigame so the rest is all good, especially now that we can store upgrade modules which is a real blessing compared to the not so good old days. Makes taking an A an even better option.
Regarding new folks using vids and Utubers for information, I give them kudos for doing something resembling research. This is a big game with so many ways to play. If they continue on with the game past the typical 30 hours and gone like smoke then they will figure it out for themselves. Everyone gets to be a noob and how they play the game is their business. It doesn't matter if we think it's not optimum. There are no leaderboards. It's a sandbox. Get over yourself if you get a case of the "My way, best way, everyone is is a dummy." Silly thinking.
I've never had a playthrough where I didn't, eventually, upgrade to an S-class freighter. They are no less common than S-class starships, in terms of %'s.