No Man's Sky

No Man's Sky

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PakaNoHida Apr 19, 2024 @ 8:19pm
How many ships can I have?
Not personal ships, I want to know how large of a fleet I can have for missions. Any advice would help because I am just too irie to keep reading and not finding an answer tonight.

Cheers & Thanks.
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Showing 1-15 of 29 comments
UncreativelyNamed Apr 19, 2024 @ 8:28pm 
You can have 32 frigates, last I checked. Or was it 30? Something around there, anyway.

EDIT: It's 30. https://nomanssky.fandom.com/wiki/Frigate That wiki is generally pretty good, though it does have some outdated info in it here and there. You might want to bookmark it for future quick questions like this. :)
Last edited by UncreativelyNamed; Apr 19, 2024 @ 8:34pm
caseyas435943 Apr 19, 2024 @ 8:45pm 
30. When you pick ships pick ones that aren't fuel hogs.

You'll be able to launch missions for 100ish fuel. Gas hogs you'll be spending 500+.
Spocks Toupee Apr 19, 2024 @ 9:47pm 
Slowly work your way to replacing all of your frigates with LIVING Frigates, and you won't have to Repair them etc.
Jaggid Edje Apr 19, 2024 @ 10:16pm 
Regarding 'all living frigates'...personally, I'd advise against that. It's easy to avoid having to do repairs by just making sure not to send out fleets that are too weak for the rating of the expedition you are sending them on and Living frigates all have the fuel usage of standard frigates, which makes them poor support frigates.

Normal support frigates have lower fuel usage than standard frigates but Living Ships, even when setup with support role bonuses do not get that lower fuel cost. It's a 400% difference, at best.

Just my own opinion on the matter. I can go over a year of play and never need to repair a single frigate, but using fuel happens every single day.

Recruiting regular support frigates and filling any non-support roles you want in your fleet with all Living frigates I can get behind though.
Last edited by Jaggid Edje; Apr 19, 2024 @ 10:18pm
LazerRay Apr 19, 2024 @ 10:57pm 
A good well rounded fleet of frigates should look like this:

Frigates (30 max)

Support = 5
Exploration = 5 (Normandy)
Industrial = 5
Trade = 5
Combat = 5
Organic = 5 (The Leviathan)

The Leviathan and Normandy are both from expeditions, if you don't have them you can use the related type, for the organic frigates they should be one of each other types (The Leviathan counts as a support).

Its a good idea to sent one of each role type on the same missions for better success rates, support types reduce fuel costs, again organics take the place of another role type with the bonus of bringing back stuff for living ships.

Even though you can have six command rooms you only get up to five missions, leaving one room unused and five frigates left behind.
Guh~hey~hey~♫ Apr 20, 2024 @ 7:13am 
Used to be 6 of each type (there was 5 types), so 30 in total.

Nowaday it's:
- 6 for Support, mining and exploration (those that it can be usefull to keep one with your freighter at all time)
- 5 for combat/raider and trade (those that you dont need to keep one with your freighter at al time)
- then the Normandy and the Leviathan (fleet mascots)

Then for each of the daily expeditions send 1 of each types; There's 5 expeditions daily so that will leave you with 1 of each of the usefull frigates in case you need their services....

Used to like the biological ones but they do nothing beside needing your cooking and going on expeditions....
Lately I've been thinking of getting ride of all combat/raider one too, they just keep medling with my space combats unless I dismiss my freighter before engaging ennemies..... I'm probably gonna replace them with biological or even support ones....
Last edited by Guh~hey~hey~♫; Apr 20, 2024 @ 7:13am
Bleep Apr 20, 2024 @ 7:29am 
... and in case the question referred to each mission: 5 per mission. that means six fleets (of 5) can go on six missions.
cattivision Apr 20, 2024 @ 10:13am 
Recently I have swapped balancing my fleet to be
3 combat
3 exploration
3 industrial
3 trade
10 support
Normandy
Leviathan
Until I get them to A and S class I need to be very choosy which ones go on which missions but by the time they are all A or S I can just send out all 5 missions each day with 2 support per fleet and hardly use any fuel.

The spare slots are for if I bother doing the living ship quest later, if so I get another 2 living frigates to increase upgrades.
Mandrake Apr 20, 2024 @ 10:24am 
After I finally got my S class Pirate freighter, I began swapping out my fleet doing the following:
5 - Pirate - Only sent on Combat missions
5 - Pirate - Only sent on Mining missions
5 - Pirate - Only sent on Exploration missions
5 - Pirate - Only sent on Diplomatic missions
5 - Pirate - Only sent on Balanced missions
5 - Support - Sent on random missions as the additional support ship.
No matter what - The Pirate frigates are always going to have less of a stat bonus than their proper counterparts, but sending them on specific missions, has increased their specific mission type runs and I've gotten most of them up to A, B, and S class now.
Once they reach S class, I mix them in with other missions as escorts and such. So far it has worked out just fine with rewards and returns, few repairs if any, etc.
Main problem with Pirate frigates is find them without negatives - like a thief on board, etc. Gotta pay attention when fleeting up :)
Foxglovez Apr 20, 2024 @ 11:44am 
My personal frigate minigame is as follows:
Only buy C class frigates.
Never buy a frigate that has been damaged or is at over 25% upgraded.
Never buy one where the crew is uneasy or complains about leaks, spiders (ewww), etc. Their mood should be positive or else >.<.
Never buy a frigate that has anything in a field other than their main, ie., combat with explorer buffs, except for supports which should have all buffs in lowering fuel cost with maybe one that lowers time to send out on longest runs. If any supports pick up stupid stuff like combat, exploration, along the way, they get das boot.
Never buy support C class that uses over 3 fuel.
Never buy a non-support that uses over 7 max, 6 is better but rare.
Have enough organics to send out one per mission for those sweet LS spawning sacs and psycho eggs. I have to admit I take organics more by looks than anything else, matters not the level as their stats are mostly all awful. I feed them up the best I can so they Kind of become the mascots of the fleet, the exception that proves the rule.
In the end I send out one organic, one support, rest in major field of expertise to get two stars over rating, having all at 5 stars is optimum for every mission or mixed bag as needed.
At S ratings missions should use almost no fuel, never get damaged.
At 55 (end of upgrade path) rating normal frigates main stat should be well into the mid 40s.
I try to always leave one or two empty spots in case some fabulous frigate shows up that needs a home. Can also fill in with fancy new combat ones if they fit the mold.

Then the work starts on freighter buffs. I quite enjoy the frigate minigame. ymmv
Last edited by Foxglovez; Apr 20, 2024 @ 11:50am
PakaNoHida Apr 20, 2024 @ 12:09pm 
There are living frigates? I have never seen nor heard of one. Learn something new all the time in this game.
Chaosolous Apr 20, 2024 @ 12:16pm 
Originally posted by PakaNoHida:
There are living frigates? I have never seen nor heard of one. Learn something new all the time in this game.

Yeah they're pretty dope, you need to be flying a living ship to get one though. My entire fleet is organic.
UncreativelyNamed Apr 20, 2024 @ 12:21pm 
Originally posted by PakaNoHida:
There are living frigates? I have never seen nor heard of one. Learn something new all the time in this game.

There are. Once you send out frigate missions, you will eventually get the blueprint for a Dream Spiral. Craft it, pulse in your starship, and you will make contact with a living frigate, which you can recruit for free. After that, you use Anomaly Detectors to find additional ones, but you have to pay to hire them, and they're pretty expensive.

I think they're fun because you feed them raw ingredients or stuff that you cook, and the different things you feed them give them different buffs. Each living frigate will have different reactions to different foods and get different buffs, so you have to learn what each thing does to each frigate so that you can feed them appropriately for the kind of mission you want to send it/them on. This, for me, is a source of fun because I like to gather and organize data into spreadsheets, but I imagine it might be very tedious for other folks. :) But, in one of my saves, I'm gathering an all-living frigate fleet and having all sorts of fun collecting data. :)
Jaggid Edje Apr 20, 2024 @ 12:36pm 
Originally posted by Chaosolous:
you need to be flying a living ship to get one though. My entire fleet is organic.
No you don't. I'm not sure why you think that's the case, but you can get living frigates without ever getting a living ship.
sosayweall Apr 20, 2024 @ 12:45pm 
Originally posted by Jaggid Edje:
Originally posted by Chaosolous:
you need to be flying a living ship to get one though. My entire fleet is organic.
No you don't. I'm not sure why you think that's the case, but you can get living frigates without ever getting a living ship.
yeah oiwning a living ship isnt necessary at all
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Date Posted: Apr 19, 2024 @ 8:19pm
Posts: 29