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There is a small chance you may find an older save in Steam Cloud:
https://store.steampowered.com/account/remotestorage
I have no idea, how on earth the devs think, this save system is useful in any way. I mean... why do we save a games progress? To have the game overwrite it, even when things gone wrong? Stupid design decision.
Absolutely.
They have their own ideas how the game should be played, they're not open to players input much.
That way, if you die and for some reason can't get to your grave - or you have warped away a bunch and don't want to mess with it and there's nothing you're worried about losing... just reload manual save. Bang, you're done.
It's actually a great save system they've come up with. Most games that have a single-save design (which is most games) don't even have a secondary 'hold point' save. It works really awesome for all kinds of things.
On a side note: I would recommend backups in general principle. I wrote a script that I can run to backup my NMS saves to my cloud server, or just local zip.
I run a timed version that backs up every 5 minutes while I play. Then I just delete all but the most recent for that session... but I'm paranoid :) LOL
When you teleport it just names the location, not if it saved(?!). When I go to quit I always make sure my last save was very recent.
Nah, you're not, it's common sense.