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There are some really sleek looking solar ships. Definitely one of my favorite types of spacecraft (I prefer the crescent sails). I'd say it's a nice upgrade from the Radiant Pillar.
I'm only speaking from experience. I'm sure the smarter folk will chime in.
I think it's something like 50% of the time in Outlaw systems.
Yeah, they are nice. The solar ships also have a unique tech (Vesper Sail) that upgrades your pulse drive and slowly recharges your launch boosters. I'm a sucker for visible moving parts on a ship, so solars and sentinel ships are my go to.
So, in pretty much every save, my priority is to find myself a solar ship ASAP, so I usually seek out an outlaw system as an early priority, if the quest that directs you to one hasn't fired yet. I always find and repair crashed ships, though, never buy them.
There's already a mod that enables it, if you're not averse to mods. But, it will probably break, perhaps permanently, if/when HG decides to make adjustments to the fabricator. So, get it while it's hot, maybe:
https://www.nexusmods.com/nomanssky/mods/3015
However in a procedural game visiting any system, planet or moon can throw up unexpected surprises with any economy or conflict type. Visit them all as some real 'ship treats'' can appear in even the most dull systems with 3 stars :D
Solar ships are more agile than most, self charging and have some great de
signs and a nice animated solar panel. A hot key toggle, bound to camera view, will help quickly change view from 1st to 3rd person. if when solar panels are extended, the cockpit view becomes more restricted, simply change camera for a wider view.
The Radiant Pillar (along with most ships that any expedition starts with) is unique in the fact it confers 0 bonuses (despite it supposedly being a fighter). The same is true for the starting Multi-Tool. It's a pistol, but yet lacks the bonuses normally found on pistols (the extra mining speed).
Normally, ships will have bonuses, such as shuttles being cheaper to launch, and fighters getting a bonus to damage dealt, haulers have better shields and explorers having better hyperdrive range.
The Radiant Pillar, however, has no bonuses at all.
This makes it the absolute worst ship in the game, because even a C-Class Shuttle will have better stats than it.
So the fact that your solar ship feels better than the Radiant Pillar doesn't really say much about solar ships. That's not to say solar ships suck, but more to say "try other ships" as you might find something that feels even better to you than the solar ships.
The solar ship's main draw is that it has great pulse drive efficiency and speed and comes with a launch system recharger built-in. It's rather "meh" in everything else, very similar to a shuttle.
Every star system has 21 different ship designs: seven Shuttles, nine specialist types (three of each: Fighter, Hauler, and Explorer), four more of a single specialist type based on that system's dominant race, and one Exotic. A solar ship has an 85% chance of spawning instead of a shuttle in outlaw systems and a 10% chance to do so in other systems.
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Most normal systems will have one or two solar ships. Outlaw systems will commonly have 4 to 6.