No Man's Sky

No Man's Sky

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RasaNova May 5, 2024 @ 7:21am
Can I fire my frigate captains?
I mean... Am I really the only one qualified to smear handfuls of tritium on damaged components? Can I not just keep a stock on the ship so the captain can get off his hindquarters and do it himself, without asking me to stop whatever I'm doing to navigate the maze of ramps and passages?

But seriously, I'm all for the risk of consequences when sending ships on missions, but busywork does not always equal challenge or fun.

Ok, rant over. I'll just see myself out now.
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Showing 1-8 of 8 comments
No firing captains, but what you can do is make sure that the "star rating" of your proposed mission fleet outranks the mission difficulty by two stars. If it does, your frigates won't be damaged. If the fleet's star rating is only one star higher, then you'll be less likely to be damaged, if the star rating is equal, there's a fairly even chance of damage, and if the fleet's star rating is less than the mission difficulty, you're pretty much guaranteed damage. So, pay attention to this, and you won't have issues.

Also, once your frigates are S-class, they can't be damaged, I believe.
RasaNova May 5, 2024 @ 7:59am 
Originally posted by UncreativelyNamed:
No firing captains, but what you can do is make sure that the "star rating" of your proposed mission fleet outranks the mission difficulty by two stars. If it does, your frigates won't be damaged. If the fleet's star rating is only one star higher, then you'll be less likely to be damaged, if the star rating is equal, there's a fairly even chance of damage, and if the fleet's star rating is less than the mission difficulty, you're pretty much guaranteed damage. So, pay attention to this, and you won't have issues.

Also, once your frigates are S-class, they can't be damaged, I believe.
Hmm good to know, I figured as long as I was simply equal or greater there would be a low chance, and always try to go at least 1 star higher than the mission.

(But I still think fleet damage & repair is a good concept, but badly implemented, it just ends up being frustrating tedium)
Originally posted by RasaNova:

(But I still think fleet damage & repair is a good concept, but badly implemented, it just ends up being frustrating tedium)

I tend to agree, but I also don't mind doing it occasionally. You get to the point where you can avoid damage pretty quickly, if you don't want to deal with it.

Also, I don't think it's possible to damage living frigates, if you have them. So that's an option, too. It can be kind of fun to play around with feeding them different things to see what effects the food has, though I suppose that wouldn't appeal to everyone and might fall into the "tedium" category for some, too.
wkitty42 May 5, 2024 @ 8:51am 
AFAIK, the only way to "fire" a frigate captain is to dismiss the frigate... but yeah, i get it :steamhappy:
RasaNova May 5, 2024 @ 8:58am 
Originally posted by UncreativelyNamed:
Originally posted by RasaNova:

(But I still think fleet damage & repair is a good concept, but badly implemented, it just ends up being frustrating tedium)

I tend to agree, but I also don't mind doing it occasionally. You get to the point where you can avoid damage pretty quickly, if you don't want to deal with it.

Also, I don't think it's possible to damage living frigates, if you have them. So that's an option, too. It can be kind of fun to play around with feeding them different things to see what effects the food has, though I suppose that wouldn't appeal to everyone and might fall into the "tedium" category for some, too.
Heh... Too be honest this is the 1st time I've even heard of living frigates. There is so much to uncover in this game...
UncreativelyNamed May 5, 2024 @ 10:55am 
Originally posted by RasaNova:
Originally posted by UncreativelyNamed:

I tend to agree, but I also don't mind doing it occasionally. You get to the point where you can avoid damage pretty quickly, if you don't want to deal with it.

Also, I don't think it's possible to damage living frigates, if you have them. So that's an option, too. It can be kind of fun to play around with feeding them different things to see what effects the food has, though I suppose that wouldn't appeal to everyone and might fall into the "tedium" category for some, too.
Heh... Too be honest this is the 1st time I've even heard of living frigates. There is so much to uncover in this game...

There is a lot, yes. :)

Eventually, a frigate mission will bring back the blueprint for a Dream Spiral. You craft it and then pulse in your starship through space while you have the spiral in your suit or ship inventory. You will pick up a "song," and after the ensuing encounter with the living frigate, during which you answer questions which will set its base stats, that frigate will join your fleet for free. You can feed them different things, from raw ingredients to things you cook, and each thing will have different effects on each different frigate by changing its stats. So, you can customize them for a particular type of mission, once you know what effects different foods will have. At higher classes and when fed with more complex foods, they can become more powerful than non-living frigates. They're pretty cool, in my opinion, though of course YMMV.

After the free one, you can get more living frigates by finding them using anomaly detectors, which you get as a rare drop when blowing up asteroids. But, you have to pay for subsequent ones, and they're pretty expensive. In one of my saves, I'm working on having an all-living frigate fleet.
Guh~hey~hey~♫ May 5, 2024 @ 9:27pm 
You can find YT video about living frigates coordinates and find them directly at rank-S, tho they are more expensive to hire....
Here's the most expensive I've found:
https://steamcommunity.com/sharedfiles/filedetails/?id=3228278479
And they are still reconfigurable wihen feeding them stuff for very massive stat boosts. I used them to replace combat/pirates frigates (because I hate it when they "come to my help"), so I fed them to boost the combat stat and managed to get one to 38, with the average being around 33.
Havent seen them come back damaged yet, so I'm not even sure if they can get damaged or how to repair them.... but last time I saw one of my frigate come back damaged was in 2019 ? (before the lock down anyway).
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Date Posted: May 5, 2024 @ 7:21am
Posts: 8