Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They could do a multi-tab view with something similar to what is already in game for the squadron so you could view, manage, and re-arrange your owned ships from a terminal in the freighter.
More ships, more storage containers (not only the interlinkted bulk containers, we also need something like simple chests and boxes) and - very important, too - some UI QoL fixes!
Crafting out of containers, auto-storing, splitting inventory space into "pockets" or switching inventory slots to "private" (so that only the relevant trade goods are shown at trade terminals, but not all your EDC stuff) and basically better UI for basically everything you can interact with.
The huge containers should at least have 10 additional slots, so that storing can be done properly. Right now, you can't even fit all elements into one container.
It's driving me nuts a bit, how the game fails regarding some of the basic features.
Apologies in advance if the following meets your criteria.
Sorry!
Personally I think three ships is too many but I recently finagled a living ship into position #0 anyway so I don't have to worry about sorting ships in future. Even got the colour I wanted.
Every time a new feature is added I feel like a cross between Adam Jensen and Tesco.
see it from a console perspective and you understand, why the systems and limits are like they are! Especially the old consoles and controller inputs are the bottleneck in my opinion!
No. Just no. Please, leave console issues to console players. We are on PC and that's kida all I care. Why should I tolerate inferior experience? Each platform can have different versions after all. On PC there is literally 0 reasons to have these absolutely ridiculous limitations in 2024.
Actually freighter customisation is a great idea as well. There are so many different freighters, but they all look the same inside. Yeah, we have huge space for building, but hangars, captain's bridges are all the same. Would be nice if interior reflected it's outer design. Would like to get crew customisation as well.
Some of us lack the disposable income to afford a Cray supercomputer. Please bear that in mind when you're proselytising. Besides, they had octo-core processors before we did.
The way things are going my next machine could well be an iMac. Ooh, shiny!
I do wish they would add an configureable option for it though, so that we could set it lower (or higher) then what the current limit is. I don't need 6 of my ships parked in the freighter hanger. I currently use a mod that changes it to 1 so that only my currently active ship is parked there.
Fact 1. You don't need supercomputer to play NMS. Even more, games on PC always have options section that allows you to customise your game how you want. From very low to ultra settings.
Fact 2. You don't need supercomputer in order to have more than 12 ships (holy, how could somebody even mention this). Besides, we had huge bases in MInecraft, from horizon to horizon, more than decade ago. On XP and Vista. Thesis about any limitation was never brought to the table. Suddenly in 2024 it became an issue.
Fact 3. Even if your PC is really THAT bad and old - it still does not justifies why other people with better hardware should get worse experience. Back in the days I and many of my friends didn't have a PC at all. We played at computer clubs. Or on consoles. Or even didn't play at all. And nothing bad happened. Nobody died.
I mean, if there are people who dont know that 2x2=4, it is not a reason to ban math so they can feel comfortable, ya know.
i agree and also more ship slots or the ability to archive ships?
but, even tho OP has already mentioned the save editor: if like me you are fed up with an old ship appearing in the space station when you sell a ship instead of the ship you are using, you can use the editor to change the order. first go to ships tab and export all your ships (you could also use this as a storage area for collecting ships) then delete all your ships leaving the one you want to always use, then import them all back in again ensuring the ship you want in no:1 slot is at the top, save and load game :) REMEMBER TO MAKE A COPY OF YOUR SAVE BEFORE ANY EDITING.
Oh, I know. I'm just looking out the rear window below stairs and thinking "gee, there sure is a lot of empty space back there." A hangar extension would be... nice, y'know?
Right now, hangars are pretty boring.
As a large base builder, I can't build them all in one save. So I need multiple saves. Gives me lots of flexibility.
Raster graphics have scaling issues. Think of all that might've happened if vector graphics had taken off in the nineties. No frame interpolation necessary; no textures to stretch...
Anyone can build a $500-700 PC that will easily handle NMS.