No Man's Sky

No Man's Sky

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Crimson Mar 31, 2024 @ 10:17pm
I'm not complaining but why don't they nerf Runaway Mould?
I mean if you find runaway Mould you basically get every upgrade so quick. Maybe I'm extremely lucky but I always find it by accident pretty early.

Am I just extremely lucky and its super rare or is it just one of those things that are OP?

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Showing 1-15 of 53 comments
Dirak2012 Mar 31, 2024 @ 10:19pm 
Because everything is irrelevant.
If you think it's too good, don't pick it up... At least that seem to be the general consensus among the community.
Idaho Mar 31, 2024 @ 10:21pm 
I have a mod that marks mould with an icon. I have found that it is far more common than I used to think. I swear it's on half the planets.
Idaho Mar 31, 2024 @ 10:22pm 
I only shoot it to watch it roll down hills. kinda fun.
wkitty42 Mar 31, 2024 @ 10:28pm 
Originally posted by Idaho:
I have a mod that marks mould with an icon. I have found that it is far more common than I used to think. I swear it's on half the planets.
i might be interested in that mod if it can be installed by hand... i'm on Linux and have no idea how one would install a mod manager inside the NMS wine bottle so the manager can be executed to manage the mods...
Jaggid Edje Mar 31, 2024 @ 10:29pm 
Yah, it's not rare at all. Pretty common, really.

I don't know of any mod that nerfs it, though that would be pretty easy to do. Just a change to the recipe that converts it to nanites is all it would take.

If you play on the highest difficulty settings, it's not quite as OP. Not because you get less nanites, but with smaller stack sizes and slower refiners, it is just incredibly tedious to do. I rarely harvest the runaway mould for that reason alone.
Spocks Toupee Mar 31, 2024 @ 10:35pm 
Originally posted by wkitty42:
Originally posted by Idaho:
I have a mod that marks mould with an icon. I have found that it is far more common than I used to think. I swear it's on half the planets.
i might be interested in that mod if it can be installed by hand... i'm on Linux and have no idea how one would install a mod manager inside the NMS wine bottle so the manager can be executed to manage the mods...

If you're planning on using mods, don't bother with a mod manager for NMS, because it uses PAK files, and if you want to use a number of mods, there's a good chance that each Mod PAK edits the same files

You're better off learning how to use AMUMSS and compiling your own mods, by downloading the LUA files for them, that way you can check what files each mod edits, and merge them with AMUMSS.
Jaggid Edje Mar 31, 2024 @ 10:38pm 
Originally posted by wkitty42:
i might be interested in that mod if it can be installed by hand... i'm on Linux and have no idea how one would install a mod manager inside the NMS wine bottle so the manager can be executed to manage the mods...
All mods for NMS can be installed by hand...it's probably the most common way of using mods for this particular game.

Super easy to install too, assuming you use very few mods and don't have to learn to use AMUMSS to compile a combined mod in order to prevent conflicts.
gNg Mar 31, 2024 @ 10:51pm 
Even on Normal and with multiple refiners, refining runaway mould is a bit of a slog. It's enough of a nerf to stop me from building farms for it anymore and I don't see much point in nerfing it any further.
Foxglovez Apr 1, 2024 @ 12:23am 
You want them to turn into walkaway mold or maybe fly away mold? If you think they're too common then don't go to dissonant planets, or only walk around with your eyes closed.

This game just isn't interested in being anyone's keeper n that makes folks crazy. They want the game to put up all these limits, make all these rulez, force them to not use cheats. It's really kind of comical and sad all at the same time. Currently there are at least three other threads where folks are angry and can't take it any more, having to have will power and self control is just too much.
icepurple Apr 1, 2024 @ 12:48am 
Originally posted by Dirak2012:
Because everything is irrelevant.
If you think it's too good, don't pick it up... At least that seem to be the general consensus among the community.

If so, that means 90% of the community has never played an RPG or MMO lol
Means, NOOBS!

By my side, if I find a run away mold spot, most of the times, I put down a base right next to it. But I agree, it is a bit overpowered. Every next reset u login, it is back there.
Last edited by icepurple; Apr 1, 2024 @ 12:52am
lordoftheapes79 Apr 1, 2024 @ 12:52am 
Runaway Mold is an awful source of nanites. It takes too much time for very few.
Originally posted by CrimsonNT3:
I mean if you find runaway Mould you basically get every upgrade so quick. Maybe I'm extremely lucky but I always find it by accident pretty early.

Am I just extremely lucky and its super rare or is it just one of those things that are OP?

Lots of people set up a base with refiners near a mold deposit they find, because the deposits regenerate after a time, so you can repeatedly come back and get more nanites. In my opinion, they're more trouble than they're worth because I play with small stack sizes and I limit inventory slots, and there are better ways to get nanites when you play with smaller stack sizes and/or smaller inventories. So, I ignore curious deposits entirely. But, some people do the farm thing, and it is, as you said, lucrative and fairly easy to do if you play with the standard 9,999 stack size.

In the end, it's a sandbox game, and there are many different ways to do just about anything. So sure, you could set up a bunch of mold farms and turn yourself into a god pretty quickly in the game, if that's what you want to do. I think most find that they become bored if they do that, though. So basically, you nerf them yourself. :) Or you don't. It's up to you.
Callak Skytower Apr 1, 2024 @ 1:44am 
I don't think the devs mean to take this game seriously enough that it requires nerfs and balances. I see so many ways this game can be cheated on and abused but I still enjoy it. If you want something similar, but much more realistic and play by the rules, try Star Citizen.
Idaho Apr 1, 2024 @ 1:48am 
Originally posted by wkitty42:
Originally posted by Idaho:
I have a mod that marks mould with an icon. I have found that it is far more common than I used to think. I swear it's on half the planets.
i might be interested in that mod if it can be installed by hand... i'm on Linux and have no idea how one would install a mod manager inside the NMS wine bottle so the manager can be executed to manage the mods...

The mod is called 'auto scanner plus' and it's one of the best mods ever.

https://www.nexusmods.com/nomanssky/mods/2600
why bother farming scarce runaway mould deposits when you can make runaway mould with Atlantedium + pugneum 1:3 ratio (Atlantedium converts to pugneum with 1:2 ratio).

just setup a base on a dissonant world and farm atlantedium.
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Date Posted: Mar 31, 2024 @ 10:17pm
Posts: 53