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i am slowly collecting all of the parts available. yes it expensive, but i have it and more crap to sell when i need more.
this is a feature for end game, not beginning and mid game.
this is for the people like me who have max cargo slots and almost perfect rolls on all equipment in our bio ship. if you know how many stacks it took to do that, you know finding ship parts is nothing but a fun addon
ridiculous is a beginning or mid game player seeing this and deciding its useless because you cant afford it
Right now, everything in the game practically rewards either units or nanites, and there is very little to do with either, long term.
Lol... So about 2hours into the game from the start if you're not in a hurry else maybe 1hr (or less) if you rush it
btw did you know you can find crashed ships for little to no monies?
Nothing... but then why buy, you could just use the editor, slap in the seed no.
yes... there are many different ways to go about getting the ship you want, ship building is just one of them
How long the journey to get your 'ideal' ship should take is upto you and the playstyle you prefer
as a 'long time player' here's my solution to the 'hoarding/collecting' syndrome...
stick your least fav. ships into 'long-term parking' outside of the game i.e. backup those ships using an external tool (save editor, NMS companion or DNA) and then delete them from the savefile or scrap them (you can always restore them from the backup at a later date)
Lol... you're NOT spending time, you're playing a game... which good friends and family will tell you is 'a complete waste of time'
any ship you acquire in NMS is 'barebones'... as for 'overpriced'... unless you find a 'natural S-class' of the ship, it's cheaper to build than upgrade and the monetary cost is negligible cos getting rich in NMS isn't a hardship... in fact NMS is best played if you DON'T use wealth as the target of gameplay instead do the activities that you want to do which also happens to get you the money you need as and when you need it (imho)
you should learn abit more about NMS before making that kind of bold statement cos like everything else 'it depends' on the circumstances i.e. wot kinda ship you want, the looks of the ship you want, do you enjoy searching the internet to find wot you want or do you prefer to stumble across finds by chance
but to be fair it's all 'ridiculous and unnecessary'... ship building, NMS, gaming in general etc...
CONCLUSION: I'm happy we've got the option to customise... personally i think it's been done in a very narrow, restrictive and cumbersome way... but i don't need to 'rag on' HG about it, they may improve or alter it in future but i'm glad it's here and 'thank the lord' for the modding community, who will no doubt offer alternative mechanics which improve it for me (... or i'll make it myself Lol)
Its like asking for pizza and getting a hot pocket instead. It is edible(barely) , yet not as satisfying.
Also, it makes me appreciate the designs of the NPC ships I encounter more, so, yeah, I did not particularly want or need it, but now that it's there, I do really like it. Also, 90% of NMS is about nice fluff anyway!
Custom Settings can be simply changed to make everything free (just like in Creative Mode) and they can be dialled back instantly to any one of the main default modes like Normal, Creative, Survival etc. If something is too expensive, change the settings, buy slots, items or upgrade things and then change settings back again as before. It's a player choice. Makes no difference to game play. Only Expedition mode is restricted by customising settings.
Have fun! Which is what the game has bags of : D
If so its a matter of finding a system with the 'ship' you want to scrap and search the water
for crashed versions(there will be a bunch 10+) of a single type. You might also find S class versions if you manually search(seems they do not come up on a scan) and get some money out of it.
It's the old tail of 'be careful what you wish for'. Like the guy who wished his 'thingy' would touch the floor, fairy godmother waves her magic wand, and his legs fall off.
To kill the joy of that, yes of course that's an easy way to make money and nanites in early game and any time. Find a crashed ship, fix the bare minimum to limp it back to the station, and scrap it out for Parts and Mods that you can then sell for Units and Nanites. OR now, you can also part out for ship parts. :)
That said, it is a bit frustrating that only 3 ship types can be customized, and while I don't know why shuttles aren't supported by the shipbuilder (or the support was removed), I have some theories about why it's just limited to a few ship types:
Solar And Royal- Not that many different permutations so one could realistically find the ship they want in the wild or with the glyph exchange
Squids - No structural permutations, so why bother lol
Living Ships - Narrative reasons, probably
Interceptors (which would be the most sought after, I think) - These have so many structural permutations that it would introduce a huge number of "ship part" items to the point of being bloated, plus maybe a dash of narrative reasons (they're weird, alien tech after all)
...it would, however, be cool if there were specialists or whatever that could help with different types of ships, like pirates being able to process solar ships or autophages being able to work with sentinel tech, or some sort of mad scientist surgeon or biologist able to tweak living ships, although that would be potentially kind of unethical as the living ships are alive and conscious in-lore
build the required bases,....
nanites similar
plus:
dont like shipbuilding dont use shipbuilding
it is as simple as this
the game is a sandbox to tell your own story,
if shipbuilding is not part of that story, that is totally fine, no harm done
Yesterday I spent 2 billion credits in a matter of 40 minutes just to get more parts and never looked back since. This is kinda ridiculous that money aspect is even brought to the table, since money were never a problem in NMS.
The same thing that stops me from just using hacks to get billions credits/nanites and all S/X stuff right away. I want to actually play the game, not get everything for a chekmark in a matter of click. Getting more control over something you need and reducing the role of RNG is very good thing. Besides, nmsge won't cover everything I need from a ship.
No. It's not barebone. I get design I need, color I need, class, stats and even SC slots I need. Some of them right away, some - with some more search and RNG. But I still get reasonable instrument to get exactly what I want.
No. The game is heavily RNG based, there is no guarantee that I can get everything I want. You may find a ship with design and color you wanted, but stats and SC slots just suck. You may find a ship with perfect stats and SC slots, but design is just ugly. You may find more or less well rounded ship, but colour sceme is so clownish, that you don't even want to look at it. And so on. Ship fabricator helps me to solve most of such problems right away.
But the main question is - why people who do not care about ship customisation can't stop hammering it and just move on? Don't like it? Don't need it? Great! - move on. Sure, I hope that it will become better later and more ships and customisation options will be added, but it's already better than nothing.
(Though minimally repairing a ship is so easy it might not be worth the hassle of going to a different place to swap ships before scrapping. Also, if you minimally repair the ship you don't need to fly to the station in it; you can now swap to any minimally repaired ship in the station itself.)