No Man's Sky

No Man's Sky

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crazyuncle56 Mar 29, 2024 @ 10:10am
multitoool help
new to no man sky. I am confused on how to setup my multi-tool.
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Showing 1-15 of 18 comments
Brma Mar 29, 2024 @ 10:14am 
I think you might have to be more specific.
wkitty42 Mar 29, 2024 @ 10:16am 
some people set one up for fighting, one for scanning and harvesting, etc... me? i prefer to build out one for the best of everything i do and use... there is a small difference between pistol and rifle MTs but i never think about it...

i use what i have and make the most of it until i maybe find a better tool that i can easily tell is better... if i do get another tool, i generally pack everything in the first one so i can transfer it all to the new one... eventually i will likely get rid of the old one... maybe...
Trip Mar 29, 2024 @ 10:19am 
I found this video useful from BunkzGaming: https://youtu.be/ZtId72yty70?si=yQc-aTQqUxMcE8Ru
Mr. Bufferlow Mar 29, 2024 @ 10:21am 
You will probably need to experiment to find out which weapon(s) you like best. Boltcaster is a good beginning choice. I like the Scatter Blaster because it is a shot gun.

You can have more than one, but I would advise against that if you are new. More slots are better is the general rule for selecting. You can pack away your upgrades from your current tool if you want to do an exchange. Then add them back to the new tool.

Grades go C B A S (and X for upgrades- it is kind of a gamble). Ideally, you want to work up to a tool that is at least an A class, preferably with 24 slots. Pretty much any tool you find with more slots and the same or higher class is now a decent deal. Stay away from the ones that need a lot of broke slots unless it is A class or better and will have a lot of slots once you fix it up.

There is some synergy by putting like addons together and next to the item they improve. It is a pretty small bonus so don't get too hung up on it. It is more of a fun thing to do.
Foxglovez Mar 29, 2024 @ 10:28am 
Sounds like you are very new to the game so for you watch a BEGINNERS GUIDE to multitools and take from it what makes sense to you. About a week or two from now watch it again because most vids have too much content at first when you are brand new. The game will actually guide you through setting up most your stuff.

Early on you will kill stuff with the mining beam and it's not bad. You will slowly gather resources and items to upgrade that baby tool, much given as rewards. Don't overthink it right away. Ships, multitools, your exosuit upgrading are all minigames you will want to play after you get a little more time under your belt. Till then just rock along with the tutorials and have fun.
Damage:
Alien, Riffle, Sentinel, Voltaic Staff

Scanning:
Experimental, Royal

Mining:
Pistol, Atlantid
Foxglovez Mar 29, 2024 @ 10:50am 
TKS, guy new to game. lol Little early for a master class.
KillerSpice Mar 29, 2024 @ 10:51am 
I sent a friend request I would be more than happy to help
Originally posted by Foxglovez:
TKS, guy new to game. lol Little early for a master class.

lol, sorry! I figured with the way RNG is, they could get lucky and wonder what the differences are :cozybethesda:
KillerSpice Mar 29, 2024 @ 10:59am 
you gotta be careful asking for help someone might go full nerd on ya lol some people don't understand what new to game means. i'm still learning no man sky and i have had it since it's release date. Its a very good game it's worth learning
Foxglovez Mar 29, 2024 @ 11:07am 
Yeha, I have steno pads full of information dating back years. I remember someone giving me all this great information and felt like I was watching Steven Hawkings lecture. Nodded my head a lot with the occasional word recognized. Some days I still feel like that in NMS but being overwhelmed isn't always that helpful unless full-on nerd is ones style, hence the steno pads, a stack of them. :lunar2019crylaughingpig:
Guh~hey~hey~♫ Mar 29, 2024 @ 11:09am 
Keep the starter multi-tool and only equip it with an upgraded scanner, an upgraded mining laser and a terrain manipulator. Later on I'd recommand adding a cloaking device on it.
The starter MT is a pistol, they have one of the best mining bonus of all multi-tool along a good scanner bonus. Dont use it for weapons, only use it as a tool, it has a bad bonus to weapon damages.

Find yourself a sentinel mutli-tool, rifle or pistol, and equip it with a fully upgraded bolt caster. The sentinel shards you get from killing sentinels on dissonant world give modules that grant a bonus only to bolt casters and you can add 3 of them. Add a paralysis mortar to that MT along the module that boost damages on stunned targets.

This should get you pretty far already.

2 examples with some of my own multi-tools:

Mining laser multi-tool. It's the one you gonna make with your starter pistol, you need to replace it later on with an atlantid rifle, when you'll get access to them (they have the best mining bonus)
https://steamcommunity.com/sharedfiles/filedetails/?id=3095101353

Bolt caster multi-tool. At first first make it with a sentinel MT and eventually replace it with a staff later on, when you'll get access to them. They both have the same range bonuses, so replace it with a staff only if you find one with a better bonus:
https://steamcommunity.com/sharedfiles/filedetails/?id=3095101388
crazyuncle56 Mar 31, 2024 @ 10:04pm 
Thank you for all the reply s. Learned a lot. Do all the modules need to to have the specs titles match.
ignition Mar 31, 2024 @ 10:19pm 
  • The difference between multi-tools are there but don't matter much. Pick one you like the look off.
  • Each technology (mining beam, scanner, weapons (boltcaster, scatter blaster, neutron cannon ) etc has upgrades. C/B/A/S Class. The higher class the better stats.
  • Module names don't matter. The class does.
  • Mining and Weapons in their stock form do little; need upgrade modules to really make them usefull. But no need to min-max, if thats' not your thing. C is no good, B is ok. A is great and S is best.
  • The scanner upgrades give you more money when you scan animals/plants/rocks.
  • The combat scope upgrade (from the anomaly) will reduce recoil.
  • The survery visor, again from the anomaly will allow you to find hotspots and you can setup mining operations at. You need to unlock the miners using salvage data from the construction menu in the anomaly, power section.

The Rifles start with higher number of slots so easier to add technology and mods; but later on you can get expansion slots and use them on any multi-tool.

Pick the weapon you like (except the sniper aka blaze javelin. its good but needs constant recharging). BoltCaster = assault rifle. Scatter blaster = shotgun. pulse spitter=machine gun. neutron cannon = rifle+shotfun. blaze javelin = snipper.

Keep adding mods (buy them from space stations or find them while exploring) to your multi-tool you'll be fine.

you can have upto 6 multi-tools. :steamthumbsup:
Brady4444 Mar 31, 2024 @ 11:51pm 
Everyone has covered a lot. But as you advance you may want to consider the location of your tech in your slots. You can place items next to each other that complement each other.

For example, if you install an upgrade to your mining beam, it can grant an extra bonus if installed next to the mining beam. You can move them around by pressing the E key, if you are on pc.

Also, watch for supercharge slots. You get more supercharge slots with higher classes of multi-tool. Supercharge slots give a bonus to whatever is installed in them. And it complements the adjacent bonus.
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Date Posted: Mar 29, 2024 @ 10:10am
Posts: 18