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Sure, reward players for reward. But free? They could have sold stuff at a discount. Stuff the other vendors don't sell.
But free. Very poor game design.
Using a save exploit makes it worse.
Not sure they have haven't patches the exploit long ago.
As I said, not for everyone. Personally, I'm after an experience which isn't as empty and easy as creative mode, but also not a constant grind. I've adjusted my settings to a fairly good middle ground, but unfortunately I still don't have the time to spend an entire evening grinding to maybe collect a couple of items.
But like gNg said, it's not like they're completely free. You still have to either buy your standing with them via donating, which requires grinding for the supplies or grinding for the cash to buy the supplies, or earning the rep through missions. So free*.
I'd say that a balanced gaming experience wouldn't nudge people to look for exploits. If there's sub-par game design, it would be in the balancing. And the random frame rate drops for no reason, but that's a different thread.
If you are OK with that, for the sake of play time compression / game acceleration, and you are willing to admit it is an exploit, have at it.
I prefer a little patience, and playing the game at the design pace. With the challenges of having to continue play with 'not yet perfectly completed' systems.
But then ... I'm retired.
/Shrug
For whatever it's worth, I agree with you, but No Man's Sky is so heavily designed around accessibility as it is that breaking the system here or there makes no difference in the long run. I don't really see much difference between the vendors giving these items away for free, and being able to set the purchase price to "free" in the difficulty settings.
The fact that this save exploit exists to reset vendors that give freebies is weird, and were it any other game I'd raise a fuss about it, but NMS's accessibility-focused designed choice means anything can be free anyways, setting purchase price to free removes the need to use Bulkheads to increase freighter space, and other limited items like starship slot upgrades can be circumvented in the same way. The only difference this truly makes might be in Extreme Survival or other locked difficulties where you can't just set purchase and crafting prices to "free", but otherwise save scumming isn't letting you do anything that you can't do already.
Also, to be fair, if you do the hopping between stations method, you aren’t even save scumming.
I’d of thought that No Man’s Sky might have a cooldown or something after claiming your guild gift, but I guess not.
Considering you can farm these modules without having to save/load means that technically it’s within the rules of the game.
Like I said, it might not be for everyone. Just something I noticed. Considering there’s not really any PvP, you’re not exactly getting one over on someone else.
And I’d argue it’s not as egregious as the Quicksilver exploit in the Anomaly.
Personally, I always liked to connect the grind for freighter modules and bulkheads with some action, so warp-hopping between two guaranteed dreadnought encounters was my preferred method XD
I am cruising Calypso for a Merchant and can't find a single one in my save. ( at least none with Bulkheads )
I got back in the game and my S-Class freighter has half the slots of a new cheap one.
But I don't want to grind another freighter, because I am afraid the one I got is no longer where I found it.
Also the timer on those freighter battles is way to short ..