No Man's Sky

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Farming Freighter Modules & Cargo Bulkheads - Method
I've been working on building out my freighter recently and figured out this simple, albeit tedious method of farming modules and cargo bulkheads. I guess it is a kind of exploit, so might not be for everyone.

Step 1: Have a high rating with the guilds (maxed is best).

An easy/quick way is to see what they like to have donated, get a ton of the items and the just hop between stations offering the max and moving on. Far quicker than missions.

Step 2: Jump around until you locate a station that has the desired module/bulkhead (I've found Gek systems best, usually with a merchant guild).

Step 3: Take free module/bulkhead. Get in & out of your ship to create a restore point. Load restore point. Repeat.

Alternative step 3: If you know two systems that have these as gifts for high level guild members, then hop between the two.

I've got two stations noted down, one that has a free module and the other a free cargo bulkhead. It's a bit tedious and repetitive, but you can easily rack up a decent number in a short amount of time.

Perhaps this is a known method, but it's new to me and might be useful to someone else who doesn't know.
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Showing 1-9 of 9 comments
caseyas435943 May 12, 2024 @ 3:23pm 
I find its poor game design that the Enoy give stuff away for free. Good things at that.

Sure, reward players for reward. But free? They could have sold stuff at a discount. Stuff the other vendors don't sell.

But free. Very poor game design.

Using a save exploit makes it worse.

Not sure they have haven't patches the exploit long ago.
gNg May 12, 2024 @ 3:58pm 
You don't exactly get them for free - you have to earn them with donations and (unless you use the time exploit) it takes a long time and a lot of mostly valuable or useful items to max out your rep.
PhoenixAscended May 12, 2024 @ 4:02pm 
Thanks, I will try this once I find a good freighter.
Sherlock Holmes May 12, 2024 @ 4:11pm 
Originally posted by caseyas435943:
I find its poor game design that the Enoy give stuff away for free. Good things at that.

Sure, reward players for reward. But free? They could have sold stuff at a discount. Stuff the other vendors don't sell.

But free. Very poor game design.

Using a save exploit makes it worse.

Not sure they have haven't patches the exploit long ago.

As I said, not for everyone. Personally, I'm after an experience which isn't as empty and easy as creative mode, but also not a constant grind. I've adjusted my settings to a fairly good middle ground, but unfortunately I still don't have the time to spend an entire evening grinding to maybe collect a couple of items.

But like gNg said, it's not like they're completely free. You still have to either buy your standing with them via donating, which requires grinding for the supplies or grinding for the cash to buy the supplies, or earning the rep through missions. So free*.

I'd say that a balanced gaming experience wouldn't nudge people to look for exploits. If there's sub-par game design, it would be in the balancing. And the random frame rate drops for no reason, but that's a different thread.
dreamrider May 12, 2024 @ 5:51pm 
All 'scum-saving' strategies (not intended as a pejorative term) are just that, i.e. outside the game design and intended experience.

If you are OK with that, for the sake of play time compression / game acceleration, and you are willing to admit it is an exploit, have at it.

I prefer a little patience, and playing the game at the design pace. With the challenges of having to continue play with 'not yet perfectly completed' systems.

But then ... I'm retired. :steamhappy:
Last edited by dreamrider; May 12, 2024 @ 5:51pm
Doctor Teo May 12, 2024 @ 6:48pm 
Originally posted by caseyas435943:
I find its poor game design that the Enoy give stuff away for free. Good things at that.

Sure, reward players for reward. But free? They could have sold stuff at a discount. Stuff the other vendors don't sell.

But free. Very poor game design.

Using a save exploit makes it worse.

Not sure they have haven't patches the exploit long ago.

/Shrug

For whatever it's worth, I agree with you, but No Man's Sky is so heavily designed around accessibility as it is that breaking the system here or there makes no difference in the long run. I don't really see much difference between the vendors giving these items away for free, and being able to set the purchase price to "free" in the difficulty settings.

The fact that this save exploit exists to reset vendors that give freebies is weird, and were it any other game I'd raise a fuss about it, but NMS's accessibility-focused designed choice means anything can be free anyways, setting purchase price to free removes the need to use Bulkheads to increase freighter space, and other limited items like starship slot upgrades can be circumvented in the same way. The only difference this truly makes might be in Extreme Survival or other locked difficulties where you can't just set purchase and crafting prices to "free", but otherwise save scumming isn't letting you do anything that you can't do already.
Last edited by Doctor Teo; May 12, 2024 @ 6:48pm
Sherlock Holmes May 12, 2024 @ 10:05pm 
To be fair, again, these items aren’t free free. You’re still going to need to put in the time to earn standing with the different factions and guilds.

Also, to be fair, if you do the hopping between stations method, you aren’t even save scumming.

I’d of thought that No Man’s Sky might have a cooldown or something after claiming your guild gift, but I guess not.

Considering you can farm these modules without having to save/load means that technically it’s within the rules of the game.

Like I said, it might not be for everyone. Just something I noticed. Considering there’s not really any PvP, you’re not exactly getting one over on someone else.

And I’d argue it’s not as egregious as the Quicksilver exploit in the Anomaly.
DrBonifarz May 12, 2024 @ 11:33pm 
Yeah, it is no surprise that this newly added feature is kind of exploitable. But then again, many aspects of "time efficient" gameplay boil down to similar tactics, like reloading your game near curious deposits. So it seems fair as one shortcut among many others.

Personally, I always liked to connect the grind for freighter modules and bulkheads with some action, so warp-hopping between two guaranteed dreadnought encounters was my preferred method XD
SpaceDorf Aug 1, 2024 @ 11:10am 
somebody has an adress ?
I am cruising Calypso for a Merchant and can't find a single one in my save. ( at least none with Bulkheads )
I got back in the game and my S-Class freighter has half the slots of a new cheap one.
But I don't want to grind another freighter, because I am afraid the one I got is no longer where I found it.
Also the timer on those freighter battles is way to short ..
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Date Posted: May 12, 2024 @ 12:52pm
Posts: 9