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Back in the original game, the types did have specific pluses and minus features and you had to make the tough call. You could only have one ship at that time.
Over the updates, they have given players what they wanted - tons of ships and tools and no barriers for upgrading. This is great if you have a cosmetic look you want, but kind of ruins the challenge if you are looking at ships or tools as unique items that provide specific benefits depending on how you want to play the game. They did have unique values that had a big impact on your game, but not anymore.
Whoa...seems this is a matter of choice and Feel.. I like many, Feel the explorer is an unsung treasure in that it "seems" to catch and kill the enemy faster. Lands on a dime, and doesn't get all tangled up in the squadrons fighters.
Ones, solar ships are great for hunting down. Organic Frigates. It can just last before refilling the tank on the long Pulse drive search's for whale songs. yet in a battle you squadron will get hung up in your sails.
Even the High ass Explores with the funky wings will tangle, so will the long finned Exotics, Fighters and Sentential.
Over my many saves, the lil firefly exotic has been battle tested even before it was tricked out with S-Class mods.
oh and this thread I meant to copy in but missed.
https://steamcommunity.com/app/275850/discussions/0/4365752495734417236/#c4365752495737309688
See here for all details: https://nomanssky.fandom.com/wiki/Starship
They all get different buffs. But you don't need them. Just pick a ship you think looks cool and you are golden.
This is not a hard game. Doing 50K damage with your ship will murder anything is seconds. Doing 150K is just over kill. Numbers you don't need.
If it dies in 2 seconds or 1 what doing it matter, it's dead.
The game is about Tec slots. Get a ship with the most and you are good. The most comes on S class ships to start when you find them. All ships can have the same ending number, but a C class will cost you more in upgrades to get them where a S will not.
For what I always put on my ships I need 28. Once a find one or can cheaply make one (that looks cool of course) I use it.
Sometimes the game just forces you to take a ship you think it ugly. Case in point I'm on a new save. Got a quest fighting to space to go find a Sentinel ship. Never seen that quest before so why not.
I land get the mirror and brain. I click on the ship and it's a S. Really? I'm still in my starter ship barely 3 hours old and a butt ugly S class Sentinel ship is right there. Sadly, I had to take it. The upgrade put quite simple was too much to pass up. Even though it's on ugly looking ship that I can hardly wait to replace. The game was mocking me with it.
"Go on take it."
"No!"
"But look at me I'm an S with all those tec slots. Look at those 4 super charged slots nicely stacked on the right side. Think of all those tec slots as well."
"Fine! But don't think I'm keeping you."
"We will see."
The game mocks.
- Fighter does up to almost twice the damage of other ships with the same level of upgrade (the only starship class that really matter imo)
- Explorer/science vessels have the highest hyperdrive range (not that it matters once you get a freighter, but can be usefull early on.... if you manage ot get your hands on an S-rank explorer at that stage of the game)
- Haulers have the biggest shield
- Exotic, solarsails and interceptors have good stats all across the board, none as high as the best stat of the 3 specialist above tho.... they have higher shield and hyperdrive range than a fighter but never higher damages, higher damages than a hauler or explorer but less shield than a hauler and less HR than an explorer.
They have another difference: Their take-off and landing are slightly longer because of that small animation they play when doing so (folding, unfolding of moving parts).
Might get really annoying after a while.....
- Shuttles have bonuses at everything (kinda like exotic, solar and interceptors), but all at very low levels. Only advantage: they are cheap, so you might wanna exchange your starter ship for one to have more slots early on.
If you're not sure, get your hands on the best fighter you can find and stick with it..... that's for a reason that all unique starships are of that class....
I want to see the video of when you haul that ugly ship to be SLAGGED!
the narration is just as good. But a video to go with it would be awesome.
I've trash squids for the parts.
I'll go looking for a cool looking Solar in an outlaw station get an S it that ship will be gone.
The game knows I hate Sentinel ships and squids. I've already seen 3 squids in this play through. I couldn't get myself to even buy them or the parts. They have to be the ugliest ships in the game.
When I first saw one, I thought that's cool it's going to open up somehow when you take off like a solar ship does and look cool. Nope. It keeps that butt ugly look parked or flying.
Who designed that ugly thing should never be in ship design again.
Living ships should be able to self repair.
Sentinels should have something odd, like a stealth/cloaking ability.
Exotics should have unique, variable mixes of the above features (except in a small size.) That would make them fun to seek out to see what the RNG creates.
As it is, it almost doesn't matter what you fly. Any ship can do it all.
Funny really we never see (or I have missed) NPCs landing living ships. Now I think about it I don't think I have seen NPCs landing interceptors either. It would be good even if we can not buy them or get a smart remark like 'go find it yourself' or 'grah, go away no sell' says the grumpy vy'keen.
Been there. It was a 3+1 SC slot setup Exotic, with the 1 slot so close that it could effectively be a 4, it was just offset by one to the right from being perfect. But looks wise, it had JUST the big bottom wings, which I think was weird as hell. It sat in my freighter hangar for ages. I thought about doing some save editor manipulation to turn it into a death ball, but I kept putting it off.
Finally found a gorgeous A-class Hauler. I tried saying no to it, but it had the right wings, the right back, had that nice 'working ship' vibe, while also having a 3 slot. Needed to make room, and finally ditched that Exotic.
If you want to min/max though you'll spend a lot of time looking for that perfect ship even among it's own type.
There is an element of RNG with the ships base stats.
So for the most part go after the ships you really like the look of more than anything as how much you like a particular ship will effect how much you want to use it a lot more over how capable it actually is.
https://steamcommunity.com/sharedfiles/filedetails/?id=2986575364
*** About ships - in the cockpit while flying the ship can make use of the power divert function ( UP on the controller D-Pad.) Cycling through the control choices by pressing the button will increase power to either shields, engine or weapons or balanced.
It does make a difference in battle, but it is easy to forget to use it and to forget which selection is set. Though I think there is a visual display reminder in the cockpit.
But only skilled heroes truly are masters of the Power Divert Button lol
It's pretty lame that nothing really matters. Would be awesome to have big haulers with lots of slots and maybe even mining capabilities, versus fighters which really shine at... well... fighting.
Can you imagine the squeals of protest from people whose favourite ships got "nerfed" if HG made this happen though?