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Unfortunately, I have known this for a long time, and it saddens me. I wish there was more logic in this scepter generation "mini-game", but most likely this is a pipe dream, and in this you are absolutely right.
Regarding superslots, you can always make a restore point at a SS, level up the staff to see slot locations and reload it if you don't like them. Wouldn't bother with this unless a really good one shows up. It's these little minigames that make NMS fun for some of us, frustrating for others. They have very high damage and great mining so it's worth the hunt if that is your playstyle.
And then there are the other new tools that folks forget even exist...
The OP change ups on levels may be due to changing out head styles. Or not.
Spending hours, weeks or months to get what? You don't need it. To me they look stupid. The quest chain is sort of fun. The reward is very disappointing. Not sure what I'd get. Ending up and ugly staff I trash as fast as I could.
C, B, A or S it wouldn't have mattered they are hideous looking. You don't need what they give you. You could kill anything in the game easily was a C class anything.
Unless of course you are signing up to be the new NMS sheriff. The list before you is long and the pay is low and we will ridicule you and give you nothing but grief because we don't much like being told what to do and how to play.
Travel safe.
2) find a terminal.
3) try all the head once without quitting the assembly station.
3.1) there's an S class, enjoy.
3.2) there isn't, quit the station and return back to step 3. Repeat until you get an S class head. As soon as you see the S class head you may try out different combinations, but only the head decides the staff's rarity.