Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Have fun reloading systems and stations until you find a decent ship withyour preferred parts ! Yehh exploration gameplay just for you !!!
PS If you are completely LOCKED into a design... and get crap stats in your current system... go to a different system, you will get different results.
If you really want to min-max you can try the same combo at different stations which will calculate different seed values.
Thats what they do. Everyone complaining about no MP : here have some useless broken MP feature
Everyone asking for cities : have some settlements (LOL)
Everyone asking for ship customization : this
The fun fact is that medias and general gaming hivemind keeps praising HG because of that, so its actually working
The only thing that matters is the location of super charge slots. That only matters if you want to min-max, which is completely optional.
You will find out that the core experience in NMS exploration is reloading similar locations to get similar items with tiny variations. Goes for planets, ships, multi tools etc.
That "ship builder" if anything is perfectly in line with that philosophy.
Wasnt my experience so far. First 2 systems were a bit samey, but later on I found plenty of novel locations and biomes to keep exploration interesting. It's this particular system that really surprised me and took me out a bit.
You will know every biome by heart after a few more hours.
It's (probably) an artifact of how ships are generated from seed values. When the game was launched in 2016 nobody excepted it to get updates for eight years. Back then owning more than one ship wasn't a thing, ships only had a maximum of 48 slots, and ship customization wasn't even a thought.
This is a bandaid on top of a bandaid.
Or unique ship such as the "Starborn Runner".
Or Sentinel ship.
Because these ship are waaaaaaaay more superior with their 20 to 27 Tech slots.
Warframe and NMS are great examples of design by accretion.
Actually any ship can have up to 60 tech slots with storage augmentations
I was hoping it would be all ship types, and I was quite keen on making custom Exotic ships but most of all Solars, to play around with all the different sails and colours etc..
Hopefully HG plan on expanding this system in future to let us customise more ship types.
At the very least Shuttles should be custom capable.
I expect there are more technical issues with other ship types.
For Sentinels maybe their unique parts..
Solar probably has issues with the Sail mechanic, since that's a unique upgrade they come with.
Living ships.. don't even need to talk about them tbh.
And Exotics.. well they're two different ship types in the same category so that's probably messy.. be weird if you could shove a giant guppy fin on top of a squids cockpit.
Still I hope this is on the cards for a future update.