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People did already reach that limit and complained about it, but if you really look at it, you don't need more than one main base - and not even that one is a must have, since you also have the freighter.
Some players like to build very large art bases. These can fill up the part count.
The 3000 piaces per base is pretty generous, but the 16k limit total is indeed a problem for players that like to decorate. You will take some sweet time hitting it, but it will happen. there are no ingame warning or stats to look at. Only a save editor can tell you how many pieces you have placed down, but there's no easy way to get past the limit. The only known solution is exporting bases in Blender, deleting a base ingame, and reimporting it. Quite lenghty and difficult.
I have 1200 hours in the game, I love it, but those limits are difficult to understand for me. I can see how the 3000 items per base is implied to not impact performance, but the 16k per save is too limiting and my major issue with the game. It's implemented to not bloat your savefile, but if you are ok to have a 300 megabyte savefile, they should just warn you.
See I am at magma planet and really need shelter since this hauler takes a lot time to fix..mean while I get cooked like Gordon Ramsey's oven potatos..and I know this is only 1st of many this kind situations.
BTW I just logged in again and see that I have 2 of those new ships now, same name to boot, is it safe to scrap this respawned one without it deleting my claimed copy?
nvm, I scrapped it since...who wouldn't..3 milllon baby
Uranium? Pyrite? You get that from gamma weed and cactus respectively. Fungi -> Ammonia. Solanium -> Phosphor.
In fact, you don't have much need for many of these resources... except for copper and activated copper. But even those can be multiplied - for chromatic metal you want at least cadmium though. Multiplication is much better for it.
What you do want is a power generator for your base.
I have a bunch of bases to farm materials. A Gas and a Mineral each base usually.
So yes, there's a point to build bases.
The plants farm is better on bases aswell, freighter planting is awfull , you gater 4 plants at a time, but in your base is way more.
Short answer on base computer: yes.
Slightly longer one. If you just plan on building a shack to keep out of the rain/fire/freeze/whatever while you do something then you are fine deleting it. If I remember correctly deleting the items used one by one gives you all the resources used back, but deleting the whole base via the computer only gives a percentage of them. The wiki > https://nomanssky.fandom.com/wiki/Base_building#Base_Deletion < isn't very clear as it refers to the base salvage capsule ( https://nomanssky.fandom.com/wiki/Base_Salvage_Capsule ) and does not give info on what happens if you delete a base via the computer if one is not present. That said a shack does not use many resources. Once the base is deleted then any land used is freed. Obviously you can also delete larger bases, but then the reduction in returned materials is going to get expensive, unless you play in creative mode.
On the duplicated ship: I think so. If you have claimed the 1st ship by sitting in it then it is yours and the second one is a game glitch. However to be sure you can back-up your game files before hand. Honestly you should back up your game files periodically anyway. They are here > C:\Users\<Username>\AppData\Roaming\HelloGames\NMS\<steam DefaultUser>
Where <username> is you windows login user name, not your steam user name.
Appdata is a hidden folder, click 'Hidden items' in the view tab of windows explorer
<steamDefaultUser> is a number starting st
If you only have one Steam account on the PC then you can just copy everything from the HelloGames file. If you have multiple accounts you might want to copy the st<big number> folders separately.
Where players run into trouble is they think if big is good, huge is better, and enormous must be the best. In reality, no one is going to spend 10 minutes wandering around their colossus.
I will spend time at an interesting and creative base. When I do check out bases in the Anomaly, I am gone if the base looked like a builder threw up on the planet.
You need very small quantities of minerals to fully fledge a few ships and your freighter.
Growing plants ist also entirely pointless. And boring.
As for plants, I grow them in the respective natural environment, a small base with a teleporter, then no need for hydroponic trays or big power sources and cables, which create a lot of the numbers of the building parts.
I have started to build out my freighter(s) much more in my different files and usually only one slightly bigger starter base on a decent planet.
As for making money, trading, scanning new planets and searching for a good interceptor will create tons.