No Man's Sky

No Man's Sky

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question for long time vets
google says "There is also a limit of 16,000 base objects per save and a 3,000 components upload limit per base." and max bases is 402 bases (1 freighter + 1 settlement = 400 bases).

I am more interested max objects and components, has anyone got to those limits? do I have to think and make bases as ascetic as possible..I plan making lil outpost every sol system I visit, I add just bare minimimums and QoL stuff in it..main HQ will be differnt when I am more of a tychoon
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Showing 1-15 of 56 comments
esturias May 31, 2024 @ 6:17am 
2
Basebuilding is absolutely pointless and serves no real purpose in this game.
People did already reach that limit and complained about it, but if you really look at it, you don't need more than one main base - and not even that one is a must have, since you also have the freighter.
Alvin the Elf May 31, 2024 @ 6:19am 
You will likely visit hundreds of planets over the course of the game. I would not recommend making a base at every one of them. My suggestion would be to make bases near important resources, like copper or sodium or uranium deposits (Don't mine them, just use the autonomous extractors). If you like visitors, try to make a base near a portal or a trading post. For the main HQ, maybe go for a more aesthetic location. But I don't think it is very likely that you will ever run out of the limit.
Sentient_Pickle May 31, 2024 @ 6:21am 
yeah, unless there's a point to the base, I don't build one. There's no need to like, plant your flag on places you've visited as it both eats into base building limits and you can always take terminus/teleporter back to the systems you've been. Usually the ones that hit limits are the more creative builders that build multiple massive builds for fun
Lindy Bomber May 31, 2024 @ 6:49am 
Bases do allow for automated resources collection and teleport location. If that is all you are using them for you will likely not have a problem with part counts.

Some players like to build very large art bases. These can fill up the part count.
Voodoojedizin May 31, 2024 @ 7:33am 
I build one base in each galaxy I go to, only because I can use it to go back to that galaxy otherwise bases are pointless there's really no need for them you can do everything just about, on your freighter, or if you need something else build a temporary base to do what you need to do then take it apart. But building permanent bases by the hundreds that's just ridiculous.
Ygolnac May 31, 2024 @ 7:49am 
If you go crazy on decorations you'll hit the limit.

The 3000 piaces per base is pretty generous, but the 16k limit total is indeed a problem for players that like to decorate. You will take some sweet time hitting it, but it will happen. there are no ingame warning or stats to look at. Only a save editor can tell you how many pieces you have placed down, but there's no easy way to get past the limit. The only known solution is exporting bases in Blender, deleting a base ingame, and reimporting it. Quite lenghty and difficult.

I have 1200 hours in the game, I love it, but those limits are difficult to understand for me. I can see how the 3000 items per base is implied to not impact performance, but the 16k per save is too limiting and my major issue with the game. It's implemented to not bloat your savefile, but if you are ok to have a 300 megabyte savefile, they should just warn you.
Alumno Superstes May 31, 2024 @ 8:25am 
Right, well can I make bases temporary? by deleting base computer it frees the land I claimed?

See I am at magma planet and really need shelter since this hauler takes a lot time to fix..mean while I get cooked like Gordon Ramsey's oven potatos..and I know this is only 1st of many this kind situations.

BTW I just logged in again and see that I have 2 of those new ships now, same name to boot, is it safe to scrap this respawned one without it deleting my claimed copy?

nvm, I scrapped it since...who wouldn't..3 milllon baby
Last edited by Alumno Superstes; May 31, 2024 @ 9:04am
Grimmslayer73 May 31, 2024 @ 8:42am 
Originally posted by Ygolnac:
I have 1200 hours in the game, I love it, but those limits are difficult to understand for me. I can see how the 3000 items per base is implied to not impact performance, but the 16k per save is too limiting and my major issue with the game. It's implemented to not bloat your savefile, but if you are ok to have a 300 megabyte savefile, they should just warn you.
The problem is they cram everything into one save file. They should have made each base have it's own file. One folder just for base files. This alone would solve the part limit problem and would probably even solve the re-growing terrain edits.
darkestkhan May 31, 2024 @ 9:07am 
Originally posted by Alvin the Elf:
You will likely visit hundreds of planets over the course of the game. I would not recommend making a base at every one of them. My suggestion would be to make bases near important resources, like copper or sodium or uranium deposits (Don't mine them, just use the autonomous extractors). If you like visitors, try to make a base near a portal or a trading post. For the main HQ, maybe go for a more aesthetic location. But I don't think it is very likely that you will ever run out of the limit.

Uranium? Pyrite? You get that from gamma weed and cactus respectively. Fungi -> Ammonia. Solanium -> Phosphor.

In fact, you don't have much need for many of these resources... except for copper and activated copper. But even those can be multiplied - for chromatic metal you want at least cadmium though. Multiplication is much better for it.

What you do want is a power generator for your base.
Rezzier May 31, 2024 @ 9:10am 
Originally posted by esturias:
Basebuilding is absolutely pointless and serves no real purpose in this game.
People did already reach that limit and complained about it, but if you really look at it, you don't need more than one main base - and not even that one is a must have, since you also have the freighter.
????????????

I have a bunch of bases to farm materials. A Gas and a Mineral each base usually.
So yes, there's a point to build bases.
The plants farm is better on bases aswell, freighter planting is awfull , you gater 4 plants at a time, but in your base is way more.
cogvos May 31, 2024 @ 9:28am 
Originally posted by Alumno Superstes:
Right, well can I make bases temporary? by deleting base computer it frees the land I claimed?

See I am at magma planet and really need shelter since this hauler takes a lot time to fix..mean while I get cooked like Gordon Ramsey's oven potatos..and I know this is only 1st of many this kind situations.

BTW I just logged in again and see that I have 2 of those new ships now, same name to boot, is it safe to scrap this respawned one without it deleting my claimed copy?

Short answer on base computer: yes.

Slightly longer one. If you just plan on building a shack to keep out of the rain/fire/freeze/whatever while you do something then you are fine deleting it. If I remember correctly deleting the items used one by one gives you all the resources used back, but deleting the whole base via the computer only gives a percentage of them. The wiki > https://nomanssky.fandom.com/wiki/Base_building#Base_Deletion < isn't very clear as it refers to the base salvage capsule ( https://nomanssky.fandom.com/wiki/Base_Salvage_Capsule ) and does not give info on what happens if you delete a base via the computer if one is not present. That said a shack does not use many resources. Once the base is deleted then any land used is freed. Obviously you can also delete larger bases, but then the reduction in returned materials is going to get expensive, unless you play in creative mode.

On the duplicated ship: I think so. If you have claimed the 1st ship by sitting in it then it is yours and the second one is a game glitch. However to be sure you can back-up your game files before hand. Honestly you should back up your game files periodically anyway. They are here > C:\Users\<Username>\AppData\Roaming\HelloGames\NMS\<steam DefaultUser>

Where <username> is you windows login user name, not your steam user name.
Appdata is a hidden folder, click 'Hidden items' in the view tab of windows explorer
<steamDefaultUser> is a number starting st

If you only have one Steam account on the PC then you can just copy everything from the HelloGames file. If you have multiple accounts you might want to copy the st<big number> folders separately.
Last edited by cogvos; May 31, 2024 @ 9:34am
Mr. Bufferlow May 31, 2024 @ 9:40am 
Unless you go nuts building, it is hard to hit the limits. I have never hit the limits but keep things reasonably sized.

Where players run into trouble is they think if big is good, huge is better, and enormous must be the best. In reality, no one is going to spend 10 minutes wandering around their colossus.

I will spend time at an interesting and creative base. When I do check out bases in the Anomaly, I am gone if the base looked like a builder threw up on the planet.
Alumno Superstes May 31, 2024 @ 10:12am 
cool, I think when delete my temp shack I jsut delete pieces 1 by 1 and lastly delete base by computer..that way I deffo get mats back
esturias May 31, 2024 @ 2:15pm 
Originally posted by ⌜Rezzier⌟:
????????????

I have a bunch of bases to farm materials. A Gas and a Mineral each base usually.
So yes, there's a point to build bases.
The plants farm is better on bases aswell, freighter planting is awfull , you gater 4 plants at a time, but in your base is way more.
None of that is relevant. You can buy gases and mining minerals here and there will yield more than enough ressources to build basically everything.
You need very small quantities of minerals to fully fledge a few ships and your freighter.
Growing plants ist also entirely pointless. And boring.
CrazyMom May 31, 2024 @ 2:37pm 
To keep shelter bases very small and low on material cost, this is a tip I received from Interceptor: build a tent. You can get the blueprint from the quicksilver merchant on the anomaly. I then place the base computer inside as well as a save point, to keep my save beacons for other things (limit of 5 per planet).
As for plants, I grow them in the respective natural environment, a small base with a teleporter, then no need for hydroponic trays or big power sources and cables, which create a lot of the numbers of the building parts.
I have started to build out my freighter(s) much more in my different files and usually only one slightly bigger starter base on a decent planet.
As for making money, trading, scanning new planets and searching for a good interceptor will create tons.
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Date Posted: May 31, 2024 @ 5:54am
Posts: 56