No Man's Sky

No Man's Sky

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Roland Feb 26, 2024 @ 5:13pm
PIrate Freighter worth if already have S class?
I already have a fully decked out Ninjukutsu (Probably spelled that wrong; somethin like that) S-class.
Is there any benefit to a Pirate Freighter over a 'standard' one?

Is anything lost/will I have to redo anything making such a transition?

I've been reloading my save over and over for hours, and I'm starting to wonder if this is even worth my time since I've only seen C and B rank ones for the last 4 hours. (I'm killing one every 4-5 minutes) I'm about to say screw it if there's no benefit.
Last edited by Roland; Feb 26, 2024 @ 5:14pm
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Showing 1-15 of 67 comments
Ambrose Feb 26, 2024 @ 5:27pm 
The only thing I know of is that the cosmetics of the Pirate Freighter are different. I do have 1 game that has an S-Class Pirate, but haven't noticed anything else special.
Functionally, a pirate freighter and a "normal" freighter are the same, assuming the class is the same. I have an S-class pirate freighter in one of my saves, and S-class regular freighters in my other saves. The exterior, hangar bays, and the bridge have a different look, however.
Mazurka Feb 26, 2024 @ 7:15pm 
only thing i'll add is that i traded my 266 million (A rank) choad freighter for a 66m (S-rank) pirate freighter. not that money matters at a certain point, but its a factor.

i probably got lucky, but for statistical purposes, it took me about 27 freighters to get an S rank - never saw an A in that time. i just bounced between two pirate systems that were close together and the...alien type? i wanted for a crew :spacebooze:
RustyNail Feb 26, 2024 @ 7:55pm 
I've always been happy with whatever freighter I happen to have. That said, I just got an S-class pirate capital ship/freighter tonight, about 29h into a new save. It was in a wealthy V'ykeen system.

Worth it? Not really. It can warp a bit further; but that's not useful to me.

I use freighters as convenient storage, for frigate missions early game; and as portable base that duplicates whatever I have in the storage containers at my fixed bases.
SumGumption Feb 26, 2024 @ 8:13pm 
I guess that answers my questions too. I don’t really like the looks of them at all. But then again, I don’t really like the looks of any of the freighters.
Masque Feb 26, 2024 @ 8:22pm 
:sigh:

I've played 1100 hours since release and never even *seen* an S-class freighter.

Not once. I've seen probably three A-class freighters in 1100 hours.
Asmosis Feb 27, 2024 @ 2:36am 
Originally posted by SumGumption:
I guess that answers my questions too. I don’t really like the looks of them at all. But then again, I don’t really like the looks of any of the freighters.

As far as functionality goes all freighters are identical, it really just comes down to aesthetics for what you like looking at and the rank if you want to warp and/or do frigate missions**

Practically speaking one of the regular non-capital, non-pirate freighters is best because they're much easier to dock at if flying up from a planet (no big fly around). Also on that note, when you summon a pirate freighter you are already "past" the docking point so you have to do a S - shaped approach to dock because its towards the front of the freighter, not the rear. Not a big deal, but gets old after a while.

** It's worth pointing out hyper slots (or w/e theyre called) are ADDITIVE with frigate tech upgrades, so with the right ones you can complete a 28 hr expedition in 2 hours etc. I'm not sure if S rank is required for 3 slots, i havent really looked into them.
Last edited by Asmosis; Feb 27, 2024 @ 2:39am
IcomefromTV Feb 27, 2024 @ 5:46am 
Originally posted by DennisM the Diligent:
Functionally, a pirate freighter and a "normal" freighter are the same, assuming the class is the same. I have an S-class pirate freighter in one of my saves, and S-class regular freighters in my other saves. The exterior, hangar bays, and the bridge have a different look, however.
Actually pirate freighters do have a "function" that any other freighter types don't, they actually do noticeable damage to sentinel dreadnoughts and destroy them.
CrazyMom Feb 27, 2024 @ 6:24am 
Originally posted by Masque:
:sigh:

I've played 1100 hours since release and never even *seen* an S-class freighter.

Not once. I've seen probably three A-class freighters in 1100 hours.

You are not the only one. I have played almost double that time and also no S one in sight. But I also do not reload for hours on end. Either it happens or not.
What I found interesting though is that once you save the fleet you get paid for this but then do not get any freighter upgrade after destroying the pirate one.

This I checked out and re-loaded several times:
No freighter Upgrade if you
a) save the fleet and get money
b) if you land after they capitulate, check the freighter out in the hanger and leave again then destroying it.

The only times I got the upgrades is if I destroy the freighter AFTER the fleet is lost.
SumGumption Feb 27, 2024 @ 6:53am 
Originally posted by Asmosis:
Originally posted by SumGumption:
I guess that answers my questions too. I don’t really like the looks of them at all. But then again, I don’t really like the looks of any of the freighters.

As far as functionality goes all freighters are identical, it really just comes down to aesthetics for what you like looking at and the rank if you want to warp and/or do frigate missions**

Practically speaking one of the regular non-capital, non-pirate freighters is best because they're much easier to dock at if flying up from a planet (no big fly around). Also on that note, when you summon a pirate freighter you are already "past" the docking point so you have to do a S - shaped approach to dock because its towards the front of the freighter, not the rear. Not a big deal, but gets old after a while.

** It's worth pointing out hyper slots (or w/e theyre called) are ADDITIVE with frigate tech upgrades, so with the right ones you can complete a 28 hr expedition in 2 hours etc. I'm not sure if S rank is required for 3 slots, i havent really looked into them.

I do tend to like the S class with all of the upgrades. It all brings in more loot with no damage to your S class frigates. I’m on a new save so I still have to go through all of that again.
N3tRunn3r Feb 27, 2024 @ 7:06am 
It is a very graphical buff ^^

Some A-Class Pirate Freighters/Dreadnoughts have better stats and slots than S-Class Pirate Freighters/Dreadnoughts ...

So before entering a potential area to trigger an event within a pirate controlled sytem, do a save and fight that Pirate Dreadnought until you get a neat one with great stats ...

A fight doesnt take any longer than a minute .. very easy ..

My first fights on same savegame triggered more S-Class ones, later C and B only .. so it is pretty RNG


My old perfected Freighter (backupped file):
https://steamcommunity.com/sharedfiles/filedetails/?id=2884299368

My new one:
https://steamcommunity.com/sharedfiles/filedetails/?id=3163896383

https://steamcommunity.com/sharedfiles/filedetails/?id=3163896721
Last edited by N3tRunn3r; Feb 27, 2024 @ 7:24am
Guh~hey~hey~♫ Feb 27, 2024 @ 7:28am 
When you look trough the window of your capital ship (biggest one, venators-like, etc...), it seems huge...
When you look trough the window of a dreadnaught, you feel like you're in a building of a city on a planet.... since how the border of the ship seems to be the horizon.

Ah... and the command room is slightly different too....

Now I realize that I didnt try to walk all over my brand new dreadnaught yet.... to see if the dreadnaught is flat and there's a border to it.....
wkitty42 Feb 27, 2024 @ 7:45am 
Originally posted by Guh~hey~hey~♫:
Now I realize that I didnt try to walk all over my brand new dreadnaught yet.... to see if the dreadnaught is flat and there's a border to it.....
be careful out there! i have taken a walk around my Pirate Freighter outside the base build area... it is not as "smooth" as it looks... there are several "holes" that you can easily fall into and may not be able to jetpack back out of... i almost got really stuck but was finally able to find a way out... needless to say, i immediately headed back to the build area...

i did similar on one of my Venators, too... i thought it would be cool to go up into the entrance of the landing bay and go out that way to walk around the rest of the freighter... yeah, that was almost a really really really bad idea as i fell into something and had a really hard time jetpacking back out... i finally found some sort of hidden shelf i could stop on to let the jetpack recharge and then fly up further and back out...

i suspect these ships are made of various blocks that have textures applied to them instead of the ship being one whole 3D model and that's why there are various unseen holes one can fall into and get stuck... idk, though, because i've never tried to extract any of the models in NMS to see what they look like in a 3D modeling program... it would be very cool if they could be fixed so we could go out and walk all over them outside the build area...
CrazyMom Feb 27, 2024 @ 8:52am 
You can easily get stuck underneath your built area if you have a restore point a ways away from the entrance! Happened to me several times and was lucky enough to be able to walk underneath to an open area, build an entrance and save myself that way.
SumGumption Feb 27, 2024 @ 9:24am 
Originally posted by CrazyMom:
You can easily get stuck underneath your built area if you have a restore point a ways away from the entrance! Happened to me several times and was lucky enough to be able to walk underneath to an open area, build an entrance and save myself that way.

If you keep one on you, sometimes you can actually pull it out and use it to step on and get yourself out of a mess.
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Date Posted: Feb 26, 2024 @ 5:13pm
Posts: 67