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That's called "Sceen-door_pop-in effect" which is a preferd technique over "static [or sudden] pop-in effects".
The more powerful PC you have, the less of this you observe during everything from approaching planets surface from space, flying over surface of planets at various altitudes, going very fast in vehicles and also mele-jump_jetpacking with fully maxed-jetpack buffs...
Most of the time this effect is more noticable when going fast enough over the surface of a planet to exceed your PC's ability to stream in LOD (level of detail), where it goes from zero to low-LOD far away to midway and up close for hi-LOD. If you experience an uncomfortable amount of this at slow speeds and when on foot walking or running, yeah sorry, your PC's slow or your gfx setting are to high.
NMS does a very good job at what it does since it's not like most games that load in a "static level" and then simply stream-in low to high LOD of "textures only" ... NMS is unique in the way that everything in the universe (all 18+-quintillion planets, all objects, assets, textures, etc. everything on them) already exists as a "maths formula"... where you/your position is the input and the output is the LOD "bubble?" around your player-character as you move about.
They have greatly optimized cpu/gpu/memory usage over the years to optimize their proprietary game engine... they have added MASSIVE amounts of complex effects and detailed planet surface stuff to the game... unfortunately, it's your PC that is lacking, especially if you have things like shadows, textures, planetary details, tesselation, DLSS, HBAO, etc., turned up to high and ultra, maybe your PC is showing it's age against NMS up'ing its game.
If it really is bugging you, start with turning down planetary detail, shadows, tesselation and turning HBAO off
If your interested, here are a few videos from several years back that explains this unique game engine tech ...
https://www.youtube.com/watch?v=h-kifCYToAU
https://www.youtube.com/watch?v=C9RyEiEzMiU
https://www.youtube.com/watch?v=vcEA41eBOGs
Thank you.. That explains it perfectly for me.
andrew, if you are concerned about immersion: It is all part of the simulation =)