No Man's Sky

No Man's Sky

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andrew May 21, 2024 @ 7:17am
Are they ever gonna fix the textures popping in when flying into an atmosphere?
I love how much they've improved this game, but one thing that's bothered me since day one is the strange texture popping in thing when entering a planet. the weird grainy phasing in textures that just looks unnatural, you can see everything loading in the distance. It really breaks the immersion. Note that I'm playing on an SSD, too.
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Showing 1-5 of 5 comments
Raven May 21, 2024 @ 9:49am 
I think we're stuck with it. I don't see a solution, but I could be wrong.
+VLFBERHT+ May 21, 2024 @ 10:54pm 
"the weird grainy phasing in textures that just looks unnatural"

That's called "Sceen-door_pop-in effect" which is a preferd technique over "static [or sudden] pop-in effects".

The more powerful PC you have, the less of this you observe during everything from approaching planets surface from space, flying over surface of planets at various altitudes, going very fast in vehicles and also mele-jump_jetpacking with fully maxed-jetpack buffs...

Most of the time this effect is more noticable when going fast enough over the surface of a planet to exceed your PC's ability to stream in LOD (level of detail), where it goes from zero to low-LOD far away to midway and up close for hi-LOD. If you experience an uncomfortable amount of this at slow speeds and when on foot walking or running, yeah sorry, your PC's slow or your gfx setting are to high.

NMS does a very good job at what it does since it's not like most games that load in a "static level" and then simply stream-in low to high LOD of "textures only" ... NMS is unique in the way that everything in the universe (all 18+-quintillion planets, all objects, assets, textures, etc. everything on them) already exists as a "maths formula"... where you/your position is the input and the output is the LOD "bubble?" around your player-character as you move about.

They have greatly optimized cpu/gpu/memory usage over the years to optimize their proprietary game engine... they have added MASSIVE amounts of complex effects and detailed planet surface stuff to the game... unfortunately, it's your PC that is lacking, especially if you have things like shadows, textures, planetary details, tesselation, DLSS, HBAO, etc., turned up to high and ultra, maybe your PC is showing it's age against NMS up'ing its game.

If it really is bugging you, start with turning down planetary detail, shadows, tesselation and turning HBAO off

If your interested, here are a few videos from several years back that explains this unique game engine tech ...

https://www.youtube.com/watch?v=h-kifCYToAU

https://www.youtube.com/watch?v=C9RyEiEzMiU

https://www.youtube.com/watch?v=vcEA41eBOGs
Last edited by +VLFBERHT+; May 21, 2024 @ 10:58pm
Raven May 22, 2024 @ 1:15am 
Originally posted by +VLFBERHT+:
"the weird grainy phasing in textures that just looks unnatural"

That's called "Sceen-door_pop-in effect" which is a preferd technique over "static [or sudden] pop-in effects".

The more powerful PC you have, the less of this you observe during everything from approaching planets surface from space, flying over surface of planets at various altitudes, going very fast in vehicles and also mele-jump_jetpacking with fully maxed-jetpack buffs...

Most of the time this effect is more noticable when going fast enough over the surface of a planet to exceed your PC's ability to stream in LOD (level of detail), where it goes from zero to low-LOD far away to midway and up close for hi-LOD. If you experience an uncomfortable amount of this at slow speeds and when on foot walking or running, yeah sorry, your PC's slow or your gfx setting are to high.

NMS does a very good job at what it does since it's not like most games that load in a "static level" and then simply stream-in low to high LOD of "textures only" ... NMS is unique in the way that everything in the universe (all 18+-quintillion planets, all objects, assets, textures, etc. everything on them) already exists as a "maths formula"... where you/your position is the input and the output is the LOD "bubble?" around your player-character as you move about.

They have greatly optimized cpu/gpu/memory usage over the years to optimize their proprietary game engine... they have added MASSIVE amounts of complex effects and detailed planet surface stuff to the game... unfortunately, it's your PC that is lacking, especially if you have things like shadows, textures, planetary details, tesselation, DLSS, HBAO, etc., turned up to high and ultra, maybe your PC is showing it's age against NMS up'ing its game.

If it really is bugging you, start with turning down planetary detail, shadows, tesselation and turning HBAO off

If your interested, here are a few videos from several years back that explains this unique game engine tech ...

https://www.youtube.com/watch?v=h-kifCYToAU

https://www.youtube.com/watch?v=C9RyEiEzMiU

https://www.youtube.com/watch?v=vcEA41eBOGs


Thank you.. That explains it perfectly for me.:steamthumbsup:
DrBonifarz May 22, 2024 @ 3:55am 
Hey +VLFBERHT+, thanks for the old video links. It's this kind of comprehensive background information that makes NMS so fascinating from a technical perspective.

andrew, if you are concerned about immersion: It is all part of the simulation =)
UncreativelyNamed May 22, 2024 @ 7:48am 
In addition to the info provided here, there is also a mod that addresses this issue and works pretty well. However, it has not been updated and won't work with the latest game version. But, if you're not averse to mods and want to keep an eye on it, it's here: www.nexusmods.com/nomanssky/mods/1133
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Date Posted: May 21, 2024 @ 7:17am
Posts: 5