No Man's Sky

No Man's Sky

View Stats:
Just Peachy. Jun 10, 2024 @ 11:31am
What's the Point?
What is the point of bases other then to Save a location or mine?
Originally posted by Johnny in the Clouds:
https://steamcommunity.com/sharedfiles/filedetails/?id=1617026240
Once the base building quest line is complete the base NPC specialists continue giving mini quests that can reward highly lucrative items. Useful if you do not have much time to play. A very basic base is a teleport point but it's also potentially a storage location to access all the inventories in one place including nearby parked exocars - exocars currently are not accessible from a mobile freighter base, With crates and exocars close together (even above ground on a cave base) items can be transferred back and forth from the inventory lists using menus to pass things back from exocars to ships to the exosuit or other exocars. Exocar base modules provide a visiting player who may not own an exocar, a vehicle to use.
https://steamcommunity.com/sharedfiles/filedetails/?id=2013228312
A base computer can be usefully named and might mark a planet containing excess creatures you have no room to currently hold as a companion and can't be bothered to breed their eggs. It's quicker to use a base to go collect another. If they are on an extreme planet a single prefab building offers some protection from the environment and sentinels. The same for protection underwater and might mark a collection of clams or other underwater useful or dangerous resources that can be mined from a doorway, or opening at the base. Farming pets can be automated with a base while you go do something less grindy.
https://steamcommunity.com/sharedfiles/filedetails/?id=2096067586
A base computer can be built almost anywhere even making use of buildings already on planets so less parts to use and less time to build a base. Perhaps make use of a shelter that already exisits with a trade terminal, grow some nip nip nearby to collect and sell. A base at an abandoned building to return and collect larva cores perhaps to turn into nanites or units. A base may even overlap a settlement at its edges.
https://steamcommunity.com/sharedfiles/filedetails/?id=2071247315
A base is indirectly a way to hoard resources and plunder and reclaim ingredients when needed. If you have excess of anything perhaps build something with it. Adding freighter rooms is an alternative way to store metals.
A base might just be some simple cosmetic fences (decoration item), surrounding a 'skittle' of Runaway Mould to stop them escaping while culling them with a laser. Especially useful when they are found on a slope. Build another runaway mould base and teleport back and forth between bases while they regrow, to farm them repeatedly and then refine them into nanites with a fleet of refiners quickly. It's often forgotten plants native to a planet can be planted outside and do not need containers. Easy to collect and they grow faster.
https://steamcommunity.com/sharedfiles/filedetails/?id=1882839702
A base using clever electrics can build locked rooms and players would need access codes to enter. Using electrics clever puzzles can be built to open doors and make a base more interesting with games, floor switches and ball switches and with the Byte Beat machine can add sound effects or music entering rooms or control lights with rhythmic beats or silently control timed switches. Messages or clues can be left using the text module. Race tracks can be built for friends using base parts or might be used to mark a circular route to interesting locations or resources. Players can visit bases and collect music for their playlists or learn from the construction of other player tunes.
https://steamcommunity.com/sharedfiles/filedetails/?id=1914426823
Around the base, barrels and crates or the anti-matter machine provide free fuel or microchips and other useful items and repeatedly refill. Settlements do this slightly differently providing actual market places and higher value items. Once a player has all the crafting blueprints a base will provide a one stop farm to collect all the resources needed to make high value items which can be sold for millions without effort.
https://steamcommunity.com/sharedfiles/filedetails/?id=1855844241
An elaborate base might only be used to collect stuff to sell once every play session. Other bases can be far simpler or simply be a base computer marking something useful.
Just the bare minimum of farmed plants and using refiners to make gases from gases and using oxygen to multiply production will make a single high end item for 15 million or so.
https://steamcommunity.com/sharedfiles/filedetails/?id=1860634096
Bases can be used to place extraction machines to mine resources and collect refills over time. Never run short of anything ever with just a handful of bases. On the harder game modes arguably bases are more useful for protection and gathering resources that otherwise might take longer to find and collect without one.

Alternatively other player bases can provide all a player needs, resources or income on repeated visits and building a base that can be plundered helps everyone on any game mode. In harder game modes its been a relief to find player bases.
< >
Showing 1-15 of 30 comments
wkitty42 Jun 10, 2024 @ 11:36am 
some of us like to build in pretty places, too... i like building on nice beach fronts as well as nice mountain sides with a lot of trees in the valley below... other than that, mining and a nice place to hang out...
Just Peachy. Jun 10, 2024 @ 11:43am 
Originally posted by wkitty42:
some of us like to build in pretty places, too... i like building on nice beach fronts as well as nice mountain sides with a lot of trees in the valley below... other than that, mining and a nice place to hang out...
Yes, but is there another point that is productive to making a base?
Unix Jun 10, 2024 @ 11:56am 
Originally posted by wkitty42:
some of us like to build in pretty places, too... i like building on nice beach fronts as well as nice mountain sides with a lot of trees in the valley below... other than that, mining and a nice place to hang out...
I agree with you, building bases in pretty places with nice views is amazing when making a fort. Also, the base building system is for people who want to compete to make the best base.
Darth Cervantes Jun 10, 2024 @ 12:07pm 
The point for me is to hope that some day mine are visited, but i know the odds are like ridiculous, lol
AmberAnvil Jun 10, 2024 @ 12:25pm 
Bases allow you to go back to previous galaxies long after any space stations fall off the teleporter list, if you're in to serious exploration.
Just Peachy. Jun 10, 2024 @ 12:32pm 
Originally posted by AmberAnvil:
Bases allow you to go back to previous galaxies long after any space stations fall off the teleporter list, if you're in to serious exploration.
Yes, but that's saving a location though is there not anymore reasons for building one?
Apex Artist Jun 10, 2024 @ 12:32pm 
I have one base in every galaxy. So a visit to any portal gets me to any of the 256 galaxies in the game.
This personal network was setup many years ago, thinking HG might eventually place something unique in every galaxy.
All of my bases are on paradise planets with water views and a ringed planet seen across that water, and have been there for many years now. It's cool to visit them from time to time.
Last edited by Apex Artist; Jun 10, 2024 @ 3:52pm
cruste Jun 10, 2024 @ 3:24pm 
Originally posted by Just Peachy.:
Originally posted by wkitty42:
some of us like to build in pretty places, too... i like building on nice beach fronts as well as nice mountain sides with a lot of trees in the valley below... other than that, mining and a nice place to hang out...
Yes, but is there another point that is productive to making a base?
mining,farming,saving,trading, producing and storing sums it up pretty well
oh i missed cooking.

maintainance of your vehicles and equipment through the option to build these npc stations
but certain things shifted to the freighter which reduced the importance of certain base features

ongoing architects use it as competion for the best base
https://www.youtube.com/watch?v=qdaWDVED_mA
https://www.youtube.com/watch?v=bl3QMOoa_P4
https://www.youtube.com/watch?v=8X1Ru4i9CrQ

it would be great if nms would allow to add more npc with different behaviors settings to these bases, but i guess it is called no mans sky for a reason

imagine quest type bases where you are allowed to create tiny missions on your own like derelict frighter or the settlement attacks, so you could add certain objective which had to be protected or destroyed, traps and automated turrets to protect precious ugrades of former fallen civilications.
Last edited by cruste; Jun 10, 2024 @ 3:36pm
caseyas435943 Jun 10, 2024 @ 3:44pm 
Originally posted by Just Peachy.:
What is the point of bases other then to Save a location or mine?


Nope none. The base is there for a save point. That's it really. If that's all you ever did with it, you could still do whatever you like in the game.

Build a pretty base? I don't see a reason for it. But that doesn't mean others don't. But it's not needed in anyway.
The author of this thread has indicated that this post answers the original topic.
Johnny in the Clouds Jun 10, 2024 @ 4:45pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1617026240
Once the base building quest line is complete the base NPC specialists continue giving mini quests that can reward highly lucrative items. Useful if you do not have much time to play. A very basic base is a teleport point but it's also potentially a storage location to access all the inventories in one place including nearby parked exocars - exocars currently are not accessible from a mobile freighter base, With crates and exocars close together (even above ground on a cave base) items can be transferred back and forth from the inventory lists using menus to pass things back from exocars to ships to the exosuit or other exocars. Exocar base modules provide a visiting player who may not own an exocar, a vehicle to use.
https://steamcommunity.com/sharedfiles/filedetails/?id=2013228312
A base computer can be usefully named and might mark a planet containing excess creatures you have no room to currently hold as a companion and can't be bothered to breed their eggs. It's quicker to use a base to go collect another. If they are on an extreme planet a single prefab building offers some protection from the environment and sentinels. The same for protection underwater and might mark a collection of clams or other underwater useful or dangerous resources that can be mined from a doorway, or opening at the base. Farming pets can be automated with a base while you go do something less grindy.
https://steamcommunity.com/sharedfiles/filedetails/?id=2096067586
A base computer can be built almost anywhere even making use of buildings already on planets so less parts to use and less time to build a base. Perhaps make use of a shelter that already exisits with a trade terminal, grow some nip nip nearby to collect and sell. A base at an abandoned building to return and collect larva cores perhaps to turn into nanites or units. A base may even overlap a settlement at its edges.
https://steamcommunity.com/sharedfiles/filedetails/?id=2071247315
A base is indirectly a way to hoard resources and plunder and reclaim ingredients when needed. If you have excess of anything perhaps build something with it. Adding freighter rooms is an alternative way to store metals.
A base might just be some simple cosmetic fences (decoration item), surrounding a 'skittle' of Runaway Mould to stop them escaping while culling them with a laser. Especially useful when they are found on a slope. Build another runaway mould base and teleport back and forth between bases while they regrow, to farm them repeatedly and then refine them into nanites with a fleet of refiners quickly. It's often forgotten plants native to a planet can be planted outside and do not need containers. Easy to collect and they grow faster.
https://steamcommunity.com/sharedfiles/filedetails/?id=1882839702
A base using clever electrics can build locked rooms and players would need access codes to enter. Using electrics clever puzzles can be built to open doors and make a base more interesting with games, floor switches and ball switches and with the Byte Beat machine can add sound effects or music entering rooms or control lights with rhythmic beats or silently control timed switches. Messages or clues can be left using the text module. Race tracks can be built for friends using base parts or might be used to mark a circular route to interesting locations or resources. Players can visit bases and collect music for their playlists or learn from the construction of other player tunes.
https://steamcommunity.com/sharedfiles/filedetails/?id=1914426823
Around the base, barrels and crates or the anti-matter machine provide free fuel or microchips and other useful items and repeatedly refill. Settlements do this slightly differently providing actual market places and higher value items. Once a player has all the crafting blueprints a base will provide a one stop farm to collect all the resources needed to make high value items which can be sold for millions without effort.
https://steamcommunity.com/sharedfiles/filedetails/?id=1855844241
An elaborate base might only be used to collect stuff to sell once every play session. Other bases can be far simpler or simply be a base computer marking something useful.
Just the bare minimum of farmed plants and using refiners to make gases from gases and using oxygen to multiply production will make a single high end item for 15 million or so.
https://steamcommunity.com/sharedfiles/filedetails/?id=1860634096
Bases can be used to place extraction machines to mine resources and collect refills over time. Never run short of anything ever with just a handful of bases. On the harder game modes arguably bases are more useful for protection and gathering resources that otherwise might take longer to find and collect without one.

Alternatively other player bases can provide all a player needs, resources or income on repeated visits and building a base that can be plundered helps everyone on any game mode. In harder game modes its been a relief to find player bases.
Last edited by Johnny in the Clouds; Jun 11, 2024 @ 3:20am
frazzled Jun 10, 2024 @ 7:08pm 
I always have one base that I used during the tutorial quests. Hire base workers, etc. I usually also include all 10 containers on that base, plus a pair of refiners, a teleporter, and 12 biodomes, one for each plantable style of crop. Its purely functional, not decorative at all. But I use it as a base of operations.
Mr. Bufferlow Jun 10, 2024 @ 8:02pm 
Originally posted by Just Peachy.:
Originally posted by wkitty42:
some of us like to build in pretty places, too... i like building on nice beach fronts as well as nice mountain sides with a lot of trees in the valley below... other than that, mining and a nice place to hang out...
Yes, but is there another point that is productive to making a base?
A major use can be for farming so you can make high end items for sale ($15M+ each) or to creating a refining farm to turn that into credits. Also, a mold farm to refine for nanites.

I think for me, it is having a home base. I have my main base at the same location (in every save) in Eissentam. I discovered the system in November 2016, so it helps me feel grounded even though I constantly explore. I just like coming home to a known place and screwing around abit before I am off again.

The other big advantage is you can have a base in every galaxy. There is no other way to move between various galaxies easily without at least one land base in each.
Originally posted by frazzled:
I always have one base that I used during the tutorial quests. Hire base workers, etc. I usually also include all 10 containers on that base, plus a pair of refiners, a teleporter, and 12 biodomes, one for each plantable style of crop. Its purely functional, not decorative at all. But I use it as a base of operations.
I do this too and have a base with everything I need to craft one stasis device or other things (food too) and its click 'Done!' and back to 'the game' again :D There are several more elaborate bases which do similar things but although not large on my PC they can take longer to load on higher settings. Depot buildings can be fun to raid quickly and exit, while doing other things, for some trickier free ingredients and pass them to the storage or freighter until they're needed.

Many very small bases are used just to store music as the playlist can only hold 8 tracks. These are all in a placed in a row following the 'equator' of a planet, so I can easily go from one to the other changing the playlist and bounce around in the exocar in zero G. Always fun !
Last edited by Johnny in the Clouds; Jun 10, 2024 @ 8:13pm
Foxglovez Jun 10, 2024 @ 8:21pm 
Every save gets one nice base, preferably on a bubbly anomalous paradise planet with water or maybe a white grass paradise planet, some place interesting and unusual. Mostly for entertainment value. I tart up my freighter for the npc's knowing full well that eventually I delete most the saves. Why? Why not?
Mirri Jun 11, 2024 @ 1:29am 
Originally posted by Foxglovez:
Every save gets one nice base, preferably on a bubbly anomalous paradise planet with water or maybe a white grass paradise planet, some place interesting and unusual. Mostly for entertainment value. I tart up my freighter for the npc's knowing full well that eventually I delete most the saves. Why? Why not?
I don't think I've ever seen white grass, but I do have a base on one of said bubbly paradise planets. Shame about the aggressive sentinels there though.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Jun 10, 2024 @ 11:31am
Posts: 30