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They will stay disabled on that planet until you decide to /b][leave the planet, even if it is many game days later ... or your next play session.
You CAN do sub-orbital flight using the Pulse Drive without reactivating the planetary Sentinels, by going just above the atmosphere (where the P Drv becomes active). You can usually tell when you are high enough when there is a momentary freeze in the graphics / travel effects. Don't go very far beyond that though.
While they are disabled, you can collect a couple of barrels at any and every location where you would normally encounter patrolling Sentinels: factories, operations centers, transmitters, resource depots, etc. If you are on a Salvage planet, when open a Salvage capsule, it will still call 2-3 Corrupted Sentinels ... but they will immediately "pop" - it's amusing.
Exception: If your settlement is on the planet, and it is time for a Sentinel Raid, you WILL get the raid, with live Sentinels to kill, but it will not reset the Sentinels for the planet. They remain disabled for other locations.
At a Sentinel Pillar, if you win your way to the control terminal close beside the Pillar, you can get the option to Disable Sentinels. That has effects exactly like winning a 5 wave battle.
If you time it right, that is actually the easier way to disable them, presuming that you can locate a pillar. (There are ways, like winning a 5-wave battle, to get Pillar maps that can be used later.)
When you are given the location of a Sentinel Pillar after a battle, when you get there (presuming that you do not fiddle around and go beyond sub-orbital flight first), the guarding Sentinels (Hardframe + 1-2 floaters) will already be disabled and lying around as barrels to collect. In addition, you cansafely blow away the 3 out stations for the same Pugneum reward (?and nanites?) that you would get if you destroyed them while fighting your way in. You cannot harm the Pillar itself, just like any other building.
There IS NO WAY to disable the Sentinels on a planet FOREVER (They are popping in via inter dimensional travel, after all), but I have operated on a planet for many days with the Sentinels disabled. (Including RL days, as long as you do not end the session.)
To do something akin to Disable Forever:
A. Disable the Sentinels on a planet, either via 5-wave victory or Sentinel Pillar console.
B. Go to the/a Sentinel Pillar.
C. Build and power a Teleporter RIGHT NEXT TO the Sentinel Pillar control console.
D. Any time you return to the planet, teleport to the Sentinel Pillar and immediately turn off the Sentinels.
As long as you haven't stopped the game, and stay on that planet, the sentinels will die as you approach them, dropping loot, and leaving their structures unguarded.
I thought that disabling their presence via the pillar was permanent, boy... I'm really disappointed.
The sentinels in this game are just boring, annoying and totally uninteresting. Having a way to disable their coming to the planets of our choice seemed like a good idea to me, and they didn't even implement that, argh it sucks
Considering the gazillion of planets in this game, they could´ve allowed for that option, available for instance only to the planet discoverer.
but building near a tower seems like only way to go. thank you!