No Man's Sky

No Man's Sky

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TyrantII Apr 18, 2020 @ 7:39pm
Nanite Economy?
While materials and products conform to the universe economy, does anyone know if tech modules do?

Was wondering of its possible to set up a trade route to buy modules low in some systems and resell in high systems.

Or is it pretty much always the same values?
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knighttemplar1960 Apr 18, 2020 @ 9:50pm 
The nanite cost for modules seems to be pretty universal. If you are looking for a way to generate more nanites your refiner is the key to that. 1 Hadal core turns into 50 in your refiner. 1 larval core turns into 50 in your refiner. 1 buried technology module turns into 15 in your refiner.

If you don't want to hassle with finding those on your own you can buy platinum, pugneum, and residual goop from the space stations and trading posts that sell them and refine those. Platinum turns into 1 nanite per 35, pugneum turns into 1 nanite per 25 and the refiner does it pretty quickly. 1 residual goop turns into 1 viscous fluid, 1 viscous fluid turns into 1 living slime, 1 living slime turns into 1 runaway mould, and 5 runaway mould turns into 1 nanite. The dowside to the various slimes, goops and moulds is that it takes 1 minute of real time per 100 to refine at each step until you get to runaway mould.
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Date Posted: Apr 18, 2020 @ 7:39pm
Posts: 1