No Man's Sky

No Man's Sky

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DemoN__AdriaN Mar 22, 2024 @ 5:35pm
is there anything to do?
i last played in 2022. is there anything worth jumping back in for. the main story just felt like a side quest. the only thing i was left to do is collect ships.
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Showing 1-15 of 35 comments
caseyas435943 Mar 22, 2024 @ 5:42pm 
Story is fine. Yet if you don't like base building, hunting ships you don't need the game end is completely empty.

There is zero to do after you finish the questlines.

It's better than in 2016 by leaps and bounds. But game end is horribly empty if you don't like building bases and hunting again ships you don't need.

You could easily finish the quest series with your starter multi tool and starter ship.
Shalmaneser Mar 22, 2024 @ 6:19pm 
My ship can beat up your ship!
Idaho Mar 22, 2024 @ 6:35pm 
The top activity is, and always will be, finding the EXACT planet you want.
There are some new ship designs including pirate freighters that you can now own. Also a new race of aliens added to the game. All nicely designed. There are several new weapons or tools. Expeditions and the custom settings add some different content to play with. It's much the same game from Atlas Rises but the universe does have more interesting places to visit like pirate stations, the new autophage (robot race) and pirate freighter battles (just one type). Player bases actually are quite fun to visit if you like exploring, and the procedural nature of the game always means there is something to discover on land and beneath the sea.

Base building has a few new parts to use. Freighter bases generally were updated with new parts and there are inspirational bases to visit and pick up ideas for your own. Multiplayer is more robust and playing with friends is actually fun. There are now apparently more procedural NPC missions to discover while exploring but overall there are not many edge of the seat kind of missions with boss characters (none really apart from the sentinels or feeble but thrilling worm things) or coop missions (excluding the exciting but awkward procedural derelict freighter missions). To be fair the entire game is your own mission and everything can be played with a group of friends inside or outside of a coop group of 4. Travel where you want and do what you want. However the sentinels and in particular the newer dissonant systems do have improved AI, some new sentinel robots to defeat and more varied combat all of which can be adjusted with customising settings to a player's ability.

The game really needs some really good longer story led missions and coop ones perhaps with accompanying NPCs to lead a player through the galaxies. Alien NPCs and players could contact or meet to do an adventure, then go back to do your own thing until another mission contact or discovery. There are pirate stories and also settlements add fun but short stories to the game that ultimately give players interesting vehicles and tech.

Expeditions continue to touch on the wanderlust dynamic and are a lot of fun but they can be a bit lonely experiences, despite the multiplayer aspects. Expeditions have added some fresh content to the game but suffer from an absence of real characters and different stories to make them distinct from one another. After now twelve expeditions, established players may find the journeying back and forth achieving milestones familiar. Though several expeditions have stood out as being a lot of fun to complete and even too short! The expedition arcs could be spiced up with some real danger, some terrifying bosses or NPCs walk on parts to accompany players or something to add variety! An expedition is a story after all and that would make them memorable. Expedition rewards are excellent which is why established players continue to do them and new players get a great introduction to the wonders of this game which still amaze to this day.
Last edited by Johnny in the Clouds; Mar 22, 2024 @ 6:46pm
Arock Mar 22, 2024 @ 7:04pm 
There's a hundred "to do" pop ups, guild missions, three different main story missions, things to build, things to collect, bases to make... etc etc etc. You can even program things.

It's all in what you make it with this game.
Last edited by Arock; Mar 22, 2024 @ 7:06pm
GIJoe597 Mar 23, 2024 @ 12:39am 
Originally posted by Idaho:
The top activity is, and always will be, finding the EXACT planet you want.

What do you do with that planet once you find it?
Despistao Mar 23, 2024 @ 5:06am 
1.- Crossing 256 galaxies
2. Finding and Unleashing the True Atlas
3.- Finding the Imperial Capitals (There are 4)
5. Finding the Buried Portal of the Vy'keen
6.- Travel to the multiverse where you find travelers' tombs (you just have to go against the system you're in)
7.- Follow the route of the Great Migration
8.- Finding the Sentinel Factories
9.- Play, explore and have fun
10.- I always forget something, completing the history of the colossal archives
11.- The System Where the Vy'keen Elders Fought Their Last Battle
12.- Do the Living Ship mission, and find cursed items and have them in your inventory (you'll find out why)
13. Finding the Buried Portal of the Korvax

And more I've got left
Last edited by Despistao; Mar 23, 2024 @ 5:20am
cogvos Mar 23, 2024 @ 5:11am 
Originally posted by GIJoe597:
Originally posted by Idaho:
The top activity is, and always will be, finding the EXACT planet you want.

What do you do with that planet once you find it?

Honestly it depends on how you want to play the game:

Do you role play as an alien? If so, perhaps go and explore, enjoy the sunrise over the perfect palm fringed lagoon. Swim across the colourful reefs, maybe build a sustainably resourced home?

Do you role play as an explorer, a traveller? Then maybe scan and record the fauna and flora. Research the local geology, search for information on the galaxy's history.

Or are you Human? Well then do what they always do when they find a paradise. Build factories, massacre the wildlife and completely trash the place.

It really is your choice.
Last edited by cogvos; Mar 23, 2024 @ 9:40am
Stepe Mar 23, 2024 @ 6:24am 
New since 2022 we have the autophage robots with a pretty good story line & quests, the new multitools (staffs, runic technology at the korvax monoliths), the autophage camps with a couple more new weapons, the autophage appearance possibilities so you can be a cool robot, outlaw systems with outlaw space stations so you can pretend to be a pirate, new sentinel ships & solar ships, new dissonant systems with dissonant sentinels where you find the crashed sentinel ships, new improved freighter design with new rooms, new pirate freighters, sentinel pillars where you can shut them off, pirate attacks on planets... A bunch of stuff.
Zoomie67 Mar 23, 2024 @ 8:56am 
Originally posted by Arock:
There's a hundred "to do" pop ups, guild missions, three different main story missions, things to build, things to collect, bases to make... etc etc etc. You can even program things.

It's all in what you make it with this game.
Not to mention the original goal of any Traveller as per the game's marketing: Get to the center of the galaxy.
Last edited by Zoomie67; Mar 23, 2024 @ 8:57am
hot dog Mar 23, 2024 @ 12:31pm 
NMS is a journey, not a destination.

That's a major problem with all these guides/YT etc that give you shortcuts to this ship or that MT: ultimately they don't make much difference to the game.

The game is in making your own way through the universe and the struggles you encounter along the way and going off on tangents, because you now find you need something or other, or getting distracted by a cool planet etc.
PakaNoHida Mar 24, 2024 @ 10:39am 
Originally posted by Despistao:
1.- Crossing 256 galaxies
2. Finding and Unleashing the True Atlas
3.- Finding the Imperial Capitals (There are 4)
5. Finding the Buried Portal of the Vy'keen
6.- Travel to the multiverse where you find travelers' tombs (you just have to go against the system you're in)
7.- Follow the route of the Great Migration
8.- Finding the Sentinel Factories
9.- Play, explore and have fun
10.- I always forget something, completing the history of the colossal archives
11.- The System Where the Vy'keen Elders Fought Their Last Battle
12.- Do the Living Ship mission, and find cursed items and have them in your inventory (you'll find out why)
13. Finding the Buried Portal of the Korvax

And more I've got left


I can't stop thinking about this list.
manywhelps Mar 25, 2024 @ 2:38am 
It would be nice if the main game could have some new content rather than it always being an expedition - they are fun and all but have to use the mechanics of the main game so even they start to repeat after a while.

But perhaps HG want to move on now (i know i would). I am looking forward to their open world on a single planet game at which point I will probably put NMS down forever.
Despistao Mar 25, 2024 @ 7:35am 
Originally posted by PakaNoHida:
Originally posted by Despistao:
1.- Crossing 256 galaxies
2. Finding and Unleashing the True Atlas
3.- Finding the Imperial Capitals (There are 4)
5. Finding the Buried Portal of the Vy'keen
6.- Travel to the multiverse where you find travelers' tombs (you just have to go against the system you're in)
7.- Follow the route of the Great Migration
8.- Finding the Sentinel Factories
9.- Play, explore and have fun
10.- I always forget something, completing the history of the colossal archives
11.- The System Where the Vy'keen Elders Fought Their Last Battle
12.- Do the Living Ship mission, and find cursed items and have them in your inventory (you'll find out why)
13. Finding the Buried Portal of the Korvax

And more I've got left


I can't stop thinking about this list.

I haven't added the portal that little creatures came through because I lack Gek plates for them to activate, it would be the 14th

Past expeditions are also activated as missions, everything is added to "Catalog and Guide"
Mandrake Mar 25, 2024 @ 8:08am 
Not sure what qualifies, but there are a ton of updates since 2022. Content, questlines, UI updates with really cool reward tracking systems and a projector you can build to showcase things in your bases. Ship raiding (Freighters and frigates are now actually defeatable, explode, and have better loot tables than before - along with the Pirate battles, boarding and claiming an entire Pirate freighter and fleet. Etc.) A new race (Autophages) a few new multitools and the ability to get some serious stats on some of them... I mean, there's literally many HOURS of new playtime that's been added to the game on top of what's already there.
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Date Posted: Mar 22, 2024 @ 5:35pm
Posts: 35