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There is zero to do after you finish the questlines.
It's better than in 2016 by leaps and bounds. But game end is horribly empty if you don't like building bases and hunting again ships you don't need.
You could easily finish the quest series with your starter multi tool and starter ship.
Base building has a few new parts to use. Freighter bases generally were updated with new parts and there are inspirational bases to visit and pick up ideas for your own. Multiplayer is more robust and playing with friends is actually fun. There are now apparently more procedural NPC missions to discover while exploring but overall there are not many edge of the seat kind of missions with boss characters (none really apart from the sentinels or feeble but thrilling worm things) or coop missions (excluding the exciting but awkward procedural derelict freighter missions). To be fair the entire game is your own mission and everything can be played with a group of friends inside or outside of a coop group of 4. Travel where you want and do what you want. However the sentinels and in particular the newer dissonant systems do have improved AI, some new sentinel robots to defeat and more varied combat all of which can be adjusted with customising settings to a player's ability.
The game really needs some really good longer story led missions and coop ones perhaps with accompanying NPCs to lead a player through the galaxies. Alien NPCs and players could contact or meet to do an adventure, then go back to do your own thing until another mission contact or discovery. There are pirate stories and also settlements add fun but short stories to the game that ultimately give players interesting vehicles and tech.
Expeditions continue to touch on the wanderlust dynamic and are a lot of fun but they can be a bit lonely experiences, despite the multiplayer aspects. Expeditions have added some fresh content to the game but suffer from an absence of real characters and different stories to make them distinct from one another. After now twelve expeditions, established players may find the journeying back and forth achieving milestones familiar. Though several expeditions have stood out as being a lot of fun to complete and even too short! The expedition arcs could be spiced up with some real danger, some terrifying bosses or NPCs walk on parts to accompany players or something to add variety! An expedition is a story after all and that would make them memorable. Expedition rewards are excellent which is why established players continue to do them and new players get a great introduction to the wonders of this game which still amaze to this day.
It's all in what you make it with this game.
What do you do with that planet once you find it?
2. Finding and Unleashing the True Atlas
3.- Finding the Imperial Capitals (There are 4)
5. Finding the Buried Portal of the Vy'keen
6.- Travel to the multiverse where you find travelers' tombs (you just have to go against the system you're in)
7.- Follow the route of the Great Migration
8.- Finding the Sentinel Factories
9.- Play, explore and have fun
10.- I always forget something, completing the history of the colossal archives
11.- The System Where the Vy'keen Elders Fought Their Last Battle
12.- Do the Living Ship mission, and find cursed items and have them in your inventory (you'll find out why)
13. Finding the Buried Portal of the Korvax
And more I've got left
Honestly it depends on how you want to play the game:
Do you role play as an alien? If so, perhaps go and explore, enjoy the sunrise over the perfect palm fringed lagoon. Swim across the colourful reefs, maybe build a sustainably resourced home?
Do you role play as an explorer, a traveller? Then maybe scan and record the fauna and flora. Research the local geology, search for information on the galaxy's history.
Or are you Human? Well then do what they always do when they find a paradise. Build factories, massacre the wildlife and completely trash the place.
It really is your choice.
That's a major problem with all these guides/YT etc that give you shortcuts to this ship or that MT: ultimately they don't make much difference to the game.
The game is in making your own way through the universe and the struggles you encounter along the way and going off on tangents, because you now find you need something or other, or getting distracted by a cool planet etc.
I can't stop thinking about this list.
But perhaps HG want to move on now (i know i would). I am looking forward to their open world on a single planet game at which point I will probably put NMS down forever.
I haven't added the portal that little creatures came through because I lack Gek plates for them to activate, it would be the 14th
Past expeditions are also activated as missions, everything is added to "Catalog and Guide"