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1) Complete the missions listed in the Log tab. You can add missions from the mission vendor in space stations.
2) Find all the discoveries in the Catalog and Guide Tab
3) Complete Quicksilver missions to buy all the items from the Quicksilver vendor on the Anomaly. Some can be monotonous, but pay attention where they take you, exploration of those systems can be fun. Especially visiting other players bases.
4) Find a good freighter and build a full fleet of frigates. Then run frigate missions to level up the frigates to S class. (To get an S class Freighter is a special grind, research how to find one. it's a arduous process).
5) Collect enough Nanites to buy all the blueprint upgrades from the anomaly vendors.
6) Collect enough buried tech modules to buy all the blueprints from the anomaly building kiosk.
7) Build bases to support your need for Units and wealth.
8) Find ships and multi tools you like and get them maxed to S class, unlock all the memory slots and max tech.
There is plenty more, but these can take quite a long time to do.
I think I spent like 6 months in the 2-3 star systems I discovered following the beginning steps.
If, however you like more structure then Barmy Nimord's list is a good place to start, Alternatively start an expedition - these are more structured with defined goals and rewards. I think Omega has a few days left to run?
Anyway good luck and welcome.
You can do anything you want! However, there are a few Quality-of-Life things that should probably be pursued early to make everything else easier:
1). Get Movement System and Scanner Upgrades. THE first thing you should do in the game, hands-down, is to check every space station's Upgrade vendors for Movement System upgrades, and Scanner Upgrades. Get 3 of each. This will cost about 3,500 nanites or there-abouts, but if you scan all creatures on a couple planets and upload you'll have plenty. Movement when you first start the game is atrociously slow, your jetpack runs out very quickly and it's just a PITA to do anything. Scanner upgrades will make you absolute tons of money once you get 3 of them installed, especially if you can supercharge at least 1 of them.
2). Get a new tool. After those 3 scanner upgrades, you're gonna be running out of room on that Waveform Focuser. Use the scanner upgrades to grab about 3-4 million credits (which is insanely fast when you get 200k+ from scanning a single creature, and 50k+ from plants and rocks), and grab any tool you find that has more slots, even if it's a C-class rifle that you find anywhere. This'll do while you look for something more permanent. Remember: you can repackage all of your tech and transfer it to the new tool, so you don't lose anything other than the price of buying the new tool. Don't trade the tool in, buy it outright and recycle the old one at the anomaly instead for a chance at a free upgrade slot and some upgrade mods that you can sell for nanites.
3). Do the Artemis and Atlas Questlines early, they unlock a bunch of crap and have benefits later. The portal glyphs, a bunch of buildable stuff that you don't have to use salvaged data to learn, etc.
4). Get a basic freighter setup going. Most people will go on and on about S-Class Freighters and finding "The best" freighter, but the truth of the matter is, that is no easy feat to accomplish, and the longer you wait on getting a freighter, the more you miss out on its amazing QoL stuff. Now, maybe put off making a complicated base on that freighter until you get "The Keeper", the one you wanna keep, but you should at least get a basic one going. Simply build a hallway and put 2-3 storage rooms in it, the Exocraft Teleporter, and the Matter Teleporter room, and maybe a regular Teleporter too. Just the basics, for now. That way, you get absurd QoL like summoning exocrafts anywhere, and accessing 50 slots per storage room of inventory. You could also start leveling up frigates too if you want.
5). Get a better ship. Plenty of options. ANY Ship is better than the starter ship, because the starter ship, despite it looking like a fighter, does not actually have any bonuses at all. All ships except the starter ship have bonuses, even shuttles (they are cheaper to launch and usually have a launch recharger built in). So even that C-class shuttle you find crashed is better than the starter ship once you fix it up. Fixing a crashed ship up is actually a pretty good tutorial on where and how to find the various materials in the game, and I'd recommend a player to do that at least once, find a crashed ship and fix it up. I find it fun to do every once in awhile if I see one that looks decent. You'll find one on the Artemis Path questline, 1 in the Dreams of the Deep questline, 1 on the Rebels questline, or you can simply buy maps from the station to find them, or have a transmission tower reveal the location of one.
After all that? Just open your Log and pick off the things one by one, and learn what kind of activities you personally enjoy doing.
Thanks for the detailed info! Have some goals now thanks :)
I disagree. Find a "good enough" planet early and get a functional base to work from.
Then, in the long run, look for that perfect world (whatever that is for you.) You can then use your starter base and its resources to help you develop your dream base.
All assuming that a "dream base" is what you even want. I've played saves where I do nothing but wander the starts.
You do your thing. That's NMS.
With the fact that we can build fully functional bases on freighters that have everything a base can normally have (without requiring power!), the only real reason to build a terrestrial base is for aesthetics, and/or a warp point to a specific planet or place on a planet for some specific reason.
Maybe you found a super huge S-Class Hauler that you like to claim and scrap every time it respawns and you've built a base next to it or something like that.
Otherwise, it's all aesthetics. Oh, and I suppose there's the mineral/gas collectors, but freighters can even do that too, in lesser amounts.
two examples for agriculture bases:
https://steamcommunity.com/sharedfiles/filedetails/?id=3044978617
https://steamcommunity.com/sharedfiles/filedetails/?id=3063886627
about thigns one can do:
-build bases
-explore/farm freighter wrecks (preferably those drifting in space)
-expeditions if available
-find and max out that perfect s-class freighter of the style one wants
-"build" a fleet of frigates and get those to max lvl
-find those perfect ships in terms of stats and style one likes and max those
...
layered on top of this gameplay loop I randomly grab quests or look for other things the game has to offer, just to mix things up.
Exploring is the primary game play loop. Getting a nice ride, building a base, upgrading stuff to make things easier are all options you can take part in to the extent you are having fun.
From the start back in 2016, the only stable "goal" has been to change galaxies.
There really is no end point. You just stop playing when you feel done...or at least done for now. A lot of us take breaks from the game only to return again.