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I don't enter space combat that often, just when I find a mission for salvaged frigate modules are too hard to pass up.
Did you miss the part where I said I've played for years, and I even played prior to the Omega update and had no problems?
I know how to fight pirates. Most of my saves have the 100 ship destroyed milestones. I would eagerly fight pirates when they attacked me, and I *never* ran into this before.
I know how to take their shields down, and then switch weapons to finish them off. I know all that.
But for some reason, after Omega, their shields recharge ludicrously fast, way faster than before and they seem like they zip around all over the place way more than they did before which makes the problem even worse.
I literally took one of their shields completely down, they flew right past me, and I turned to follow them, and 5 seconds later when I got them in my sights again, their shields were full again. WTF are you supposed to do about that?
I can only imagine they did this, because they gave that stupid auto-follow option that I never liked from second one, and they realized it made combat too easy so they made the enemy ships' shields regenerate at an absolutely ridiculous rate.
Oh, and BTW, before you get the wrong idea, I'm talking about pirates that attack you after a hostile scan. NOT the pirates during freighter battles, as those ships are made out of cardboard, two shots and their shields are down, and one rocket they're dead.
That's not how the scanning pirates work. Rockets only do 60% or some-such of their hull damage, and it takes 3 overheats on a fully upgraded Infa-Knife to take their shields down (and yes, I know the Infra Knife is a hull weapon, but there's not much choice in anti-shield weapons). The Phase Beam doesn't fare much better, but it does make you, yourself, invincible so you're pretty much needing to use that, but even that takes almost 4 bursts, if you can hit them with the full burst, to take the shields down, with 3 S-Class mods for it.
I hate the auto-tracking. I'd like to play the game myself, and not have the game do it for me.
I suspect they made ship combat worse *because* of auto-tracking, which makes me hate it even more.
Technically they just have better target leading; even light takes time to get from A to B.
In general terms "hit-scan" means each hit is coterminous with a trigger pull. Beam barely qualifies because we can't outmanoeuvre something moving that fast at point-blank range.
Particularly when the emission point is tracking as though on gimbals.
"Hit Scan" is a term used to describe how a game processes long-range attacks.
Early games, most weapons were hitscan, IE, the game scans where your crosshairs were pointing at the moment of fire to determine what you hit or didn't hit, rather than calculating the path of a projectile. This was done, because it was infinitely easier to code and it was infinitely easier for the computer to calculate, back when we had computers barely able to run the games we were playing.
Sometimes, hitscan is still used on weapons that are incredibly fast, usually super-sonic like most non-sniper rifles in games where you're shooting bullets or beams.
And indeed, in NMS, the Phase Beam is the very definition of hitscan -- when you click, you hit where the crosshair is pointing, always and every time. I highly disagree with the Photon Cannon being hitscan, it very much isn't. The projectiles have travel time, and you don't get instant hits as soon as you pull the trigger.
Would Duck Hunt on the NES be a good example then?
I suspect the confusion there stems from its name. Photons are fast.
Enemies Shield come back insanely faster. (this was a thing with Sentinels update)
But its almost instant at times after Omega.
Now Any decent upgrades to tech solve the issue. But early on... you can spend a huge chunk of fight breaking there shields 3 or 4 times before clearing out health.
Specially..
2nd part... which drags out the above, is enemies can now fly circles around you. No matter ship type, even Hauler. They can just fly always out of sight, You basically can get stuck in a loop chasing them. (I got nothing better to do.... and sat there in a backloop chasing one for a good 2mins waiting for AI to break off..LOL)
Only way out of it is to stop chasing, or boost or change direction. Which in turn allow them to 180 and phase beam you instantly.
At start of game... it gives them a really nasty advantage.
Later game... you just tank it and melt them with Infra.
When Infra wont 100% lock on, I switch to Photon and finish them off. (photon rarely misses)
I guess the 3rd issue in Space Combat is Sentinel Capital Ship. Spawning in lower atmosphere. (lower then before) So if you pass its engines, it goes "poof"
It can still shoot you... but you can't hit it..
Worse is when it does pop in... you can be stuck inside spending 5-10mins trying glitch back out. T_T
So I'm *NOT* imagining it, they did screw with this.
Why they think this is a good idea, is beyond me. It takes your shields 5 minutes to start regenerating without the Phase Beam, but they get their shields back to 100% in less than 10 seconds, which is just stupid, especially after...
Ships flying around you was annoying before, it's even moreso now. The enemies need to not have such godlike maneuverability on all their ships. It's like every few seconds, they fly straight at you, shoot at you, turn around, fly back out, then turn around, and fly back at you before you can even get your sights on them again, and they do this over and over and over and over again and there's no fricken way, not even with the Starborn Runner, that you can be THAT agile.
This is why I suspect that they did this because of people making combat trivial with the auto lock-on, which I never used because I prefer to fly the ship myself instead of just holding down a button.
But I suppose, they gave us this ridiculous lockon ability and now they feel they have to balance the game around it, which makes it almost impossible for people manually flying to ever hit anything, because the enemies zip around so much.
Space combat is simply just not fun anymore, and I don't want to just hold a button down to keep locked on. I want to fly the ship myself, that's one of the things I loved most about NMS, is the fact that *YOU* fly the ship and it's not just some cutscened quick travel thing like in Starfaild.
But if you force us to use lock-on, then that part of the game is suddenly gone. Don't get to be the ship pilot anymore in combat because they made combat too annoying to actually enjoy.
It's like they're using auto-follow too.
We need something to slow them down. Like a glue gun.
~~~
Wait, isn't the cyclotron ballista supposed to mess with electronics?