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I usually avoid any of the ships with long pointy things sticking out. Mainly because they are a hassle to run around once you pop out at a station or wherever. The small Exotics are ideal (they just are annoying that they take an extra 10secs to decide to land).
I also avoid the sun ships (or whatever they are called) that put out the annoying sails that obstruct your view when in flight. I always play first person so they might not be as annoying in third person view.
https://steamcommunity.com/sharedfiles/filedetails/?id=3160205178
https://steamcommunity.com/sharedfiles/filedetails/?id=3095101466
So I only use them as pack mules (to carry my cookings).
Imo fighters are the best choice and they happen to be quite compact too (and have the highest damage bonus).
(But their full built out Cargo IS only 105, vs 120. But then, once you have a freighter...)
Actually, I'm flying a short-fingered Squid as a daily driver right now. The RNG gods were very, very good to it. But you really can't plan on finding, or even farming one of those.
Thought perhaps I just needed a nice reboot on the computer and to try again. Warped right into a pirate fight. Could destroy the shields no problem but then other problems happened. Couldn't down the engines, tried to hurt the hull and nothing, couldn't hit the turrets that fire into the trenches but could hurt the big cannons on the nose.
In short the civilian ship went down. So I reloaded and flew my solar over and saved the ship. (ie the engines also blew up and could hurt the hull/the cones that pop up after the shield balls are down.)
So at this time I just think the ship must have some problems. One nice thing is when I got back with my solar it was parked in the far right hangar bay spot when facing the outer doors. I could run around it there cause the scaffolding wasn't right next to it. So I think I'll use it for now as a pretty cargo hauler or a parked illegal goods storage bank or something.
Thanks again for the help! :)