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This is easiest to accomplish by using the "Build Camera" mode, although there is a learning curve to moving the camera in that mode.
Please cite examples of "others" that are so much better.
Last night I finally gave up trying to get a floor under some half-wide steps, so I tried to put walls around it, and that was not happening, so I finally put a short wall around it to keep from falling through the opening. It looks awful, but what are you going to do?
Don't get me started on trying to place a consistent color in freighter bases, unless that colors is the default color...
Love this game, but I don't like the color schemes they chose. What ever happened to a simple black and white? It took years to get it on the outside of the freighters, and we got exotics, and now some sentinel ships. Just let me do black and white on my bases and inside my freighters.
Fixing colors is easy, just go into the delete menu and instead of deleting the part you choose, go to G for color and fix it there, go to next part and if it is the same, literally just click on the part and it changes the color. Really handy for whole walls or roofs that get messed up.
You can also change the color of things like the little bags (just example) by finding an item you like the color of that uses a different color pallet, making one of an item the color you want then choose a bag and it will also default to the color chosen even if it's not a part of the color pallet you normally choose from. Not sure am explaining it correctly, but try it a time or two.
Having to glitch to build is horrible game design. Fix it so it's an actual build option or patch it out of the game.
You shouldn't have to use exploits to build.
It's a fun game but zero depth. If you don't build, there is zero to do. Collect more money you don't need or nanites you now don't need.
After a point it's why?
The game has come a long way. It's been 8 years of getting to where it is now. It's a million times better than at launch that's for sure.
The older freighter parts were much better IMO. The new set has many problem, including a pastel color palette.
This is a comparison of the best you can do to get black in the new scheme and the old:
https://steamcommunity.com/sharedfiles/filedetails/?id=3159684683
It is not hard to change the colors, but you don't have to fix what's not broken. If they would just remember your last color choice it would make life so much easier.
New parts added over a year ago provide much more variety than the pre-fab base parts and can create some awesome builds. No glitch building 'exploits' needed to create some great bases on planets or in freighters. A simple google search, these forums, discord NMS hubs and so on have plenty of inspirational creative builds. There are often lots of wonderful bases found to visit at some of the past expedition locations, often in the ending systems.
https://steamcommunity.com/sharedfiles/filedetails/?id=2922321199
What is a shame is that player bases never seem to be involved in missions (like perhaps pirate raids or receive damage) or provide reasons to interact with them (like derelict freighters) other than farming or collecting and playing music. The settlements fun though they are, are kind of automated bases which could be developed into great hubs with real purpose and perhaps places to complete missions with regular visits. They need to tell regular or cycling or AI stories other than the simple interactions that have been in the game for so long. They could be the start of great mysteries to complete or uncover. Maybe even designed by players for players.
https://steamcommunity.com/sharedfiles/filedetails/?id=2910530676
Bases like settlements need great characters other than the basic NPC workers we can interact with and perhaps do co-op missions with. The bars or clubs would be great places for players to visit and drop music into the bar juke boxes to play. Maybe there players might meet characters that send you on missions (or expeditions! they might journey with you on) It would be great too if some familiar characters might make guest appearances at your bases over time to give you bounties or missions. Perhaps if your base reached a certain level over time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3039659300
But anyway I think the base building in this game is really creative and far, far from the worst. It fits the atmosphere and design of the sci-fi game perfectly. There are always improvements of course to be added, just like in many games.
And I have the interior staircase through 3 floors of my main base to prove the validity of my opinion! (That as a week of play time I'll never get back again.)
Full stop!
It's not a question of IF you can build nice stuff. That's obviously true. It's a question of how hard it is.
Maybe it is easier to turn off snap points, but that's a pretty sad commentary, since snap points are intended to make building much easier and quicker.
You know, I love this game but the building component can be really annoying because of how hard it is to get pieces to attach properly, and I've misplaced so many pieces now because at the last second the attachment point changed for some reason, but in general it's a really fun game.
I'm rolling with it because I am enjoying it but yeah, that aspect of the building is frustrating.