No Man's Sky

No Man's Sky

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Kaladio Feb 12, 2024 @ 1:33pm
Worst building game ever
Guys, I don't know about you, but this game is the worst in terms of construction, compared to others in the same category, in Mans Sky it is the worst. It's often frustrating trying to build something in the game because they forgot to include the depth variant at the time of construction, and the free system, in this case excluding anchors, gets even worse because of the same issue, depth/proximity depending on the closest object. next, so many people try to resort to flaws in the game's programming and architecture, "gliters" to try to help / build, and, in my opinion, this is shameful for both the game and the company. What's worse is that if you analyze the company itself, it uses these flaws, perhaps because it is unable to correct these errors/bugs, and if it were corrected currently, it would even cause the game to collapse. I've been trying for an hour to put a floor and a staircase in place and I can't, it's frustrating.
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Showing 1-15 of 23 comments
umop-apisdn Feb 12, 2024 @ 1:37pm 
One of the interesting "features" of No Man's Sky's building system is that snap points that are too close to the player will vanish and become unsnappable; try taking a few steps back and giving the building area more room.

This is easiest to accomplish by using the "Build Camera" mode, although there is a learning curve to moving the camera in that mode.
PepeMilagro Feb 12, 2024 @ 3:13pm 
Originally posted by Kaladio:
Guys, I don't know about you, but this game is the worst in terms of construction, compared to others in the same category.

Please cite examples of "others" that are so much better.
Azure Fang Feb 12, 2024 @ 3:40pm 
You haven't played bad until you've tried to build a vault in Fallout 4 without mods.
Faceplant Feb 12, 2024 @ 4:20pm 
I have to agree with this one. I swear I can place parts anywhere and everywhere, except the one position that I want to place the at, and that actually makes logical sense. I don't know how many times I've backed off of a construction site trying to get far enough away to place a part.

Last night I finally gave up trying to get a floor under some half-wide steps, so I tried to put walls around it, and that was not happening, so I finally put a short wall around it to keep from falling through the opening. It looks awful, but what are you going to do?

Don't get me started on trying to place a consistent color in freighter bases, unless that colors is the default color...
bowdenn Feb 12, 2024 @ 4:51pm 
Originally posted by Faceplant8:
Don't get me started on trying to place a consistent color in freighter bases, unless that colors is the default color...

Love this game, but I don't like the color schemes they chose. What ever happened to a simple black and white? It took years to get it on the outside of the freighters, and we got exotics, and now some sentinel ships. Just let me do black and white on my bases and inside my freighters.
Foxglovez Feb 12, 2024 @ 4:58pm 
Indeed, steps are the very worst. The rest is mostly understanding the system, and after ESO I don't need to bother in this game. Then I go look at the builds on display at the anomaly and realize amazing things can be done, just not by me, or probably most of us. It's another thing tacked on to the game like MP that won't ever be great or even good for most of us. Means I don't need to futz around with it too much which is ok too, already have too many hours in this game.

Fixing colors is easy, just go into the delete menu and instead of deleting the part you choose, go to G for color and fix it there, go to next part and if it is the same, literally just click on the part and it changes the color. Really handy for whole walls or roofs that get messed up.
You can also change the color of things like the little bags (just example) by finding an item you like the color of that uses a different color pallet, making one of an item the color you want then choose a bag and it will also default to the color chosen even if it's not a part of the color pallet you normally choose from. Not sure am explaining it correctly, but try it a time or two.
Last edited by Foxglovez; Feb 12, 2024 @ 4:59pm
caseyas435943 Feb 12, 2024 @ 5:32pm 
It's amazing what you can do but it's like trying to fit a size 13 foot in a size 7 shoe sometimes.

Having to glitch to build is horrible game design. Fix it so it's an actual build option or patch it out of the game.

You shouldn't have to use exploits to build.

It's a fun game but zero depth. If you don't build, there is zero to do. Collect more money you don't need or nanites you now don't need.

After a point it's why?

The game has come a long way. It's been 8 years of getting to where it is now. It's a million times better than at launch that's for sure.
Faceplant Feb 12, 2024 @ 5:39pm 
Originally posted by bowdenn:
Originally posted by Faceplant8:
Don't get me started on trying to place a consistent color in freighter bases, unless that colors is the default color...

Love this game, but I don't like the color schemes they chose. What ever happened to a simple black and white? It took years to get it on the outside of the freighters, and we got exotics, and now some sentinel ships. Just let me do black and white on my bases and inside my freighters.

The older freighter parts were much better IMO. The new set has many problem, including a pastel color palette.

This is a comparison of the best you can do to get black in the new scheme and the old:

https://steamcommunity.com/sharedfiles/filedetails/?id=3159684683
Faceplant Feb 12, 2024 @ 5:40pm 
Originally posted by Foxglovez:
Fixing colors is easy, just go into the delete menu and instead of deleting the part you choose, go to G for color and fix it there, go to next part and if it is the same, literally just click on the part and it changes the color. Really handy for whole walls or roofs that get messed up.
You can also change the color of things like the little bags (just example) by finding an item you like the color of that uses a different color pallet, making one of an item the color you want then choose a bag and it will also default to the color chosen even if it's not a part of the color pallet you normally choose from. Not sure am explaining it correctly, but try it a time or two.

It is not hard to change the colors, but you don't have to fix what's not broken. If they would just remember your last color choice it would make life so much easier.
There is free placement in the build menu. That can be used to ignore snap points.
New parts added over a year ago provide much more variety than the pre-fab base parts and can create some awesome builds. No glitch building 'exploits' needed to create some great bases on planets or in freighters. A simple google search, these forums, discord NMS hubs and so on have plenty of inspirational creative builds. There are often lots of wonderful bases found to visit at some of the past expedition locations, often in the ending systems.
https://steamcommunity.com/sharedfiles/filedetails/?id=2922321199
What is a shame is that player bases never seem to be involved in missions (like perhaps pirate raids or receive damage) or provide reasons to interact with them (like derelict freighters) other than farming or collecting and playing music. The settlements fun though they are, are kind of automated bases which could be developed into great hubs with real purpose and perhaps places to complete missions with regular visits. They need to tell regular or cycling or AI stories other than the simple interactions that have been in the game for so long. They could be the start of great mysteries to complete or uncover. Maybe even designed by players for players.
https://steamcommunity.com/sharedfiles/filedetails/?id=2910530676
Bases like settlements need great characters other than the basic NPC workers we can interact with and perhaps do co-op missions with. The bars or clubs would be great places for players to visit and drop music into the bar juke boxes to play. Maybe there players might meet characters that send you on missions (or expeditions! they might journey with you on) It would be great too if some familiar characters might make guest appearances at your bases over time to give you bounties or missions. Perhaps if your base reached a certain level over time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3039659300
But anyway I think the base building in this game is really creative and far, far from the worst. It fits the atmosphere and design of the sci-fi game perfectly. There are always improvements of course to be added, just like in many games.
Last edited by Johnny in the Clouds; Feb 13, 2024 @ 5:17am
dreamrider Feb 12, 2024 @ 7:50pm 
Originally posted by Foxglovez:
Indeed, steps are the very worst. The rest is mostly understanding the system, and after ESO I don't need to bother in this game. Then I go look at the builds on display at the anomaly and realize amazing things can be done, just not by me, or probably most of us. It's another thing tacked on to the game like MP that won't ever be great or even good for most of us. Means I don't need to futz around with it too much which is ok too, already have too many hours in this game.

Fixing colors is easy, just go into the delete menu and instead of deleting the part you choose, go to G for color and fix it there, go to next part and if it is the same, literally just click on the part and it changes the color. Really handy for whole walls or roofs that get messed up.
You can also change the color of things like the little bags (just example) by finding an item you like the color of that uses a different color pallet, making one of an item the color you want then choose a bag and it will also default to the color chosen even if it's not a part of the color pallet you normally choose from. Not sure am explaining it correctly, but try it a time or two.
It is indeed easier to put a pair (Up/Down) of SRT in one corner of each floor, linked to independent power, than to position interior stairs just right. Or just leave one 1/4 panel floor tile out on every floor, and rely on jetpack.

And I have the interior staircase through 3 floors of my main base to prove the validity of my opinion! (That as a week of play time I'll never get back again.) :steamfacepalm::steamhappy:
Faceplant Feb 12, 2024 @ 8:30pm 
Originally posted by Star-Lord:
There is free placement in the build menu. That can be used to ignore snap points.

Full stop!

It's not a question of IF you can build nice stuff. That's obviously true. It's a question of how hard it is.

Maybe it is easier to turn off snap points, but that's a pretty sad commentary, since snap points are intended to make building much easier and quicker.
M.D Geist Feb 12, 2024 @ 8:31pm 
Originally posted by Kaladio:
Guys, I don't know about you, but this game is the worst in terms of construction, compared to others in the same category, in Mans Sky it is the worst. It's often frustrating trying to build something in the game because they forgot to include the depth variant at the time of construction, and the free system, in this case excluding anchors, gets even worse because of the same issue, depth/proximity depending on the closest object. next, so many people try to resort to flaws in the game's programming and architecture, "gliters" to try to help / build, and, in my opinion, this is shameful for both the game and the company. What's worse is that if you analyze the company itself, it uses these flaws, perhaps because it is unable to correct these errors/bugs, and if it were corrected currently, it would even cause the game to collapse. I've been trying for an hour to put a floor and a staircase in place and I can't, it's frustrating.


You know, I love this game but the building component can be really annoying because of how hard it is to get pieces to attach properly, and I've misplaced so many pieces now because at the last second the attachment point changed for some reason, but in general it's a really fun game.

I'm rolling with it because I am enjoying it but yeah, that aspect of the building is frustrating.
Idaho Feb 12, 2024 @ 8:44pm 
I've done some huge, complex builds and really it just comes down to practice. Once you get to 500+ hours of building alone, the quirks just kinda get forgotten/get used to.
Some hints on better building flow and using the build tools to their best advantage:
  • The best thing about building is to sit back and use a controller in build camera mode. It can be easier than a keyboard but a combination of both can be good. Use the pieces already placed to duplicate new pieces instead of time wasting, switching repeatedly back and forth to the menu to choose the next piece. The duplicate button will be different depending in what platform the game is played on.

  • Becoming familiar with which buttons or function does what, gives great fluidity and speed in building control (arguably easier and more intuitive with a controller), when selecting, duplicating and moving or placing pieces.

  • Also switching to first person can be helpful in selecting pieces, which might otherwise not be easy to select if there are a lot of decorations or objects scattered about.

  • As above, it is far easier to see what you are doing in build camera mode. Always try to place your character in a position that is not too close to your building focus. 1st person view can also be useful for clarity.

  • Wires can be hidden from view with a special part placed in your base.

  • Tidy up the base by placing parts underground to hide them. Electric energy towers, Solar panels, batteries, wires, proximity switches and so on, may all be hidden undergound and still function.

  • If building an underground base, look for ready made caves or geological features that might contain a base. This avoids terrain needing to be dugout and also minimises terrain reappearance over time, when terrain removal or building limits are reached.

  • Try experimenting colouring parts and decorations, as it is surprising what can be re-coloured to improve a base design or theme. Once the part is coloured it can then be duplicated, without the need to colour it over and over.

  • The terrain tool can restore, create and remove terrain. The tool has different shapes and sizes. However the flattening tool can be very useful to remove terrain quickly. The big beam size is best for restoring terrain.

  • The flattening tool is efficient to be used to remove large areas of terrain quickly. It can also be used to quickly remove terrain reappearing in old bases. The geology canon will also remove terrain 'stuck' in corners or behind object parts that can not immediately be removed.

  • Restoring terrain is a great way to save base 'memory limits' that tracks any terrain that is removed or destroyed while playing the game. - There is a 'trick' to build a shaft underground with an exit door at the bottom onto a floor. If the terrain is restored above it, you can then enter the shaft and exit through the door at the bottom, to look up under the terrain geometry. From beneath the base geometry it can be easier to see the 'orange terrain' indicator to restore and manage terrain more precisely. Extend the floor to walk about beneath the geometry of your base to restore terrain if needed.
Last edited by Johnny in the Clouds; Feb 13, 2024 @ 5:50am
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Date Posted: Feb 12, 2024 @ 1:33pm
Posts: 23