No Man's Sky

No Man's Sky

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Lufty Feb 12, 2024 @ 10:27am
MP functional?
I have read a bit on the MP/Co-Op side of NMS but wanted to pop in here and ask. Does it work?

A friend and I love sandbox games, but are looking for a replacement for SC as that is a steaming pile ATM.

Can you do things together in MP or Co-OP at all? How is it?
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Tolwyn Feb 12, 2024 @ 10:51am 
It *is*; however, it has changed a bit.
You can both have "network off" and as long as you are "steam" friends here's the best way it works.

One has to host, the other joins on them. You're basically playing in their "instance" you are a part of their "save game" at the moment.

Both need to be in the anomoly (you do not have to be in the same system, nor even the same galaxy). You should see each other in the anomoly.

Have the "host" leave first. When YOU leave the anomoly, you'll be prompted to join the host or exit in your current location. Exit to the host system. Viola. You're playing together.

You used to be able to be in the host's Capital Ship and warp "with them" but they broke that for some reason.

They warp, you summon anomoly, and exit to their "new" system.
Dirak2012 Feb 12, 2024 @ 11:52am 
Co-op exists, that's pretty much it.
umop-apisdn Feb 12, 2024 @ 11:56am 
TL;DR: Yes, you can see other players, but interaction is... limited.

The biggest issue with multiplayer, in my opinion:
When you save and exit, your position isn't saved, but your progress is... but doing missions (ie, "making progress") in multiplayer is an exercise in frustration, as only one player or the other will be able to see what's going on, except in very specific situations.

I don't know which "SC" the OP is talking about (StarCraft 2, maybe?), but the multiplayer in this game is really just "tacked on to" the single-player experience; it's closer to "playing solo, but together" than actually playing together. The only progression-related thing that seems to be fully functional is Nexus missions, and those are... less than fulfilling, experientially speaking.

You can trade resources, but not money... or nanites, or quicksilver, or ships (barring some glitchy BS you can pull by trading to/from NPCs... if you're quick enough), or multitools, or storage, or used upgrades, or... well, pretty much anything but resources.

So, given that the only game-affecting things you can do is help build each other's bases (but not a shared base) or run Nexus missions... I'm hesitant to say that multiplayer in this game is even a real thing.

It sounds an awful lot like I'm whining, but I'm just trying to prevent someone from making a purchase based on a false assumption.
Grimmslayer73 Feb 12, 2024 @ 12:10pm 
The only thing I can add to above is out of sync weather and animals... You may experience a storm while you friend has clear skies or you see your friend running around shooting at nothing.
I do play multiplayer occasionally. You can either use the Anomaly method described above, or you can join a friend's session directly if you are friends on Steam or No Man's Sky.

I have done the following in multiplayer: Nexus missions, derelict freighter missions, help build each other's bases, warp together with a friend on my (or their) freighter, drop pod runs, and a few other things.
Foxglovez Feb 12, 2024 @ 12:43pm 
MP is better than a poke in the eye but since it started off as solo game, MP is and has always been almost ok most of the time, but the new game from HG coming "soon" is MP as base game so probably solo will be screwed up. Nothing's perfect.
Doctor Teo Feb 12, 2024 @ 2:44pm 
Originally posted by umop-apisdn:
TL;DR: Yes, you can see other players, but interaction is... limited.
The only progression-related thing that seems to be fully functional is Nexus missions, and those are... less than fulfilling, experientially speaking.

...

So, given that the only game-affecting things you can do is help build each other's bases (but not a shared base) or run Nexus missions... I'm hesitant to say that multiplayer in this game is even a real thing.

I've been feeling this too. About a week after I had joined NMS, I was trying to get into random groups, do a quest or two with people. Conceptually, I like the idea: if a weekend mission is to build a base, have a starship fight with pirates, or slay monstrocities, then what a great opportunity to do it with people.

But, like was said above, the game just wasn't built for it. Coming from Deep Rock Galactic where there is a strong sense of camaraderie, teamwork, and progressing together, NMS felt like a single player game in comparison. They give you this big warning when you try to go solo, like "WARNING: You are attempting to take on a challenging multiplayer objective solo!" As if I'm some madman trying to accomplish alone what should take 4 people to do, and we get there and it's like... planet surveying objectives don't even share progress between players anyways, and faecium collection is basically a joke when I already have thousands of it on-hand from the farm on my freighter.

Also, multiplayer is really friggin' quiet. I only learned this much later, but since there's crossplay, a lot of people can't type since they're on controller, and many don't have a headset, so verbal communication is shot. Not only that, but unlike Deep Rock Galactic, there are almost no non-verbal communication means, there's no way to outline an important objective or signal to someone to come to you, so your ability to non-verbally signal something is non-existent.

It's pretty criminal. Like hey, I'd love to build a joint base with a random stranger, talking about where we're going to plop it down, ride our exocrafts as we search for electromagnetic power sources, deciding whether it's going to be an underwater base, what it looks like, and complete our weekly objective together. But the game doesn't support being able to do any of that, it's easier and faster to do alone, and since you can barely talk with people anyways, it's pretty much the same thing solo.
M.D Geist Feb 12, 2024 @ 8:38pm 
Originally posted by Lufty:
I have read a bit on the MP/Co-Op side of NMS but wanted to pop in here and ask. Does it work?

A friend and I love sandbox games, but are looking for a replacement for SC as that is a steaming pile ATM.

Can you do things together in MP or Co-OP at all? How is it?

I'm sorry, I'm going to gank this topic to ask you a specific question.

What are your main criticisms about Star Citizen (that's what you're talking about I presume)?

Because I have been tempted to start playing it myself, but if you've actually played it, please let us know what your opinion of it is?

And to add to your query, I have not really played much if any co-op, but the way it is described is pretty much what I think, it's almost like fallout 3 or fallout new vegas "co-op" to the degree that you're all basically playing the game "side by side" if that makes any sense.

It's cool if you have friends who you want to visit their base and what not, also you can help them gather resources if they need a hand, but it's probably not as involved as Star Citizen in that regard, it's mostly like chill SP with some drop in multiplayer visitation.
Doctor Teo Feb 13, 2024 @ 1:16am 
Originally posted by M.D Geist:
Originally posted by Lufty:
I have read a bit on the MP/Co-Op side of NMS but wanted to pop in here and ask. Does it work?

A friend and I love sandbox games, but are looking for a replacement for SC as that is a steaming pile ATM.

Can you do things together in MP or Co-OP at all? How is it?

I'm sorry, I'm going to gank this topic to ask you a specific question.

What are your main criticisms about Star Citizen (that's what you're talking about I presume)?

Because I have been tempted to start playing it myself, but if you've actually played it, please let us know what your opinion of it is?

Not the other guy, but I'll weigh in anyways.

Star Citizen has a decent base -- cool starships, epic space fights, and it's really damn good looking for what is essentially an MMO. They went all-in on the fantasy of fully functional ships and space stations. The ships are definitely the highlight, with so many different models with completely functional parts, and things like cargo are physical objects that take up space in your cargo bay. Walking through these ships really gets that sci-fi itch burning. Many ships even have roles for multiple players -- turrets, an engineering role, and probably a few other things since I last checked. You have tons of control over your ship once you learn the controls, being able to pitch, yaw, and turn in zero gravity without the stabilizers, letting you flip around and fly in fun ways.

That being said... I'm sure you've heard the 'controversies' of how it's in perpetual alpha. The game is so bogged down with different ideas and few ever make it to a playable state. Also, there are still many bugs and glitches, and it's not unusual to lose all momentum when jumping from ship to air, gravity working in odd ways, clipping through things, or suffer huge lag issues in busy areas. Also, the few real missions that are in the game are pretty bare bones -- a few pirate fights, navigating to a satellite to fix it, and hauling cargo. Ship racing... exists... but last I checked you couldn't get other players in and there's no AIs, so I ended up flying solo.

They occasionally do a "Free Fly" weekend where you can try out whatever ships they're working on for a couple days. Looks like we just missed one last week, oh well.
BlueLightning Feb 13, 2024 @ 2:15am 
OP, what

Originally posted by umop-apisdn:
TL;DR: Yes, you can see other players, but interaction is... limited.

The biggest issue with multiplayer, in my opinion:
When you save and exit, your position isn't saved, but your progress is... but doing missions (ie, "making progress") in multiplayer is an exercise in frustration, as only one player or the other will be able to see what's going on, except in very specific situations.

I don't know which "SC" the OP is talking about (StarCraft 2, maybe?), but the multiplayer in this game is really just "tacked on to" the single-player experience; it's closer to "playing solo, but together" than actually playing together. The only progression-related thing that seems to be fully functional is Nexus missions, and those are... less than fulfilling, experientially speaking.

You can trade resources, but not money... or nanites, or quicksilver, or ships (barring some glitchy BS you can pull by trading to/from NPCs... if you're quick enough), or multitools, or storage, or used upgrades, or... well, pretty much anything but resources.

So, given that the only game-affecting things you can do is help build each other's bases (but not a shared base) or run Nexus missions... I'm hesitant to say that multiplayer in this game is even a real thing.

It sounds an awful lot like I'm whining, but I'm just trying to prevent someone from making a purchase based on a false assumption.
said is right, but I wanted to add.

Technically, "Co-op" in NMS is playing single-player "together". I put asterisk there because everything is limited and based on the client's pc. It's the client who decide things.

For ex:
You saw a sandstorm closing in and decided to take shelter
You told your friend to go to a cave or inside building
Your friend confused because in his screen, there's no storms.
And sure enough, until the storm gone on your screen, he doesn't experience any storm.

Space combat:
You got an enemy in front of you, you shot it straight away.
In his screen sometimes he didn't even see an enemy. Or even if he does, then it will placed differently.
When you said "Behind you!", he turned around, only to see no one there.

"Co-op" in NMS is awful, really. NMS "co-op" is nothing different than single-player game but you can see your friend and do limited interaction with them.

You can't also co-own the base. Your base who made the computer. Sure, you can share it, you can let your friend use it, but when you are offline, suddenly your friend lost access to your base. He can NO longer use the chest, etc. It's like he has to wait for you to go online, or make a new base nearby to you so he can use it himself.

Honestly, think NMS as single-player game and "co-op" as a measure to trade items, and to screw around together. It's never meant to be a "co-op" game in the first place. Hold your breath and EXPECT NOTHING from "co-op" in NMS. Save your sanity and frustration by expecting too much from the "co-op" feature on the game.

That been said, the only space game I played where co-op is WORKING well is Elite Dangerous. Other than disconnection sometimes, it's pretty great. At least what you see is what he see, and nothing de-synced. Proceed to play "co-op" in this game at your own discretion.
Last edited by BlueLightning; Feb 13, 2024 @ 2:17am
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Date Posted: Feb 12, 2024 @ 10:27am
Posts: 10