No Man's Sky

No Man's Sky

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M.D Geist Feb 11, 2024 @ 11:40pm
How many of you use a joystick with NMS?
So I had once found a third party program that translated xbox controller inputs into joystick/hotas inputs because I wanted to fly aircraft in gta online in a slightly more authentic way.

Does anyone else do the same for NMS?

It would be pretty cool to get my hotas working with this game.
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Showing 1-15 of 16 comments
Mr. Bufferlow Feb 12, 2024 @ 12:57am 
I have used M/KB for over 4000+ hours. I always believed the inventory management would be annoying with just a controller. I tend to be a label and everything has it spot sort of player.

I know a common complaint is to get an auto-inventory (whatever that means in each person's mind). It sounds like a fools errand which is probably why HG has not even tried.
M.D Geist Feb 12, 2024 @ 1:29am 
I certainly do for all the on-ground things, but I found that the ships move like molasses with mouse movements so I typically use my xbox 360 controller for flying, but I really want to try using my hotas with it.

You can actually use the xbox 360 controller and mouse and keyboard at the same time, it's just easier to pick up the gamepad when you're flying and put it down when you're on the ground.
Last edited by M.D Geist; Feb 12, 2024 @ 2:22am
Pratimoksha Feb 12, 2024 @ 1:56am 
i like m/kb, but for nms i stick With xbox controller.
but i had to set sensitivity to 50% in game , bind some keys for change view etc... and the most important, set the dead zone to the min (2000) in Steam settings .
Last edited by Pratimoksha; Feb 12, 2024 @ 3:33am
SirProsik Feb 12, 2024 @ 2:22am 
For windows x360ce works ok and the Stick twist works with proper setup.
However there is a slight delay. Since I switched to Linux I have been using mouse and keyboard :)

On the switch the pro controller is what use there.
M.D Geist Feb 12, 2024 @ 3:55am 
Originally posted by SirProsik:
For windows x360ce works ok and the Stick twist works with proper setup.
However there is a slight delay. Since I switched to Linux I have been using mouse and keyboard :)

On the switch the pro controller is what use there.

I'm noticing the delay but also I need to figure out how to change the joystick sensitivity in NMS I know there is an option for it as I've seen it, but I don't know why it sometimes says mouse sensitivity or joystick.

Also you can eliminate the delay by enabling the anti dead zone feature in 360ce and increasing sensitivity, but I need to increase the actual joystick sensitivity in-game.

At this point the control is a bit on the slow side and I can only do so much from the 360ce front end. I think increasing the sensitivity in-game would improve things.
M.D Geist Feb 12, 2024 @ 5:23am 
This merits a new post, I think I have it almost figured out, I'm using a T16000m and it works really well once you have everything configured the way you want it.

I increased the actually controller sensitivity in NMS via a config file (found in the /binaries/settings folder) to 75% and everything became more responsive to the point where I was getting to be competitive with the enemy ships. I think at this point it's probably a very slight amount more tweaking the controls and a lot of practice.

I will say flying the ships is way more fun through asteroid fields when you have 3d pitch tilt and yaw controls as well as a throttle.

I use one of the finger levers at the front of the throttle for the brake/reverse thrust and the other finger lever for the boost. and obviously the main launch thruster is the hotas forward and back movement itself.

I'm looking forward to this but it's way more intense playing in first person with a joystick than using an xbox controller in third person. It feels like there's a decent learning curve there so it doesn't feel clunky and hopeless.

If anyone is interested in this I can give you my settings to try if you get frustrated, the delay is because of really crappy dead zone that is configured for the xbox 360 controller. You can get rid of that and I think I've got a pretty decent balance where if I practice enough I could get as good as using the xbox 360 controller.

You can get very fine trim level controls using small movements or as large as you want with the configuration option in 360ce, in general it feels less like I have to overcompensate and wrench the stick when making rapid maneuvers.
Last edited by M.D Geist; Feb 12, 2024 @ 5:39am
wkitty42 Feb 12, 2024 @ 5:33am 
Originally posted by M.D Geist:
I'm noticing the delay but also I need to figure out how to change the joystick sensitivity in NMS I know there is an option for it as I've seen it, but I don't know why it sometimes says mouse sensitivity or joystick.
NMS automatically switches according to the last input device... i use an Xbox controller so i normally see the Xbox button indicators but if i accidentally bump my mouse or use one of the keyboard "hotkeys", the UI switches to display the buttons for kbd/mouse use... i do something on the controller and the UI switches back... it is working properly...
M.D Geist Feb 12, 2024 @ 5:44am 
Originally posted by wkitty42:
Originally posted by M.D Geist:
I'm noticing the delay but also I need to figure out how to change the joystick sensitivity in NMS I know there is an option for it as I've seen it, but I don't know why it sometimes says mouse sensitivity or joystick.
NMS automatically switches according to the last input device... i use an Xbox controller so i normally see the Xbox button indicators but if i accidentally bump my mouse or use one of the keyboard "hotkeys", the UI switches to display the buttons for kbd/mouse use... i do something on the controller and the UI switches back... it is working properly...

Well, either way some other person was having the same issue and couldn't get into the UI to change the controller sensitivity that way, so they pointed out the actual folder and config file where the sensitivity values were.

It works quite well now, using "anti-dead zone" feature in 360ce there's no delay from input to movement and you can make it so sensitive that you can slightly tilt or twist the joystick and it responds with quick and crisp movements.

And then you can use the inverse sensitivity mode (actually makes it more sensitive with smaller movements as opposed to wider joystick movements) to make it respond very quickly with slight moves of the joystick.

I'm spending a lot of time dodging and weaving and learning how to pitch and roll and yaw around asteroids so that I can basically tie knots in the air. It does add a new dimension to the game, if you're looking for a way to liven up your NMS sessions and you want a new challenge, I recommend trying it. You can actually use roll manoeuvres along with yaw without it being a claw-hand inducing experience with a joystick.

The T16000 is not that expensive and it works well enough to be fun.
Last edited by M.D Geist; Feb 12, 2024 @ 5:50am
Idaho Feb 12, 2024 @ 6:29am 
xbox controller for everything. My first NMS account was on xbox, so that's what my brain was trained on.
Here's four threads discussing using HOTAS in No Man's Sky.

A quick search of 'hotas' in the threads search throws up 132 page references so there is a lot to read through, lots more pages. They may help you find further answers to configuring a HOTAS joystick (Like the Raptor Mach 2) with the game, best attempted using the Steam Controller Configuration.

HOTAS setups can work in flying a starship but really a simple controller is best. The game does not natively support HOTAS which ends up being clumsy compared to the efficiency of a xbox or PS type controllers. Basically xbox controller buttons can only be crudely mapped to any joystick buttons using Steam Cofniguration (switchto Big Picture Mode). HOTAS game play only makes sense in non-combat, just flying situations, awkwardly looking about and landing. Maybe VR might benefit more from the 'realism' and spatial awareness. Any excitement is lost trying HOTAS, as using a joystick is clumsy compared to controller play. It can be amusing to try perhaps over a weekend.

Anyway some old links:

https://steamcommunity.com/app/275850/discussions/0/3875967149493140652/?tscn=1695759169


https://steamcommunity.com/app/275850/discussions/0/5824899381418834432/?tscn=1695155799

https://steamcommunity.com/app/275850/discussions/0/3815166994160298927/?tscn=1694446456

https://steamcommunity.com/app/275850/discussions/0/3815166629936477090/?tscn=1694032506
Last edited by Johnny in the Clouds; Feb 12, 2024 @ 8:32am
SirProsik Feb 12, 2024 @ 6:49am 
On Amazon the T16000 price fluctuates so much that I bought 2 real cheap and found them broken upon arrival with the twist axis. After a few years of having issues with them bought a Gladiator NXT when the price for T16000 was 140 each when Flight Simulator was released and never bothered with them again :)
Foxglovez Feb 12, 2024 @ 7:23am 
On my third Razer Orbweaver w thumb toggle for directionals these last 20 yrs plus mouse and occasional keyboard. Works well. God forbid they stop making them in the next 10 yrs or so. Probably should buy a couple back ups. lol
M.D Geist Feb 12, 2024 @ 8:05am 
Originally posted by Idaho:
xbox controller for everything. My first NMS account was on xbox, so that's what my brain was trained on.

Honestly it is good, if you're looking for the best way to fly aircraft with the easiest learning curve and the most efficacy, the 360 gamepad is where it's at.
Last edited by M.D Geist; Feb 12, 2024 @ 8:05am
M.D Geist Feb 12, 2024 @ 8:06am 
Originally posted by SirProsik:
On Amazon the T16000 price fluctuates so much that I bought 2 real cheap and found them broken upon arrival with the twist axis. After a few years of having issues with them bought a Gladiator NXT when the price for T16000 was 140 each when Flight Simulator was released and never bothered with them again :)

Fair enough, I got mine plus the pedals and throttle for a good price, at any rate, flying ships in NMS with a joystick that has yaw controls and a throttle is way more fun than I thought it would be.
Last edited by M.D Geist; Feb 12, 2024 @ 8:33pm
wkitty42 Feb 12, 2024 @ 11:27am 
Originally posted by M.D Geist:
Originally posted by wkitty42:
NMS automatically switches according to the last input device... i use an Xbox controller so i normally see the Xbox button indicators but if i accidentally bump my mouse or use one of the keyboard "hotkeys", the UI switches to display the buttons for kbd/mouse use... i do something on the controller and the UI switches back... it is working properly...

Well, either way some other person was having the same issue and couldn't get into the UI to change the controller sensitivity that way, so they pointed out the actual folder and config file where the sensitivity values were.
FWIW: i was speaking only about why the UI switches the input display stuff since you asked about that, too ;)

Originally posted by M.D Geist:
The T16000 is not that expensive and it works well enough to be fun.
i know... i have one i use for proper flying games and sims ;)
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Date Posted: Feb 11, 2024 @ 11:40pm
Posts: 16