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I know a common complaint is to get an auto-inventory (whatever that means in each person's mind). It sounds like a fools errand which is probably why HG has not even tried.
You can actually use the xbox 360 controller and mouse and keyboard at the same time, it's just easier to pick up the gamepad when you're flying and put it down when you're on the ground.
but i had to set sensitivity to 50% in game , bind some keys for change view etc... and the most important, set the dead zone to the min (2000) in Steam settings .
However there is a slight delay. Since I switched to Linux I have been using mouse and keyboard :)
On the switch the pro controller is what use there.
I'm noticing the delay but also I need to figure out how to change the joystick sensitivity in NMS I know there is an option for it as I've seen it, but I don't know why it sometimes says mouse sensitivity or joystick.
Also you can eliminate the delay by enabling the anti dead zone feature in 360ce and increasing sensitivity, but I need to increase the actual joystick sensitivity in-game.
At this point the control is a bit on the slow side and I can only do so much from the 360ce front end. I think increasing the sensitivity in-game would improve things.
I increased the actually controller sensitivity in NMS via a config file (found in the /binaries/settings folder) to 75% and everything became more responsive to the point where I was getting to be competitive with the enemy ships. I think at this point it's probably a very slight amount more tweaking the controls and a lot of practice.
I will say flying the ships is way more fun through asteroid fields when you have 3d pitch tilt and yaw controls as well as a throttle.
I use one of the finger levers at the front of the throttle for the brake/reverse thrust and the other finger lever for the boost. and obviously the main launch thruster is the hotas forward and back movement itself.
I'm looking forward to this but it's way more intense playing in first person with a joystick than using an xbox controller in third person. It feels like there's a decent learning curve there so it doesn't feel clunky and hopeless.
If anyone is interested in this I can give you my settings to try if you get frustrated, the delay is because of really crappy dead zone that is configured for the xbox 360 controller. You can get rid of that and I think I've got a pretty decent balance where if I practice enough I could get as good as using the xbox 360 controller.
You can get very fine trim level controls using small movements or as large as you want with the configuration option in 360ce, in general it feels less like I have to overcompensate and wrench the stick when making rapid maneuvers.
Well, either way some other person was having the same issue and couldn't get into the UI to change the controller sensitivity that way, so they pointed out the actual folder and config file where the sensitivity values were.
It works quite well now, using "anti-dead zone" feature in 360ce there's no delay from input to movement and you can make it so sensitive that you can slightly tilt or twist the joystick and it responds with quick and crisp movements.
And then you can use the inverse sensitivity mode (actually makes it more sensitive with smaller movements as opposed to wider joystick movements) to make it respond very quickly with slight moves of the joystick.
I'm spending a lot of time dodging and weaving and learning how to pitch and roll and yaw around asteroids so that I can basically tie knots in the air. It does add a new dimension to the game, if you're looking for a way to liven up your NMS sessions and you want a new challenge, I recommend trying it. You can actually use roll manoeuvres along with yaw without it being a claw-hand inducing experience with a joystick.
The T16000 is not that expensive and it works well enough to be fun.
A quick search of 'hotas' in the threads search throws up 132 page references so there is a lot to read through, lots more pages. They may help you find further answers to configuring a HOTAS joystick (Like the Raptor Mach 2) with the game, best attempted using the Steam Controller Configuration.
HOTAS setups can work in flying a starship but really a simple controller is best. The game does not natively support HOTAS which ends up being clumsy compared to the efficiency of a xbox or PS type controllers. Basically xbox controller buttons can only be crudely mapped to any joystick buttons using Steam Cofniguration (switchto Big Picture Mode). HOTAS game play only makes sense in non-combat, just flying situations, awkwardly looking about and landing. Maybe VR might benefit more from the 'realism' and spatial awareness. Any excitement is lost trying HOTAS, as using a joystick is clumsy compared to controller play. It can be amusing to try perhaps over a weekend.
Anyway some old links:
https://steamcommunity.com/app/275850/discussions/0/3875967149493140652/?tscn=1695759169
https://steamcommunity.com/app/275850/discussions/0/5824899381418834432/?tscn=1695155799
https://steamcommunity.com/app/275850/discussions/0/3815166994160298927/?tscn=1694446456
https://steamcommunity.com/app/275850/discussions/0/3815166629936477090/?tscn=1694032506
Honestly it is good, if you're looking for the best way to fly aircraft with the easiest learning curve and the most efficacy, the 360 gamepad is where it's at.
Fair enough, I got mine plus the pedals and throttle for a good price, at any rate, flying ships in NMS with a joystick that has yaw controls and a throttle is way more fun than I thought it would be.
i know... i have one i use for proper flying games and sims ;)