Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only thing I would say that would be nice is for there to be a graduated increase of toughness and damage ability for ground based enemies.
I mean not right now because I'm just getting my feet, but it would be cool if there was a mod to change non-ship enemy spawns and their attributes to have different challenges at different times.
In a desolate freighter or a crashed freighter, the first time you do it you may just want to explore, but after you figure things out, it would be cool to have a more combative experience.
Wed 02/07/2024 22:09:18.74 AMUMSS starting!
>>> Note: Please make sure no 'accented characters' are in AMUMSS path
AMUMSS v4.3.2.3W
BUILDMOD v1.9.1 (64)
Lua 5.4.4 custom version with lfs
Windows 10 Home 64bit, Build: 19045.3930 with 4 logical CPUs (cp437)
.NET 5 Desktop Runtime exist
.NET 6 Desktop Runtime exist
===> NMS version 117003
>>> Starting in G:\AMUMSS-4.1.0.0W
>>> Checking Path to NMS_FOLDER...
Path to NMS_FOLDER is >>> GOOD <<< game files found
>>> Updating CONFIG\NMS_FOLDER.txt to "C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky"
==> * MBINCompiler is up-to-date
>>> MBINCompiler 'latest' version: 4.49.0.1
>>> MBINCompiler 'public' version: 4.47.0.1
Mods break.
surprised_pikachu_face.jpg
There ARE mods for that, more than one iirc.