No Man's Sky

No Man's Sky

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xAngx36 Feb 7, 2024 @ 2:52pm
Any mods in mod folder on the experimental branch of the game causes the game to crash.
tried 3 different mods by theirselves and they all create the same error. one was quicksilver mod one was the terrain manipulator mod and the other was the lag fix when entering or leaving planets. which sux cuz i cannot play without the lag fix mod. that lag fix mod was the only reason i still play. PLEASE fix the mod issues. whatever you changed change it BACK!!!
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Showing 1-8 of 8 comments
gNg Feb 7, 2024 @ 3:33pm 
It's called the Experimental version for a reason. Wouldn't be very experimental if they changed it back. :steamfacepalm:
UNBREAKABLE Feb 7, 2024 @ 4:20pm 
Most mods don't work for a bit when there's a decent sized update.
Last edited by UNBREAKABLE; Feb 7, 2024 @ 4:20pm
Azure Fang Feb 7, 2024 @ 6:20pm 
Almost all updates break almost all mods. Gotta wait until the tools are updated and the modders can update the mods.
M.D Geist Feb 7, 2024 @ 6:36pm 
Mods for this game interest me but I think this is one of the few games where I'm generally satisfied with it, most of the time I go mod-crazy with games, but NMS is pretty decent out of the gate.

The only thing I would say that would be nice is for there to be a graduated increase of toughness and damage ability for ground based enemies.

I mean not right now because I'm just getting my feet, but it would be cool if there was a mod to change non-ship enemy spawns and their attributes to have different challenges at different times.

In a desolate freighter or a crashed freighter, the first time you do it you may just want to explore, but after you figure things out, it would be cool to have a more combative experience.
Last edited by M.D Geist; Feb 7, 2024 @ 6:36pm
Prescient Stones Feb 7, 2024 @ 7:58pm 
FYI ~ the masters of MBIN and libMBIN have updated the library needed to update mods for this "3xperimental" Expo.

Wed 02/07/2024 22:09:18.74 AMUMSS starting!

>>> Note: Please make sure no 'accented characters' are in AMUMSS path

AMUMSS v4.3.2.3W
BUILDMOD v1.9.1 (64)
Lua 5.4.4 custom version with lfs
Windows 10 Home 64bit, Build: 19045.3930 with 4 logical CPUs (cp437)
.NET 5 Desktop Runtime exist
.NET 6 Desktop Runtime exist
===> NMS version 117003

>>> Starting in G:\AMUMSS-4.1.0.0W

>>> Checking Path to NMS_FOLDER...

Path to NMS_FOLDER is >>> GOOD <<< game files found

>>> Updating CONFIG\NMS_FOLDER.txt to "C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky"

==> * MBINCompiler is up-to-date
>>> MBINCompiler 'latest' version: 4.49.0.1
>>> MBINCompiler 'public' version: 4.47.0.1
umop-apisdn Feb 7, 2024 @ 9:49pm 
Plays on experimental branch.
Mods break.
surprised_pikachu_face.jpg
xAngx36 Feb 8, 2024 @ 7:58am 
i tried doing the AMUMSS lua script update mod. gave up. keeps giving me the same error RROR] MBINCompiler.exe cannot execute. Probable cause: .net6 DESKTOP runtime x64 is missing. i installed everything i could and it gives the same error i give up. im not stoopid .net 6.0 is installed.
Zigamus Wizard Feb 20, 2024 @ 2:17pm 
Originally posted by M.D Geist:
Mods for this game interest me but I think this is one of the few games where I'm generally satisfied with it, most of the time I go mod-crazy with games, but NMS is pretty decent out of the gate.

The only thing I would say that would be nice is for there to be a graduated increase of toughness and damage ability for ground based enemies.

I mean not right now because I'm just getting my feet, but it would be cool if there was a mod to change non-ship enemy spawns and their attributes to have different challenges at different times.

In a desolate freighter or a crashed freighter, the first time you do it you may just want to explore, but after you figure things out, it would be cool to have a more combative experience.


There ARE mods for that, more than one iirc.
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Date Posted: Feb 7, 2024 @ 2:52pm
Posts: 8