No Man's Sky

No Man's Sky

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armavir99 Feb 7, 2024 @ 12:24am
Is the scanning radius still hard limited to 750 u?
Quote from https://nomanssky.fandom.com/wiki/Scanner

Even though it is technically possible to extend scan radius by a considerable amount with multiple upgrades, the hard limit to the overall scan radius is currently confirmed to be at 750 u, regardless of the effects of other upgrades.

Is this still true?
Originally posted by CatPerson:
No clue what/if there's a limit, but count me in where I haven't yet seen anything pop up via scanner that was listed as being more than maybe 700-800u away, even if scanner range was 1800+. After countless planets and on-foot running around. Thus I have stopped caring about more than around 1000 scan distance.

It would definitely be interesting to know for sure one way or the other.
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retroquark Feb 7, 2024 @ 4:55am 
I thought it was less than that, but all the variables in the game have a cap in the form of having a max percentage bonus over a base value, plus the "bonus" depending on type. I saw some speculation for a while that there is a cap set to avoid graphics-engine problems, so that you can't detect things outside the "render range" or something like that.

But it's not actually the case for the locations that are outside of render range, so think we can discount that - what limits the scanner range for the ping (to get hold of buildings and things like that) is partially the base stat. And then the types of multitool have different bonuses for different stats. So in practice, there is a hard limit that no multitool can get past. But it's not because that was set as a max range variable that nothing can ping through. It's the same for the ships - they have a ping that won't reach very far, because the base value and the type bonus is significant, and the module stat isn't an addition to the total but from the base stat.

It comes from the fact that every "level" and "upgrade" module in the game was changed from having negative and positive stats (so you might do fighter-version of an explorer, or a long-jump hauler, etc.). And into only adding a percentage-wise stat addition to the non-type defined base. And in the same way, there's a lower limit that nothing can get below. Not because it's set, but because the upgrade system is utterly linear and uninteresting by, admittedly, Sony's second-guessing design-balderdash after the game was finished.

We still have a throttle-system that makes any upgrades to the pulse and boost-engines pointless, for example, outside of that you just need them to not be slower than the AI in the dogfights, so that they won't escape you when their shields fall off. But outside of quirky things like that, you're basically travelling at the same speed, inside some marginal percentage-wise increment.

Best not to think about it, and just enjoy the game, in spite of Sony's utterly incompetent hack-jobs and table-based "larger numbers is good" tweaks.
dreamrider Feb 7, 2024 @ 6:28am 
I have seen certain classes of targets, specifically mineral deposits, out to the current distant reaches of my Analysis Visor. It does not seem to scan the surface base materials (crystals and plants) out nearly that far. Probably to avoid an impossible level of 'scan clutter".
ΔΙΑΚΟΣΙΑ Feb 7, 2024 @ 7:58am 
It could be certain objects have a certain limit (as dreamrider said).
I've seen sector navigation beacons (save points) out as far as 900u.
Grimmslayer73 Feb 7, 2024 @ 8:24am 
Originally posted by retroquark:
It's the same for the ships - they have a ping that won't reach very far
Not always.... Ship scanners usually ping buildings close by, but every now and then it will ping a trade port or minor trade settlement on the other side of the planet. And that's using the regular scanner, not the trade port scanner.
Mr. Bufferlow Feb 7, 2024 @ 9:19am 
I am not sure that has ever been true- at least for resources. I remember having an Experimental that would ping oxy or other plant resources far enough away it was realistically too far to walk/jet pack there quickly. (The icon would disappear before you even got close requiring several scans to arrive on scene)

Not sure about POIs or other things. From a game play perspective, it would become annoying if a basic scan would icon items that were over about 1000 m. It is true that the ship scanner tends to pick out POIs farther away while being on foot will pick up POIs that are nearby.

My current favorite tool seems to have a pretty far range- but never really tested or known a way to test it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3135037387
SirProsik Feb 7, 2024 @ 2:23pm 
Not sure what the distance is either. Here is what I use :)

https://steamcommunity.com/sharedfiles/filedetails/?id=3156156510
AmberAnvil Feb 7, 2024 @ 2:29pm 
I would guess that the range is limited as the Wiki states. I've explored thousands of hours and don't recall anything showing over about 750u away even though my Experimental scanner range is over 3,000u.
Last edited by AmberAnvil; Feb 7, 2024 @ 2:30pm
The author of this thread has indicated that this post answers the original topic.
CatPerson Feb 7, 2024 @ 4:17pm 
No clue what/if there's a limit, but count me in where I haven't yet seen anything pop up via scanner that was listed as being more than maybe 700-800u away, even if scanner range was 1800+. After countless planets and on-foot running around. Thus I have stopped caring about more than around 1000 scan distance.

It would definitely be interesting to know for sure one way or the other.
Zigamus Wizard Feb 20, 2024 @ 8:53am 
The upgrade modules for the scanner increase that limit, and with a mod to remove the 3 of a kind limit you can get truly gigantic scan range!
Kelzid Feb 20, 2024 @ 11:10pm 
I remember having to jump to scan flying creatures directly above and it was really hard to keep them in target for the full scan, scanning used to stop if they weren't in the crosshairs.
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Date Posted: Feb 7, 2024 @ 12:24am
Posts: 10