Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The main story and the side stories are primarily extended tutorials that guild you to various game mechanics and features. For the most part you are an observer learning about the universe, there are no chooses that effect the outcome. It is text based with no voice acting.
Some players really like it, other hate it with white hot passion. I think most players view it for what it is an extend tutorial with a few nice rewards. You an ignore most of it without losing much.
If your looking for a hero's journey, or a morally grey space opera you will be disappointed.
The concepts it brings are interesting, even emotional at times, but since it's all text, 99% of the players just skip it without understanding anything.
So, the story is good (in my opinion) but it's not displayed in a interesting way.
Do people even research the games they purchase anymore?
So I would say great on story content, pretty poor on story delivery. (Unless you like that reading text boxes and remembering the details while you put together the scraps of data)
The game itself is great though, I enjoy it a lot and expect to be playing it for at least months and probably years to come!
The irony is: I slowly came around to enjoying the relaxed, sandbox, game play. There was a certain freedom form not having a story/script that needed to be followed.
NMS became a peaceful oasis away from the MMS FPS games I was playing, where I didn't need to be on pins and needles all the time. Instead, I could just chill in NMS.
A tablet interaction that works by a linked Artemis Translator would be ideal. We have the translators already, we have knowledge stones. Give us a male/female option for the screen reader and use the already existing text as a subtitle for those who won't get the scrambled words are the words not translated. The multiverse loop is too good to have as just text-based communication.
Subnautica's story was pretty cool
Have some points.
Antares, yes you , I have read a lot about a lot of things in this forum and never have I read such an inspiring review. As I scroll down to see your comment, I see a couple of a few of let's say been around for awhile "people" and a congrats . I guess what I'm saying is......WELL SAID .
Note: I will be looking up those big words.