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Are blueprints a knowledge based thing or is it a one time use thing, because I've already built one, it just says I don't have any more and I need to know how to make them.
Note: You may also already know the plans but are trying to build multiple instances of the same container. You can only have 1 x Container 0, 1 x Container 1, 1 x Container 2 etc etc in any given base. Make sure you are selecting a container that hasn't already been built at that location. As mentioned above, you can "rebuild" other instances of each container at other bases (including your Freighter) which will provide access to the original storage.
If you add something, to container 0, it will be in the inventory of any other instance if you visit that other location. This even applies if you visit some other player's base and access their storage containers- you will see your instance of the container.
So you have to pick and install each container (0-9) separately at your location. If you try to install a second container 0, it will not let you.
Hope that helps, Once you think about it you will see the advantages of 10 separate containers that you can name specific names that can have an instance on your freighter or a base in another system.
I usually name/sort mine this way:
0- farm crops
1- Odds and Ends
2- Minerals
3-Nutrition
4-not used- overflow
5- crafting stuff
6-gases
7- craft rocks
8- water stuff
9 - not used
PS. there are usually more than one option and you should always think about other options
i.e. storage
1) get the BPs for the containers (free from the 'expand the base' quest or purchase them from the anomaly
2) get another ship (or two) and use them as dropships that you can summon in with your stuff
3) get any/some/all of the exocraft BPs, you can use the exocrafts for mobile storage that you can summon to you (and unlike ships there's no fuel cost to summoning)
4) get a freighter (the storage containers 0-9 freighter BPs are already known)
Method 1: 1 expansion per system at the Space Station Suit vendor. 1 additional expansion per system at the Anomaly, behind Selene's Exosuit tech shop. These cost units, but worth it.
Method 2: Buy Exosuit Upgrade charts at any Space Station cartographer shop. Cost 3x Nav Data items.
Nav data tiems are received from 1st time at every white location pylon around any planet surface, and also found in many random cargo containers, and purchased at any Minor Settlement and most trad kiosks.
Follow the Exosuit Upgrade chart to a Drop Pod. Repair the Pod (1x Carbon Nanotube, 1x Antimatter Housing, ?50? Sodium Nitrite). Claim the upgrade from the glowing tube.
You can also find drop pods without charts using Exocraft sensors. But Upgrade Charts are probably ultimately quicker.
Method 3: You will occasionally receive Exosuit Expansion Modules (3-pointed item, purple for Exosuits) as Mission rewards, derelict exploration finds, etc.
Exosuit will expand to 60 Tech slots and 120 Cargo slots.
Expand your Ship storage.
Recieve Storage Augmentation modules (3-pointed item, blue for ships) from: scrapping ships (rarely from B's, often from A's, always from S's), from exploring crashed ships, from exploring derelicts, from Mission rewards. Apply them to your current ship at the ship modification kiosk on any Space Station. (Be careful! Do not accidentally scrap your ship when you mean to expand it.)
Ships will expand to 60 Tech slots, and between 100 - 120 Cargo slots, depending on ship archetype. Fighters - 100, Haulers - 120.
Exocraft storage, unfortunately, cannot be expanded at this time. It is fairly liberal from the start, however. If you build all of the Exocraft garages, you ill find that you regularly use only about 2-3 of them, your preferred travel styles. You can used the other craft as summonable "deep storage". (Colossus is where I keep my Storm Crystal stash.)
Besides the Storage Rooms that you can build on a freighter, which are "extra-dimensionally connected" to your ground base Storage Units (i.e. they are all the same 10 blocks of 50 slot storage, which can be accessed from multiple bases and the freighter), Freighter base Cargo storage can be expanded to 120 slots.
Expanding Freighter main Cargo is a long process, however. Cargo Bulkheads (freighter expanders; 3-pointed item, orange for freighters) can be constructed at the end of exploring derelicts freighters in space, and found at maybe 25% to 50% of crashed freighters. You will also occasionally see them as Mission rewards.
Apply them via the correct station at the freighters main control room.
Exosuit storage is probably the easiest to expand early. Once it is fully expanded to 120 slots, and you obtain / build some base Storage Units, your overall stash needs are probably over. You may still occasionally feel a single mission space pinch, until you get the freighter Matter Beam upgrade and install it. That ill connect you to all of you freighter storage, including any of the Storage Units that you have build freighter Storage Rooms for, at all times, from anywhere. (There is that NMS teleportation, extra dimensional tech magic again.