No Man's Sky

No Man's Sky

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M.D Geist Jan 25, 2024 @ 8:11pm
Do planetary markers disappear? Because if so they're useless.
I was doing the first mission and I wanted to return to recover the crashed ship because I didn't have the resources to do so and it appears that I can't see any markers I placed.

Does that mean I won't be able to find the ship again?
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Showing 1-15 of 39 comments
Mr. Bufferlow Jan 25, 2024 @ 8:17pm 
There are several ways to mark a location. Using the temporary ones is good if you know you aren't leaving the game or system you are in. Note: my understanding is you only get one at a time. If you place a second one, the first disappears.

Best to use a save beacon. It is permanent and will ping an icon from space. You can also color them based on whatever code you devise. I use red for portals. Yellow for crashed ships.
M.D Geist Jan 25, 2024 @ 8:23pm 
Originally posted by Mr. Bufferlow:
There are several ways to mark a location. Using the temporary ones is good if you know you aren't leaving the game or system you are in. Note: my understanding is you only get one at a time. If you place a second one, the first disappears.

Best to use a save beacon. It is permanent and will ping an icon from space. You can also color them based on whatever code you devise. I use red for portals. Yellow for crashed ships.

I think it's super ♥♥♥♥ that you have to manufacture those though, at the beginning of the game they don't tell you any other way to do that, so I basically lost that ship. There should be something that the player can use to place markers without having to unlock or build them.

That's enough to sour me on playing.
Last edited by M.D Geist; Jan 25, 2024 @ 8:23pm
umop-apisdn Jan 25, 2024 @ 9:27pm 
Originally posted by M.D Geist:
Originally posted by Mr. Bufferlow:
There are several ways to mark a location. Using the temporary ones is good if you know you aren't leaving the game or system you are in. Note: my understanding is you only get one at a time. If you place a second one, the first disappears.

Best to use a save beacon. It is permanent and will ping an icon from space. You can also color them based on whatever code you devise. I use red for portals. Yellow for crashed ships.

I think it's super ♥♥♥♥ that you have to manufacture those though, at the beginning of the game they don't tell you any other way to do that, so I basically lost that ship. There should be something that the player can use to place markers without having to unlock or build them.

That's enough to sour me on playing.

Yeah, probably best to cut and run now, if your frustration tolerance is that low.

Never mind that a Save Beacon costs 2 Metal Plates and 15 Sodium Nitrate, which is such a ridiculously small amount of materials; that's not enough ferrite dust to charge your terrain manipulator, nor enough sodium to charge your hazard protection. Lighten up, you're whining about spending resources that are literally everywhere for the low, low price of "pick it up off the ground"... and the amounts involved are practically guaranteed to be within sight of your current position on any planet in any system in any galaxy in the game. I don't usually bother even picking them up before I leave the planet and/or system, because recovering the resources isn't worth the time and effort to go back and get them... even when they're just on the other side of the parking lot; if I have to walk more than 15-20 steps to pick one back up, I usually decide it's not worth it.

Never mind that you "lost" a single crashed ship when there are dozens in every system, or that the C-class you're griping about "losing" was something you can replace in 30 seconds, later in the game when your resources are more stable... and probably with something much better than the junker you found.

If, on the other hand, you want to learn from your experience and have fun later with one of the best space games currently in existence...

It's entirely possible you didn't actually lose that ship. If you got to the point where you could see the resources needed to repair it, you probably claimed it... in which case, it should show up later when you claim a freighter. You can have up to 12 starships at a time, 6 of which will be visible on your freighter. You can also summon any ship you own from the QuickMenu (press X on PC) so long as it has a functioning pulse drive, a functioning launch thruster, and enough launch fuel; it costs 1 Navigation Data to do so.

Even if you didn't claim it, and it's for-really-reals gone... that ship you found was one of 12 models that "live" in that system, so if it was a design you particularly liked you can always come back later with more resources and find another one exactly like it.

You said you couldn't see any of the markers you placed. Are you referring to the navigation beacon that drops when you press E while using the visor? If so, you should be aware that there's only ever one of those at a time, and if you exit the game then it disappears.

To make a more permanent marker, use a save beacon. Press G while placing it to change its color; the big section of the 2-color swatch you choose will be the color of the icon it projects. You can see the icon from anywhere in the system, so it should be easy to find later. You can place up to 5 of them on a single planet. Base Computers also show an icon, and once you repair your visor, your current ship's location is shown with an icon in the HUD. There are many ways to mark something.

And all of that being said, the "real money" is in hunting down crashed Sentinel Interceptors; not only are they much easier to repair (with their own mini-quest to acquire the materials), even the crappiest of them is worth 20 million units in scrap.

Lots of people claim No Man's Sky is "too easy", but that's usually only really true once you're 50+ hours in and have a few clues as to what you're even doing. Once you learn the hows and whyfors, money and resources will flow... and ships are super-replaceable.

Calm down, settle in, and learn how this game's universe works. There is plenty of Zen here, if you're willing to look for it.
Last edited by umop-apisdn; Jan 25, 2024 @ 9:29pm
PepeMilagro Jan 26, 2024 @ 1:03am 
"Losing" a crashed ship ... :steambored::steambored:
Nowadays, even if I find them I don't bother anymore if it isn't a Sentinel one. 10 million units and a couple of C upgrades, it ain't worth the time. Man, have I become complacent :steamfacepalm:

Now, on the marker topic, I agree with the "save beacon" advice. They are cheap as dirt and can be colored. Perfect option to mark some quick secondary locations.
And if it is worth the time, then I'd build a wee outpost/tower-base. For example, to mark the planet's portal. :steamhappy:

What's a "planetary marker" by the way? The wee stick that drops down when you press E while in scanning mode? If so, then yes, there is only 1 and it's a short-lived feature. Totally not fit for the purpose you are using it for: it would be comparable to you using a screwdriver to fit a nail in the wall (and complain online the screwdriver is just so uuuuseless (till given a screw)).
Last edited by PepeMilagro; Jan 26, 2024 @ 1:15am
Zak Jan 26, 2024 @ 1:04am 
Originally posted by M.D Geist:
That's enough to sour me on playing.
You've just started playing, you barely scratched the surface of the game, you haven't learned the game mechanics yet and you seem to be already so frustrated this early in the game. As mentioned above: you seem to be easily frustrated so perhaps you should find a different game? NMS is not easy to get into and there will be a lot of un-obvious things you will have figure out by yourself.
Guyver8 Jan 26, 2024 @ 1:57am 
most things are explained in the catalogue/guide (wotever it's called now) tab, the rest you pick up as you go, the game mechanics are pretty simple (kids play this without problems), but it does require reading the things on the screen (i.e hud screen, hints and catalogue)

if all that fails there's this forum, the wiki, the nms resource, youtube and even a great web+phone app 'assistant for no man's sky'

play it, learn it, enjoy it... then mod the bits you don't like, then play it some... rinse and repeat:steamhappy:

NB. you can even take a break and come back later to a 'new' game cos of free updates
Critical Mass Jan 26, 2024 @ 1:35pm 
Ignore most of the crap that was written to you by the long term players here. You have every right to be frustrated. The game is not intuitive and does not do a good job of explaining things to new players that long term players take for granted. Losing a c class crashed ship means nothing to someone sitting in an S class freighter full of 12 S class ships who only care about a crashed ship if it looks slightly more awesome than the collection they already have. To a new player a crashed ship is a massive boost to the Units that take a heck of a lot longer to make for someone who is just starting out. That said it would take a lot of time and effort to fix the ship - probably a lot more than it is worth - so it would almost certainly be better to scrap it. You may have got 2 million units for it. You will get opportunities to make units that ramp up as you play. If you can get upgrades for your scanner you will make a lot of units just scanning animals, plants and rocks. If the planet has humming sacs they can be farmed from caves for a decent return. There are stations that have been overrun with alien stuff with purple eggs outside. This is potentially dangerous but there are safe ways to shoot the eggs and take the cores that roll out (but quickly disappear). They are worth about 1.5 million for all the cores from 1 base. Just look up how to do it without getting killed. And you will find more crashed ships. You can also look for bases that are like a t shaped tetris layout without a massive radar dish. A lot of these are transmission towers that have a simple number pattern to solve for the location of a crashed ship. The simple piece of advice I have is next time you see a broken ship immediately land by it, get into the crashed ship (claim it as part of your collection). If you want to leave for some reason go back to your other ship and get in that. But don't leave. Just fix only the launch thrusters and the pulse engine and fly straight to the space station in the system where you can scrap the broken ship for its parts that are worth a lot of units. When you are feeling less frustrated come back and reread the comments from the long time players and see if there is any practical advice among all the condescension.
Zak Jan 26, 2024 @ 1:47pm 
Originally posted by Critical Mass:
Ignore most of the crap that was written to you by the long term players here. You have every right to be frustrated. The game is not intuitive and does not do a good job of explaining things to new players that long term players take for granted. Losing a c class crashed ship means nothing to someone sitting in an S class freighter full of 12 S class ships who only care about a crashed ship if it looks slightly more awesome than the collection they already have. To a new player a crashed ship is a massive boost to the Units that take a heck of a lot longer to make for someone who is just starting out. That said it would take a lot of time and effort to fix the ship - probably a lot more than it is worth - so it would almost certainly be better to scrap it. You may have got 2 million units for it. You will get opportunities to make units that ramp up as you play. If you can get upgrades for your scanner you will make a lot of units just scanning animals, plants and rocks. If the planet has humming sacs they can be farmed from caves for a decent return. There are stations that have been overrun with alien stuff with purple eggs outside. This is potentially dangerous but there are safe ways to shoot the eggs and take the cores that roll out (but quickly disappear). They are worth about 1.5 million for all the cores from 1 base. Just look up how to do it without getting killed. And you will find more crashed ships. You can also look for bases that are like a t shaped tetris layout without a massive radar dish. A lot of these are transmission towers that have a simple number pattern to solve for the location of a crashed ship. The simple piece of advice I have is next time you see a broken ship immediately land by it, get into the crashed ship (claim it as part of your collection). If you want to leave for some reason go back to your other ship and get in that. But don't leave. Just fix only the launch thrusters and the pulse engine and fly straight to the space station in the system where you can scrap the broken ship for its parts that are worth a lot of units. When you are feeling less frustrated come back and reread the comments from the long time players and see if there is any practical advice among all the condescension.
https://www.dictionary.com/browse/Paragraph
Critical Mass Jan 26, 2024 @ 2:37pm 
Also if you want to know if you claimed the ship, press x to enter the quick menu then select the icon that looks like a tornado (a bit) then move across to the icon of multiple ships. If you claimed it there should be a picture of the ship above.
0Samuel Jan 26, 2024 @ 6:08pm 
Rather than condescendingly explaining how easy it would be to fix it in the general case, or telling you to give up immediately just because you got frustrated, I'd say that this experience demonstrates one of the key design choices of this game, and you'll need to decide whether it's a deal-breaker:

Navigation in NMS is hard.

Every planet is so large that it may as well be infinite, most stars have a few million twins, the randomly generated names all look the same after five minutes and the two kinds of map in the game either do not scroll far enough in or do not scroll far enough out to be helpful. Strictly speaking, the worlds are persistent, but if you ever leave a spot without first making a concerted effort to make navigating back to it possible, you may as well assume it no longer exists

There's a few ways to do that. Some are obvious, and the game explicitly points them out- like putting down a save beacon. That's only helpful if you can find the system itself. Some are less obvious- you can rename planets and systems before you upload them, if you want to be able to find them again; that only works for your own discoveries, though. The most reliable one is plopping down a base, and the game will explain that in a little bit. But there's also missions.

See, the point the other respondents are comically missing is which ship you are saying you lost, because If you are talking about the very first crashed ship, then yes, losing would it be a problem. However, there's going to be a mission marker on that until you get it flying.

Chances are your active mission got switched to some tutorial guide or another. Press escape, navigate to the "Log" tab, and the correct mission should show up there. The active mission is the one with the highlighted nameplate and light yellow icon, and will have its description shown on the right. Look through the missions you have until you find the one about repairing the ship; with that active, the marker you are looking for will pop back up.

TL:DR - Yes, markers disappear, but you can get this one back. Press escape, click log at the top of the screen (might already be highlighted), click the bar that says "Awakenings" from list on left hand side of screen. Press escape again. Behold, marker returns.
Last edited by 0Samuel; Jan 26, 2024 @ 6:14pm
M.D Geist Jan 26, 2024 @ 6:37pm 
I was pretty salty about losing that ship because it was a 'b' class and was a fighter, not knowing that planetary markers disappear or cannot be used in multiplicity is sort of a cruel thing for the devs to not point out for new players, I don't know how many of them if they didn't know would get screwed out of having that ship if they weren't prepared for it.

I am sort of playing this game like a sweat tbh, I haven't even died yet or had a ship blown up or anything and I pride myself on that. I know it's kinda dumb but that's just my playstyle when I first start a game.
Last edited by M.D Geist; Jan 26, 2024 @ 6:38pm
umop-apisdn Jan 26, 2024 @ 11:21pm 
Don't sweat it so hard; you can replace the value of that ship by digging up a stack of cobalt in the nearest cave system. Even losing a B, you didn't really lose that much.

You didn't die (not that it matters in normal mode), and you didn't have a bunch of stuff disappear, you just didn't happen to pick up that particular piece of loot.

Tell ya what; send me a friend request, and I'll bring you a stack of Fusion Ignitors and a stack of Stasis Devices and walk away; they're worth about fifteen and a half million units each, and I've got a few laying around for no good reason. 300,000,000+ units should take the sting out, no?

Money really isn't an issue in this game, and unless you really, really liked the ship you "lost", it's really not worth getting bent out of shape over.
PepeMilagro Jan 27, 2024 @ 4:01am 
Originally posted by M.D Geist:
I was pretty salty about losing that ship because it was a 'b' class and was a fighter, not knowing that planetary markers disappear or cannot be used in multiplicity is sort of a cruel thing for the devs to not point out for new players, I don't know how many of them if they didn't know would get screwed out of having that ship if they weren't prepared for it.
Wait until you lose your cargo/modules upon exchanging MTs/ships/freighters :steamhappy::winter2019joyfultearsbulb:
It happened to all of us, at least once (or twice, or more ... ). I still get straight on my toes when I pick up a new ship. Glad it takes the 3-seconds to confirm :meepmad:

Or when you "accidentally" scrap the wrong MT/ship ... aiaiaiaiai ...
Last edited by PepeMilagro; Jan 27, 2024 @ 4:04am
Critical Mass Jan 27, 2024 @ 4:09am 
Originally posted by umop-apisdn:

Tell ya what; send me a friend request, and I'll bring you a stack of Fusion Ignitors and a stack of Stasis Devices and walk away; they're worth about fifteen and a half million units each, and I've got a few laying around for no good reason. 300,000,000+ units should take the sting out, no?

Seriously? Why don’t you just offer to play the game for him? Or send him a save file?
umop-apisdn Jan 27, 2024 @ 7:48am 
Originally posted by Critical Mass:
Originally posted by umop-apisdn:

Tell ya what; send me a friend request, and I'll bring you a stack of Fusion Ignitors and a stack of Stasis Devices and walk away; they're worth about fifteen and a half million units each, and I've got a few laying around for no good reason. 300,000,000+ units should take the sting out, no?

Seriously? Why don’t you just offer to play the game for him? Or send him a save file?

Tell us you haven't ever made it to late-game without saying you haven't ever made it to late-game.

If I really want to, I can make my first billion units within about 4 hours of starting a new save. Money is meaningless; by the time you get any kind of progress, you're starting to do wasteful things just to avoid bouncing off the money cap (just shy of 4.3 billion :nmsunits:).
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Date Posted: Jan 25, 2024 @ 8:11pm
Posts: 39