No Man's Sky

No Man's Sky

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Theos 🪐 Dec 18, 2023 @ 4:02pm
What to install in supercharged slot?
I've noticed that using supercharged slots to directly install the ship/multi-tool weapon device gives more DPS instead of installing them aside and then using the supercharged slot for the best upgrade modules, but I was wondering how does it works when installing other non-weapon devices?

Is it also better to install the Jetpack, Life Support, Hyperdrive, Pulse Engine devices and etc, directly in the supercharged slot, or should I keep installing the upgrade modules in them instead?

Since these devices do not give us exact stat numbers in their descriptions like weapons do, I can't exactly tell which is better. I also couldn't find an answer for this in the wiki. Thanks.
Last edited by Theos 🪐; Dec 18, 2023 @ 4:06pm
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Showing 1-8 of 8 comments
Zigamus Wizard Dec 18, 2023 @ 4:09pm 
OK, here is the skinny. Some of the base items do more than one thing and the supercharge can apply to all of them. In other base items there is only 1 thing it does so then it would be better for a upgrade module that does more than 1 thing. Did that make sense?
Geldric™ Dec 18, 2023 @ 4:51pm 
Always, always go by the stats....
* For your ship, forget any generic dmg rating and put your mouse right over the weapon. Move things around until highest number. The other stats, shield, maneuverability, etc, sure you have to go by the ship stats.
* For your multi-tool, install only one weapon (like Neutron Cannon) and move your modules around until you get the maximum rating. If you need a second weapon type, first why? then second, remove the other type (i.e Neutron Cannon and NOT the upgrade modules) and maximize the rating again.
* For your Exosuit, watch Xaine's World tutorial to maximize placement

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As a general rule:
* I place the main dmg module in a SS (supercharged slot), then my best upgrade into any remaining SS. This works for ship or Multi-tool.
* Exosuit - I play survival so I prioritize health and shield, So those shield upgrades or the Sentinel upgrades get placed into the the three SS exosuit.

Note: I could give a polo's butt if I can jetpack for three minutes straight. I much prefer +180% on my shield and health
Last edited by Geldric™; Dec 18, 2023 @ 4:54pm
UNBREAKABLE Dec 18, 2023 @ 6:06pm 
Not sure about the others but I always put the sub-light amplifier in a charged slot to make travel between planets even faster.
Praxis-W Dec 18, 2023 @ 6:07pm 
Originally posted by Geldric:
Always, always go by the stats....
* For your ship, forget any generic dmg rating and put your mouse right over the weapon. Move things around until highest number. The other stats, shield, maneuverability, etc, sure you have to go by the ship stats.
* For your multi-tool, install only one weapon (like Neutron Cannon) and move your modules around until you get the maximum rating. If you need a second weapon type, first why? then second, remove the other type (i.e Neutron Cannon and NOT the upgrade modules) and maximize the rating again.
* For your Exosuit, watch Xaine's World tutorial to maximize placement

--------------
As a general rule:
* I place the main dmg module in a SS (supercharged slot), then my best upgrade into any remaining SS. This works for ship or Multi-tool.
* Exosuit - I play survival so I prioritize health and shield, So those shield upgrades or the Sentinel upgrades get placed into the the three SS exosuit.

Note: I could give a polo's butt if I can jetpack for three minutes straight. I much prefer +180% on my shield and health

For the rest of us, if you're NOT playing on Survival Mode, jetpacking for that long is really handy. It's faster than most of the exocraft, and doesn't tear up the terrain.
SparkzMentalz Dec 18, 2023 @ 8:57pm 
It depends on what's more important to your play style.

For instance, in my multitool supercharged slots I ususallt prefer mining upgrades that increase resource collected over mining speed or scanner upgrades that increase scan distance.

Whatever cuts down on grind time is my personal preference.
ignition Dec 18, 2023 @ 9:17pm 
Survival/Permadeath.

ExoSuit: ALWAYS X-Class Hazard Modules. Bumps the time upto 5mins with 2 in supercharged and the main hazard module in another one.

StarShip: Photon Cannon: this, after the sentinel ship upgrades, is the primary weapon. Never put shields. Useless. If spare put phase beam. For me its a secondry weapon as it leeches shields. Every fight i start with photon cannon swtich to phase beam for every new pirate ship. Never recharged shields, maybe 1/2 in 25hrs gameplay.

Multi-Tool: Mining beam till you get your industrial farms setup and then S-Class upgrades for Neutron Cannon if using or the primary boltcaster module. Never put the scanning upgrades - you get more money, but money is not an issue later on. In the beginning I might put in it.

Minotaur: The minotaur cannon is the most powerful weapon in the game so put the s-class upgrades. Next put the engine upgrades (s-class only). Don't put the adirane flame. Adds 1second to the jump. The minotaur with 3 s-class for engine and cannon and laser is my exosuit.

Freighter: No idea. Probably the hyperdrive range extenders.

Normal.
Exosuit: Put 1 x-class hazard upgrade. 1 s-class movment upgrade and 1 s-class life support.

Rest is the same.


This is not min-maxing per se: this is what I've found best. I disagree with go by stats - go by play-style. And don't worry - it really doesn't make much of a difference.
Last edited by ignition; Dec 18, 2023 @ 9:18pm
taniwhat Dec 18, 2023 @ 9:39pm 
Exo-suit.

A GOOD X-class environmental protection (9-10% in all envs) in a supercharged slot works miracles for raw environmental resistance.
Guyver8 Dec 19, 2023 @ 6:58am 
watch these videos by Xaine, everything you want to know about supercharge slots and how to use them is in these two vids the first is specifically about SC slots
https://www.youtube.com/watch?v=UlYzAGzB844

second is about Adjacency Bonuses
https://www.youtube.com/watch?v=WKoGfH59aCI

hope they help
PS. Xaine's world is a good place for in-depth guides as he loves diving into the gamefiles to get wot's actually going on
Last edited by Guyver8; Dec 19, 2023 @ 7:01am
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Date Posted: Dec 18, 2023 @ 4:02pm
Posts: 8