No Man's Sky

No Man's Sky

View Stats:
SENPAI!! Dec 14, 2023 @ 9:11pm
FSR 3 is out! DX12 & UE5 SUPPORT💪 Developers we need YOU!
Waiting for FSR 3 in NMS
< >
Showing 1-6 of 6 comments
BlueLightning Dec 14, 2023 @ 11:26pm 
What they need right now is to reduce the ridiculously high poly on their objects
https://steamcommunity.com/app/275850/discussions/0/2850173019345001990/#c2850173019345113792

If they just trimmed the tris out in these objects, you gonna see 100-200% FPS boost right off the bat.
SENPAI!! Dec 15, 2023 @ 6:17am 
Originally posted by BlueLightning:
What they need right now is to reduce the ridiculously high poly on their objects
https://steamcommunity.com/app/275850/discussions/0/2850173019345001990/#c2850173019345113792

If they just trimmed the tris out in these objects, you gonna see 100-200% FPS boost right off the bat.

That's interesting, but why they didn't do that already?
BlueLightning Dec 15, 2023 @ 9:22am 
Originally posted by SENPAI!! 🆅🆁:
Originally posted by BlueLightning:
What they need right now is to reduce the ridiculously high poly on their objects
https://steamcommunity.com/app/275850/discussions/0/2850173019345001990/#c2850173019345113792

If they just trimmed the tris out in these objects, you gonna see 100-200% FPS boost right off the bat.

That's interesting, but why they didn't do that already?
Beats me, from the start of the game until now they have YET to trim these down.
ZOUC Dec 15, 2023 @ 10:20am 
Originally posted by BlueLightning:
What they need right now is to reduce the ridiculously high poly on their objects
https://steamcommunity.com/app/275850/discussions/0/2850173019345001990/#c2850173019345113792

If they just trimmed the tris out in these objects, you gonna see 100-200% FPS boost right off the bat.

1. That's an old topic, if it was this way in 2020, they might have already updated those models. Is there a way to check?
2. The game is mostly cpu limited nowadays because of the terrain generation, so I doubt those unnecessary high poly models are used this way in the game. There must be some sort of lighter version of them used in game. Maybe process that optimize them when they are imported in their game engine.

FSR 3 / frame gen does not seem too difficult to implement if you already support FSR 2. I have seen mods for couple of games already on reddit.
BlueLightning Dec 18, 2023 @ 5:45pm 
Originally posted by ZOUC:
Originally posted by BlueLightning:
What they need right now is to reduce the ridiculously high poly on their objects
https://steamcommunity.com/app/275850/discussions/0/2850173019345001990/#c2850173019345113792

If they just trimmed the tris out in these objects, you gonna see 100-200% FPS boost right off the bat.

1. That's an old topic, if it was this way in 2020, they might have already updated those models. Is there a way to check?
2. The game is mostly cpu limited nowadays because of the terrain generation, so I doubt those unnecessary high poly models are used this way in the game. There must be some sort of lighter version of them used in game. Maybe process that optimize them when they are imported in their game engine.

FSR 3 / frame gen does not seem too difficult to implement if you already support FSR 2. I have seen mods for couple of games already on reddit.
1. Yes, you can check by using modding tool to extract the files. Oh I assure you the model is still the same.
2. Nope, it were used, and it's used until date. There's LOD settings which "supposedly" lower the complexity. But it's used. Even exosolar had to make a new model for industrial because how bad it was.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Dec 14, 2023 @ 9:11pm
Posts: 6