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Also, settlements are one of the weak features of this game.
Shirt sleeve weather and interesting landscaping.
https://steamcommunity.com/sharedfiles/filedetails/?id=2603448587
This all started with a freighter under attack. for reasons unknown they gathered
planetside on a settlement. being overseer is part of a quest called trace of metal
and I wish I had explored anything about exocrafts because this involves use of
the minotaur. so I was involving myself in all the settlements' hellish problems
bad visibility and shield damage from super-heated storms with only 1-2 minute
breaks of peace, sentinel attacks during storms, pirate air raids during storms with-
out an exocraft. one time it was so bad it was constant battle for 40 minutes
I have not seen any semblance of a defense structure that involves aa weapons
the settlement is at 49% happiness which is green and they are out of debt, I
have my minotaur set up and am answering a proposition from the citizens. not
nearly as bad as before when several things triggered at once
But either way settlements will start off bad. They will have debt and more maintenance cost than income. And that's the point. You're supposed to develop it into a profitable, thriving settlement. The production from all settlements I've seen so far sucks though. So it's not really worth it for the goods it produces. It's just another extra thing you can do in between traveling/exploring.
Population growth is the most tedious part of Settlement management. Everything else eventually goes green, even when you're making some bad decisions.