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Ilmoita käännösongelmasta
but you spend nanites to upgrade them... and the stats. Its like there was a plan but decided not to go forward with it. So theyre just a cosmetic then huh?
They don’t do a lot of damage, but they prevent enemy shields from regenerating. This is more important on higher difficulties, and when you don’t have enough firepower to destroy your targets in a single pass.
They do, in fact, act as meat shields. You’ll take less shield damage with several wingmen in play. Sometimes it means your target is reacting to them, instead of you, so it’s easier to get. Into a firing position.
The defensive benefits tend to show up more strongly if you’re dealing with 4+ enemies at a time, as in bounty missions.
If you’re playing on Normal difficulty and only playing freighter defense missions… yeah, you won’t see a lot of benefit from your squadron.
It's also another way to spend nanites if you have accumulated a lot of them.
So they only really work on higher difficulties then? Guess ill see what a full squadron can do...
https://steamcommunity.com/sharedfiles/filedetails/?id=2808213011
You'll find that useless squadron makes a life or death difference then.
https://www.nexusmods.com/nomanssky/mods/1608
It address everything you mentioned: Squadrons deal damage to pirate, and AI deal substantial damage to each other just like player's DPS. Frigates and freighter cannons now deal devastating damage instead of being there just for show. Well, if you are frustrated like me, give it a try.
ah i shall think on this then. But at I have reached the point in the game where I have done so much, gotten the best gear again that I might just drop it for a while and wait for something else to get updated.
Also, if you really want to get the mod, consider installing this too
https://www.nexusmods.com/nomanssky/mods/1637
For balancing the ship classes (need to obtain new ship or to upgrade old ship class)
and
https://www.nexusmods.com/nomanssky/mods/1606
To make it easier to get S class modules to combat them.
But yeah, you can always think about it.
End result is that NPCs are essentially invulnerable to each other. Except for freighters, which get blown up quite quickly by pirate dreadnought fleets. Personally, I'd much prefer it if NPCs were as big a threat to each other as they are to the player, but oh well.