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You can also just pin the needed resource either in ther inventories or in the catalogue & it'll lead you right to it in most cases.
There's a source listed for every material on the wiki, see https://nomanssky.fandom.com/wiki/Resource
Maybe try here instead, along with the other menus on that menu bar for other item types: https://www.nomansskyresources.com/raw-materials
I understand that you feel the need to disparage other sources of information, and I can accept that. However...
Can you point out any missing resources on that site? Can you point to any resource that has erroneous information as to its source(s)? I have found the wiki to be very helpful, and while there are a few holes in its data, I haven't noticed anything egregious.
We can call it a stylistic difference, of course... but unless you can point out a real reason not to use the wiki instead of just vaguely whining that "stuff is missing and it's out of date", I'm still going to point people to it. "NoMan'sSkyResources" just looks like angry fruit salad to me, and your love affair with MSPaint is outright offensive to my eyes.
don't know where you're seeing MS paint. My infographics are made on excel & most of the website is made, well, on the website.
I don't need to disparage the wiki. They do that themselves both with their bad info & their bad attitudes. For the record, the wiki has any good info or navigation thanks to me & only survives thanks to me allowing it, after HelloGames wanted to shut them down for their behaviour, especially towards me. I convinced them out of it, though they did still send the cease & desist about their behaviour.
Anyway, the wiki is the source of most of the 'the game isn't working right' conversations out there. People not getting that it's the wiki that's wrong, not the game. Only worse offender is Prof Cynical & he does it very much on purpose.
- Basalt as example.
Escape> catalogue & Guide> Materials & items> Raw materials> click on Basalt or whatever you need on the list and bottom Rt of your screen will pop a message to go into the galaxy map (so if you are not hanging out in space, go there), pull up the map and somewhere on it will be a local system that has basalt. When you get to the system, the planet will be tagged. I played for years before I figured out how it works.
There are lots of things like this built into the game that the expeditions call attention to but they can be a bit confusing to figure out.
I use the wiki quite a bit and have never found it to be out of date, everything else out there tends to be pretty iffy but the wiki is great.
Not to mention it shows the history of changes the game had gone through over the years which is very helpful to the 5 6 of us that occasionally play older versions.
if yes, that's kind of part of the trading circuit aspect of NMS... kind of like the ""ancient"" BBS door game TradeWars or similar clones like YankeeTrader... basically you set up and map out a trade route that you can follow... in one of my saves, i have 6 or 7 space stations i teleport to in rotation selling things they want and buying things they are selling that are wanted elsewhere... one of my Settlements makes Optical Solvent which i gather and go sell when starting this trading loop in this game session... depending on how fast the demand drops, i may wait several days before making the run again...
if that's what you are talking/thinking about, no... there's no helpful or automated way to find them... your pen and notebook (or spreadsheet if you are so inclined) is the only way... i note the Space Station names and what they are buying and selling that i'm interested in... when i'm really into it, i also note the cost/offer amounts and have been known to have a database for tracking this info... i don't ""play the market"" min.maxing the prices for best returns but i do always buy low and sell higher than purchased for...
Ouch, right in my aged heart!
I bet I still have some "star maps" laying around here, somewhere...
If so, each system has an economy type. There are about 8 main types, each of which has several sub-types which as far as I can tell are just flavor. But each main type has a set of objects that it sells and a set of objects that it needs as raw materials. You can tell what kind of economy a system has whenever you are in space in that system. Just open the "Discoveries" tab by pressing Esc (or whatever the equivalent is if you're playing with a controller). This is the screen where it shows the planets in the system. In the upper left will be three hexagons and the upper-leftmost of those indicates the system's main economy type.
Unfortunately, as far as I know, there is no easy in-game way to track this information in a meaningful way. You can always bring up a system you've visited in the Discoveries tab, but once you've visited a lot of systems, this becomes cumbersome. I don't do the trading thing often because making money is not something I focus on in the game, but in my data-tracking spreadsheet, I have a box for entering a system's economy type and then I have an info tab where I have lists of what each type wants and needs. If you prefer to use the wiki, here's the breakdown: https://nomanssky.fandom.com/wiki/Economy#Economy_Type I imagine if you do trading enough, you will eventually memorize which economy type wants/needs which stuff.
If you want to get into the trading aspect, the best thing I can advise, bearing in mind that I haven't dabbled in this much, is to focus on setting up a buying loop among systems with weak economies and a selling loop among systems with strong economies, thus buying objects low and selling them high. That's how you will make the most money, if that's what you're into. It's easiest to do with a freighter, filling up the on-board storage containers you can add to freighters with the objects and then selling them in the systems in your selling loop. Just be aware that selling a lot of objects at once will depress the market for that object for a while, thus decreasing the selling price. Likewise, buying a lot of items at once will temporarily increase the cost of that items. So, you will want to have some time between both your buying and selling loops.
Note that there are far, far easier ways to make more money in the game, so this is something you'll want to do only if you're not wanting a "get rich quick" scheme and/or it's something that scratches a role-playing itch you might have.
You can mitigate (or eliminate) this by never selling to the Trade Terminal; instead sell to pilots that land at the station / trading post.
Most importantly, note that "for a while" is potentially hours upon hours... and only time spent "actively playing" (ie, game running, with the window in focus, no menus open, not paused, etc) counts for the "bounce back" mechanic. It can potentially take weeks of real time to recover, depending on your playstyle.
This is not (and never has been) a thing; you can't raise prices by buying any amount of a good. The only thing that affects pricing is dumping large quantities on a trade terminal. Google "No Man's Sky economy crashing" for more info.
So I think you guys are saying the same thing, semantics... You always effect the economy negatively, as it makes you sell for less and less, buy for more.
I believe that dead horse has been sufficiently tenderized.
It doesn't; selling them will decrease the price, not increase it.
Selling drops the price, but buying doesn't raise it; else "economy crashing" wouldn't be a thing.
If you disagree, and are willing to put your units (money) on the line, try this:
Go in a cave. Mine some cobalt. Put that cobalt into a 2-slot refiner, along with some oxygen. Take the resulting ionised cobalt back into the input slot, and add more oxygen to generate obscene amounts of ionised cobalt. Make, say, 6 stacks of it (assuming a stack size of 9999).
Take that ionised cobalt to a trade terminal that also sells ionised cobalt (this part is important). Sell your 6 stacks. See what happened to the price? It cratered.
Now, buy back some portion of that cobalt (leaving some in the terminal, so you can watch the price; buy 5 stacks back, for example). See what didn't happen? The price didn't go up.
Now buy back the rest of your cobalt, and move to another station to dump it again; that station won't be paying a reasonable price for cobalt for the next 50 or so hours of active in-game time.
Thanks for clearing up my misconception. Like I said, haven't done this much and making money is never a focus for me. I just seem to remember plus signs/higher prices of trade items after I bought a bunch of them to sell elsewhere, but maybe I'm remembering wrong. It's entirely possible, especially since I didn't note down item costs in my spreadsheet. Maybe I'll add price tracking if I ever do the trading thing again.
Edit to add:
You've got that a little bit backward. If you sell 50 wiring looms, the price on them will temporarily go down because you've essentially glutted the market. High supply, low demand, low price. If you then immediately buy back those 50 wiring looms, you'll buy them back at a lower price than you sold them for, thus making a little money. Some people do the "sell 100000 of 'x' and then immediately buy it back" thing to make money. I don't see the point, since money is ultimately meaningless in the game, past a certain point. But whatever makes people happy, I guess.
That said, I DO think that buying things does affect price, now that I'm thinking more about it. Because when I've bought a reasonable amount of something expensive-ish, like wiring looms, when I've gone back to buy more because I was a dumbass and miscalculated the number I needed to repair a ship, I've had to pay more per item. That I do remember clearly. Because it just happened last night. LOL