No Man's Sky

No Man's Sky

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Bartowski Oct 31, 2023 @ 4:55pm
Cuboid building with Hydroponics, or The glass domes for growing lots of plants?
I like the look of the domes, but would like to get better yields in a smaller space, rather than have domes everywhere around my base.
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Showing 1-12 of 12 comments
Mr. Bufferlow Oct 31, 2023 @ 5:14pm 
The grow domes are the way to go from an efficiency stand point. The grow stands are annoying IMO.
Bartowski Oct 31, 2023 @ 5:20pm 
Yeah, they are annoying to try and gather quickly, ill give you that. I need a good way to build my domes in a decent layout rather than the haphazard layout ive been using.
Ograus Oct 31, 2023 @ 5:54pm 
a question of math:
harvesting times: up to 15 plants at once, without sacrificing looks with biodome
plants/base factoring in the 3k elements per base limit
up to 15 plants without sacrificing looks in 1 biodome -> 15:1
vs
4 plants in 1 large tray +1 (glass) cuboid -> 2:1
16 plants in 4 large trays + 4 (glass) cuboids -> 16:8 <-> 15:7,5 <-> 2:1

->
https://steamcommunity.com/sharedfiles/filedetails/?id=3063886627
https://steamcommunity.com/sharedfiles/filedetails/?id=3066363552
all in one (except electromagnetic powerplant)
or
https://steamcommunity.com/sharedfiles/filedetails/?id=3044978617
requiring a slightly more complex teleporter system
https://steamcommunity.com/sharedfiles/filedetails/?id=2826520316

base design
https://steamcommunity.com/sharedfiles/filedetails/?id=2501884131
stacked,
using roomframes as intermediates
subleaf-designs
https://steamcommunity.com/sharedfiles/filedetails/?id=2502415855
variants with landing pads
https://steamcommunity.com/sharedfiles/filedetails/?id=2502416807

it is recommended to start with at least one roomframe for a raised build
to avoid "collisions" with respawning rocks, plants,...
https://steamcommunity.com/sharedfiles/filedetails/?id=2518800248
https://steamcommunity.com/sharedfiles/filedetails/?id=3068090988

using electromagnetic power is a must have
to stay within the 3k building elements upload limit
since both example bases use around 8k kps

using solar power will reduce the number of domes

both biodome hive-bases carry 148 biodomes with 15 plants each -> 2220 plants

a base made of small cuboids with the same capacity/number of plants would need 555 large hydroponic trays in 555 small cuboids
so 2220 plants + 555 large hydroponic trays + 555 small cuboid rooms= 3330 "building elements"
already beyond the 3k upload-limit

add gangways,
add powerplant,
even more beyond the 3k upload-limit
Last edited by Ograus; Oct 31, 2023 @ 6:46pm
Bartowski Oct 31, 2023 @ 6:14pm 
That is a pretty cool layout, i like it!
Clearly @Ograus has outstanding dome designs for large dome farms (see above). I have a smaller 12-dome layout at one of my bases where I was going for density. This design could be repeated in a vertical direction, as long as there is enough power, etc.
https://steamcommunity.com/sharedfiles/filedetails/?id=2968088778
https://steamcommunity.com/sharedfiles/filedetails/?id=2968088686
It'd be nice if you could link up hydroponics planters and mass-gather from all linked planters.
Ograus Nov 1, 2023 @ 3:50am 
there are 3 advantages using the suggested cloverleaf/subleaf design
a)
https://steamcommunity.com/sharedfiles/filedetails/?id=3066363552
"side domes" can get accessed/harvested from the corridor
by just doing a turn in their direction
thus minimising movement/walking distances

b) no clipping/overlapping of structures
https://steamcommunity.com/sharedfiles/filedetails/?id=2502415855
c) with only one access per dome 15 plants in each dome without having plants growing through the floor at the entrance/exit points (clipping/overlapping)

->
base design
https://steamcommunity.com/sharedfiles/filedetails/?id=2501884131
enter via a shortrage teleporter from for example a room below, see my more detailed upper post

clipping/overlapping is also the reason why i suggest to use roomframes as intermediate elements bewtween floor-levels when stacking

avoiding clipping/overlapping is a matter of taste so

hard to build in less space consuming way without clipping,....

remembering my first steps in deepspace agriculture (parent designs of The Beehive I/II) long ago
https://steamcommunity.com/sharedfiles/filedetails/?id=2488181122
half of it got swallowed by a volcano thanks to an unplanned planetary biome-change


https://steamcommunity.com/sharedfiles/filedetails/?id=2488180484
rebuilt on a small dead frozen world
later "evolved" to "The Beehive"
Last edited by Ograus; Nov 1, 2023 @ 4:54am
JTracx Nov 1, 2023 @ 5:30am 
Originally posted by Bartowski:
Yeah, they are annoying to try and gather quickly, ill give you that. I need a good way to build my domes in a decent layout rather than the haphazard layout ive been using.


*Ograus flips cape back to flow in the breeze*
wkitty42 Nov 1, 2023 @ 6:40am 
Originally posted by Bartowski:
Yeah, they are annoying to try and gather quickly, ill give you that. I need a good way to build my domes in a decent layout rather than the haphazard layout ive been using.
if you build in the cuboids, place them two wide and how ever many long you want... then run down the outside of them leaning against the wall while holding the interact button... you should be able to harvest them as you walk by without stopping to aim at each one...

you can do similar for the freighter rooms, too... 2 wide and run down the outside decking holding the button... rest at the end and come back up the other side doing the same... i place the quad rooms in a 2x18 block with each row dedicated to one plant type... i think i generally end up with 12 blocks of grow rooms split so half are on each side of my freighter and stacked 3 decks high...

i can't say that what i describe is any faster than the domes but it works for me... i might have maybe 2 or 3 bases with the domes out of over 100 bases spread across like 12 saves... 99% of my growing is done in my freighter grow rooms as described above...
Grenade_Cobra Nov 1, 2023 @ 12:17pm 
Originally posted by JTracx:
Originally posted by Bartowski:
Yeah, they are annoying to try and gather quickly, ill give you that. I need a good way to build my domes in a decent layout rather than the haphazard layout ive been using.


*Ograus flips cape back to flow in the breeze*

Yeah he's a monster lol. Should see the one he build underwater. :D
chefcook90 Nov 1, 2023 @ 12:54pm 
Yup if you need to grow indoors for the sake of harvesting, domes are the way to go.

Planting outside is optimal of course, but I know that isn't an option with resource types like Mordite and Faeceum.
frazzled Nov 1, 2023 @ 9:39pm 
I use domes. Typically I have one base with 12 domes, one for each crop type. Six go out, six return, connected in a rectangular loop by corridors. I can run around them, hitting the harvest buttons as I go, in less than a minute.
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Date Posted: Oct 31, 2023 @ 4:55pm
Posts: 12