No Man's Sky

No Man's Sky

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WHOLE SKY BASE DISAPPEARED?
So I was working on my sky base and was wondering why power cables, solar panels, standing planters, and hydroponics. I then tried to reload my game, and came back to see that not only have my auto-saves been erased, but the only things left were 5 batteries.



EDIT : Might have something to do with being thousands of u in the sky
Last edited by DiscreteShrew; Oct 23, 2023 @ 9:20pm
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Showing 1-11 of 11 comments
Grenade_Cobra Oct 23, 2023 @ 6:57pm 
I'm curious too if someone has an answer I tried to trouble shoot it but didn't find much info on the surface. Once I unconnected it from the ground from being linked by other objects and move my base computer up into the sky I started seeing some wanking problems. I've seem some sky bases in the community that always seem to have some kind of flair type objects like refinery tubes or even more scenic objects like rocks going all the way to the ground still so maybe that's it.
DiscreteShrew Oct 23, 2023 @ 9:07pm 
Huh, what about the erased auto-saves?
Captain Brendig Oct 23, 2023 @ 11:08pm 
I think there is a limit (~1000 U) above ground where the base starts to fail to render. However I do not know where this base point starts (e.g. bedrock layer, generated surface, sea level, etc.)
Grenade_Cobra Oct 24, 2023 @ 12:46pm 
Well if you look at some of the community bases you can visit all the sky ones have something that connects to the ground is all I was saying. If you look at the nexus gate portal and select featured bases you will see one sky base which has a long mineral hose going down to the ground from the sky base. Not sure if that matters either though.

The saving systems always has given me trouble be it auto saves or main save not really sure what would be defaulting it back to an earlier save point if your not going in and out of your ship or using a save beacon/save point. You want to save often on a save beacon when building and if your going to load a save file always make sure its recent time wise. Save then load.
Shaken_Widow Oct 24, 2023 @ 1:07pm 
Originally posted by Captain Brendig:
I think there is a limit (~1000 U) above ground where the base starts to fail to render. However I do not know where this base point starts (e.g. bedrock layer, generated surface, sea level, etc.)
that's not how the limit works.

the limit is set so that you can't place base items above a certain height, meaning once you get up to that height it just simply won't allow you to place it, it will just turn the item red.

i have multiple floating stations on multiple planets, what happened here was a corruption error that killed the saves of OP.

so no OP, it wasn't because you were up in the sky, something happened to your saves exclusive to the base itself.

try playing without cloud saves, those tend to cause issues in many games like this because it takes a simple failed auto save to corrupt them.
Last edited by Shaken_Widow; Oct 24, 2023 @ 1:09pm
Grimmslayer73 Oct 24, 2023 @ 1:19pm 
I ran into this on a sky base once. After a re-log almost all of it disappeared. Turns out, after hours of searching forums and other places I learned I was too high. Drop down 50u or so and try again. I placed a bunch of square foundations in the shape of a grid the size I wanted the base to be and then save and reload. Check the grid and If things are still disappearing then drop down another 50u and try again. Once you find that safe spot then build your base and delete the grid. It's different on each planet. Some planets you can build right at the edge of the atmosphere. Others you have to be a lot lower.
Shaken_Widow Oct 24, 2023 @ 1:21pm 
Originally posted by Grimmslayer73:
I ran into this on a sky base once. After a re-log almost all of it disappeared. Turns out, after hours of searching forums and other places I learned I was too high. Drop down 50u or so and try again. I placed a bunch of square foundations in the shape of a grid the size I wanted the base to be and then save and reload. Check the grid and If things are still disappearing then drop down another 50u and try again. Once you find that safe spot then build your base and delete the grid. It's different on each planet. Some planets you can build right at the edge of the atmosphere. Others you have to be a lot lower.
idk why you think this is the reason for it i still have all my sky bases at the limit currently and not one of them has ever corrupted.

just don't use cloud saves and your bases won't get corrupted.

only thing i can think of is you guys did something to go above the limit for placement and the game figured it out. - like glitching the system to bypass the height limit

as in you aren't just "at" the limit height, it sounds like you guys actually went beyond it.
Last edited by Shaken_Widow; Oct 24, 2023 @ 1:23pm
Grimmslayer73 Oct 24, 2023 @ 1:35pm 
Originally posted by Shaken_Widow:
Originally posted by Grimmslayer73:
I ran into this on a sky base once. After a re-log almost all of it disappeared. Turns out, after hours of searching forums and other places I learned I was too high. Drop down 50u or so and try again. I placed a bunch of square foundations in the shape of a grid the size I wanted the base to be and then save and reload. Check the grid and If things are still disappearing then drop down another 50u and try again. Once you find that safe spot then build your base and delete the grid. It's different on each planet. Some planets you can build right at the edge of the atmosphere. Others you have to be a lot lower.
idk why you think this is the reason for it i still have all my sky bases at the limit currently and not one of them has ever corrupted.

just don't use cloud saves and your bases won't get corrupted.

only thing i can think of is you guys did something to go above the limit for placement and the game figured it out. - like glitching the system to bypass the height limit

as in you aren't just "at" the limit height, it sounds like you guys actually went beyond it.
I think it's the reason because this is what fixed it for me. Cloud saves had nothing to do with it as my base/save was not corrupted. There is an area inside the atmosphere where you can build but things will disappear. My method is a way to find that safe zone.
Grenade_Cobra Oct 24, 2023 @ 3:25pm 
Yeah my base is holding pat deleting wise just has the problem where some stuff doesn't load in sometimes then it does later. It was just a for fun base I built randomly at the edge of Euclid galaxy as a whim. Not really worried if it gets deleted but glad you guys had some ideas and possible solutions for OP. I'll tell ya one thing lugging the base computer all the way up there was one hell of a chore. Think I'm going to stick to the ground going forward.
DiscreteShrew Oct 24, 2023 @ 5:59pm 
My method of getting the base computer high up was making a temporary base on the surface, toggling build camera to reset the boundaries, and flying higher to place a landing pad. I would then make another base (The actual base) on the landing pad, then create another landing pad. After that, I would go back down, and delete the temporary base.

Does using that method have any side effects?
Shaken_Widow Oct 24, 2023 @ 9:30pm 
Originally posted by SDI AtlasT0062:
My method of getting the base computer high up was making a temporary base on the surface, toggling build camera to reset the boundaries, and flying higher to place a landing pad. I would then make another base (The actual base) on the landing pad, then create another landing pad. After that, I would go back down, and delete the temporary base.

Does using that method have any side effects?
yeah that would be considered glitching the base higher and would cause an issue because the base computer only sets the initial boundaries, it doesn't actually constrain it.

the terrain height distance will still be the same, so even though you're building within distance to the initial base computer the game will eventually figure out that the base computer shouldn't be that high to begin with.

it's not even supposed to allow multiple base claims in the same territory, so the fact that you bypassed that can even cause issues leading to base overwrites and such.

if you want a sky base, build the initial base computer at the terrain level, then build walls all the way up to the max height, (just use the walls to do the jetpack glitch for infinite jetpack to continue placing)

once you reach max height, create an initial landing pad.

drop back down to the surface to your base computer.

now enter build mode and grab the base computer and jetpack all the way back up to the landing pad and place it. - this may require multiple floors along the wall so that you can continue to move the base computer, (i remember having to do so because reaching a certain distance of a grabbed item makes you stop grabbing it.)

you can now delete all the scaffolding walls and the initial base boundaries will already be set for your base and you can use the landing pad to land your ship and begin the basis to your base.

moving your base computer this way ensures that the terrain boundaries are preset rather than being dependent on preload, that way you can avoid a "fake max height" which is the glitch you were experiencing resulting in loss of base parts.

basically, you glitched the base into thinking it had a higher "max height" than it really did, resulting in loss of parts when the game actually corrected this upon reload of the worlds and terrain heights.

don't use floating base computers, and definitely don't glitch them to increase your height because the game will correct it.

the max height for building in my experience is right at the top of the clouds, any further and it will not allow base parts to be built, and if you find a way to place them that high the game will figure it out and remove them eventually.
Last edited by Shaken_Widow; Oct 24, 2023 @ 9:32pm
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Date Posted: Oct 23, 2023 @ 6:52pm
Posts: 11