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The saving systems always has given me trouble be it auto saves or main save not really sure what would be defaulting it back to an earlier save point if your not going in and out of your ship or using a save beacon/save point. You want to save often on a save beacon when building and if your going to load a save file always make sure its recent time wise. Save then load.
the limit is set so that you can't place base items above a certain height, meaning once you get up to that height it just simply won't allow you to place it, it will just turn the item red.
i have multiple floating stations on multiple planets, what happened here was a corruption error that killed the saves of OP.
so no OP, it wasn't because you were up in the sky, something happened to your saves exclusive to the base itself.
try playing without cloud saves, those tend to cause issues in many games like this because it takes a simple failed auto save to corrupt them.
just don't use cloud saves and your bases won't get corrupted.
only thing i can think of is you guys did something to go above the limit for placement and the game figured it out. - like glitching the system to bypass the height limit
as in you aren't just "at" the limit height, it sounds like you guys actually went beyond it.
Does using that method have any side effects?
the terrain height distance will still be the same, so even though you're building within distance to the initial base computer the game will eventually figure out that the base computer shouldn't be that high to begin with.
it's not even supposed to allow multiple base claims in the same territory, so the fact that you bypassed that can even cause issues leading to base overwrites and such.
if you want a sky base, build the initial base computer at the terrain level, then build walls all the way up to the max height, (just use the walls to do the jetpack glitch for infinite jetpack to continue placing)
once you reach max height, create an initial landing pad.
drop back down to the surface to your base computer.
now enter build mode and grab the base computer and jetpack all the way back up to the landing pad and place it. - this may require multiple floors along the wall so that you can continue to move the base computer, (i remember having to do so because reaching a certain distance of a grabbed item makes you stop grabbing it.)
you can now delete all the scaffolding walls and the initial base boundaries will already be set for your base and you can use the landing pad to land your ship and begin the basis to your base.
moving your base computer this way ensures that the terrain boundaries are preset rather than being dependent on preload, that way you can avoid a "fake max height" which is the glitch you were experiencing resulting in loss of base parts.
basically, you glitched the base into thinking it had a higher "max height" than it really did, resulting in loss of parts when the game actually corrected this upon reload of the worlds and terrain heights.
don't use floating base computers, and definitely don't glitch them to increase your height because the game will correct it.
the max height for building in my experience is right at the top of the clouds, any further and it will not allow base parts to be built, and if you find a way to place them that high the game will figure it out and remove them eventually.