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Honestly, the "penalty" is kind of a joke. You can repair rep really easy so it is not like you are banned for life from a faction.
It's a joke if you shot 1-2 pods. If you eliminate entire cargo fleet in the system - you will lose 50+ rep or even more.
Well, first of all - you get certain milestones for high rep with a race. Doesn't matter but just in case you know...
Second, if you have low rep, you have no access to certain tiers of mission, dialogs, can't buy high lvl blueprints and modules. In early game this kinda matters.
Third, high rep may unlock some useful dialogs in certain quests. Not that critical but still.
Maybe some more insignificant things here and there...
Space station missions have Gek, V'ykeen and Korvax missions which at higher tiers can give more desirable rewards. There are also some ranked blueprints that can be purchased at Minor Buildings and settlement from the NPC vendors, though most blueprints can alternatively be bought at the Anomaly with nanites. If you lose standing with a race because of pirate activity, you can check any negative rep with each race in the catalogue.
- All that is needed to reset the entire negative rep with a race, are Forged Passports. These can most often be collected as pirate mission rewards or found in Pirate Systems or in other regular space situations.
The forged passport item, may also be found elsewhere in various situations or missions throughout the game. Visit a system with the matching negative race type, though without checking, that may not be essential and any space station, regular or pirate, may do. Take the Forged Passport to the Space Station Console found at the back of the space stations in the middle of the landing foyer. Submit them at the terminal and ALL the negative points will be redeemed.https://steamcommunity.com/sharedfiles/filedetails/?id=3055656816
Though about the passeport, it's only usefull if your rep get negative I guess (Not sure, I didnt manage to get that low, I was around 250 after my civilian convoys killing spree), using one only gave me 1 rep back each time (spent around 10), same as shoving a gek relic at an Gek NPC's face...
If you're smashing freighter clusters you don't really need the missions. You can buy multi-tools (S and A class are best) to break down for upgrade slots. You can salvage interceptors for starship tech slots and massive amounts of units. And the freighter clusters have SFM and freighter cargo, plus plenty of vendor trash, reagents, and frigate fuel.
And worst case you can check pirate system stations for missions for those things as well. Plus you can buy the tech and arms from the vendor for units and vendor them for nanites
Being a pirate is the lucrative life of luxury. Missions smishions.
And if you're really against being "evil" or "cruel," exclusively target Gek pirate systems. They aren't as cute and cuddly as they seem!
perhaps this is meant to be reputation driven? perhaps, if you have a negative rep with the race of the freighter being attacked, you'll be tasked with helping to take it? idk and i don't think that is something actually coded yet... it may also not even be planned... that depends on future plans for NMS... we know they are a small stable with three games (franchises?) currently available and a fourth one being worked on...
https://steamcommunity.com/sharedfiles/filedetails/?id=3055656816
My guess is that it was too much to do to update all freighter models, to add shield generator to them, which led to this inconsistency in space combat mechanics.... so it might be something waiting for a futur update....
I'm still eager to see that small destroyable appendage appear on every type of freighter, because I dont like inconsistancies... either this or freighters that dont have the appendage (and so cant get their shield disabled) also dont get to have shields.... or have a smaller shield that deplete when hit (like on starships).