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Capital freighters will constantly appear in freighter battle events after the first encounter. No matter what you chose.
[Rant] People really should stop being obsessed with that free freighter thing as if their life depends on it. I suspect that a certain 'useful' guide spawned this misunderstanding. I constantly see people running around with that 'free freighter', thinking that it is 'one in a life offer' they can't lose.
In fact - nothing special. There will be thousands freighers. Common and capital. And millions of credits. And nanites. Overal - you can't fail in NMS. No matter what you do. Only bugs can ruin your fun from time to time.
I agree about the free part; it is frustrating to miss out on a vast sum of money for this early in the game, but I'm now planning to just pay for the first freighter I find, then pay for a better one when I find it later.
Freighter is not an early game priority. Far from it. I'd recommend not to waste time and resouces for 'temporary' freighter. Explore. Find the one you liked, make sure it's S class (it's not critical, just a recommendation) and then go all-in.
I think you might be overlooking another factor in that equation.
Starships can be upgraded by spending nanites... but Freighters have no upgrade path; if your "free" freighter was a C, then you've got a C-class freighter until you spend a ridiculous amount of money on a new one... and since you don't get a refund on the cargo bulkheads you spent getting your crappy freighter usable, it feels like a waste to bother with anything that isn't S-class to start with... because from a certain viewpoint, it absolutely is.
If we could upgrade freighters like we can starships (or frigates, for that matter), people might be less inclined to obsess over finding "the perfect one".
Disagree with this. Freighters are handy things to have early game with some great benefits like being able to store loads of stuff and instantly summon exocraft. They are portable bases.
Don't waste yout time chasing an S-class. I have hundereds of hours in game an have yet to encounter one. Maybe I'm unlucky, but my A has served me very well for years. A 'B' is absolutely fine.
If you wait (and wait and wait) for your perfect free S class freighter, chances are you'll probably have enough credits to buy it outright anyway. So don't wait, by the time you've found it you'll have unlocked most things and be rich enough to buy anything, many times over,
It is only partially correct. Freighter is indeed a great moving storage platform for your goods and exocraft.... when upgraded. You start without a base on your freighter and with limited cargo slots. You need a lot of resources to build it and especially cargo bulkheads to expand it's inventory.
While you kinda can transfer your base with a trick, cargo bulkheads will go forever. And heavily investing into something that you will change later is bad and costy idea. You don't care about class? - good for you. I care. Others may care.
Just in case, I finished the game on perma+survival (and forgot that save for good) without any freighter at all. So, freighter is indeed not vital thing for survival. But if we speak about classes - S class has it's obvious advantages.
It took me less than an hour of actual searching to find an S class and by that point I had already gathered up 300M. I just used hyperspeed for 10s or so and then stopped, there was almost always a freighter to check.
Also that method is great for farming freighter cargo, expedition frigate tech, and freighter blueprint tech. Fly by and check cargo until you see a SFM then go ham on every pod and freighter nearby, sometimes you're lucky and find 2 in one cluster. But you kill the freighters too because they each drop somewhere around 4 freighter cargo.
So even if you spend anything you can quickly farm them back up.
Freighters in space are amazing for farming just about anything you're looking for. Except for gas/ore, it's too inconsistent to farm those resources. But freighters, ships, frigate fuel, trade items to sell, etc are all found easily by farming freighters and their pods.
What I do now is shift power to shields and then ignore the one sentinel that pursues. Recharging shields when I need. So I don't get swarmed and have to do the huge freighter fight. And I just farm the freighter spawn until it's empty if it has even one SFM.
I had spent all my freighter cargo on the S class basic Freighter and I'm back up to 20 or so of them. So if I just so happen on an S class Capital freighter I can swap and deck it out quickly.
Far from being a priority in early game?
I don't think so and maybe you are generalising too much?
NMS is a sandbox game, which means you're totally free in your decision about how to play the game.
You want to build bases on every planet available or look for a nice spot to build your week-end palace?
Why not? Try your luck.
Or are you -like me- more of a Trekkie who wants to play the game more Star Trek 🌟 style, getting a capital ship is one of your highest priorities.
Even a stinky C-class with a few containers, both a teleporter and a scanner room as well as a cargo transport device will improve your Qol and your game progress in so many ways. Although i'd try getting a B-Class at least, since its already a solid freighter that doesn't require you to switch to a higher class ASAP.
You may still switch to a higher class later in game,
You won't lose anything by that except some cargo slots thst you might have already used on it.
But till you really feel the NEED for a freighter class upgrade due to its limitations, you'll probably have earned more money and also have gathered more freighter upgrades than you will ever be able to spend.
I've been playing on a A class for 3 years now.
Meanwhile I even stopped farming pirate capital ships, because most of it is fully upgraded now and it offers all I need
And although I met a few S class freighters, I still haven't switched yet, because of either laziness or just not feeling the need to change.
So no. An S class is definitely not required in order to play the game comfortably.
It's just a nice to have or maybe a good posing tool
Basically when you encounter the Freighter attack event (the one with starship pirates that reward you with a free freighter the first time then with the opportunity to purchase the freigther for the following events), the first thing to do isnt to jump into the fight... it is to:
1 - Land on the space station (!!!)
2 - create a new restoration point (jump out of your starship)
3 - Participate in the combat.
4 - Land on the freighter to check if it's S-rank....
5 - If it is (s-class), purchase it, if it isnt RELOAD your restoration point.....
6 - Take off of the space station, the freighter will be here, no combat in sight, but a different class for the freighter (eventually a better one).
7 - Rince and repeat from point 4 untill point 5 end up with "It is (S-class), purchase it"
Of course that stand only untill you find your definitive freighter and if the freighter of that event is one you want to acquire.... otherwise you can just warp away.....
Depends on how you play. For me, a freighter is my very first priority once I get off my starting planet. I don't really build planet-side bases other than plopping down a base computer and maybe a teleporter near things I want to "bookmark." My freighter is my base. It's also a place to store the ships I like to find, repair, and then fly and to easily switch between them for different purposes.
That said, I just take the free one, so early in the game I do a lot of hyperdriving around systems until I get a battle. (Or at least that's what I used to do; since the Echoes update it seems freighter rescue battles can trigger anytime, not just when first warping into a new system after "x" number of jumps/hours.) I don't care how much storage the free freighter I get has, and I don't care what class it is or what it looks like. I don't use them to warp, and I don't always bother with collecting frigates and doing frigate missions, so most of the freighter upgrades don't always matter to me. I just build all the storage rooms on it, which gives me all the storage I'll ever need, and then I install the matter transporter beam upgrade on it, so I can access the storage containers anywhere. And I build a teleporter room on the freighter so that I can teleport anywhere I want.
So, yeah. It's a sandbox and whether or not something is important and when depends entirely on how you build your sandcastle.
And sometimes it seems like they're unkillable, but it's just that the HP and shield bars don't show up. And it could be that they've got an amazing shield with an extremely quick recharge so it seems like they're unkillable if your weapons aren't at least buffed a little bit to drop it fast enough.
I've seen a few ships that have such large shields that recharge super fast that by the time I drop it and turn around after they've passed me it's already back up.
So that issue with the no HP/shield bar problem would appear to be an unkillable ship.
Both are issues I've come across, but not ever an unkillable ship.
I've unfortunately resorted to flying backwards because it is extremely easier to hit your targets.
https://hellogames.zendesk.com/hc/en-us/requests/new