Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you should be using fuel no matter what, those extra slots are just technology slots for things that add bonuses to the expedition like increased trade and mining resources.
check your frigates in the manage fleet menu in your freighter command room and look at their fuel requirements, they may have some wierd bonus or something but other than that i can safely say that it's not normal to not spend any fuel whatsoever.
Edited to add: This is on "Standard" fuel usage difficulty settings; I double-checked after AmberAnvil's comment, below.
I have been sending one, sometimes two supports with the other slotted frigates I send on a mission. And I think most missions haven't been terribly far away - mostly 1200-2000 maybe, occasionally 4k?
I don't think it says "minus" tonnes, it's just greyed out. but I'll double-check.
My other two saves don't have a freighter so I can't see if it affects all saves or just that main/first one.
I'll try with zero Supports next time.
Assigning those frigates to your expeditions, having "Fuel" salvaged frigate modules in your freighter tech (especially supercharged ones) and using Fuel Oxidiser consumables all contribute to reducing your fuel costs. Like @Felis_Exploria, I play on max difficulty and regularly get 0 fuel cost short (<5 hour) expeditions, even before having a fully S class frigate fleet.
I do often have space combat off, I forgot about that. Would that do anything. Far as I could tell before it only halted the repetitive periodic-warp freighter-rescue from appearing, and any random pirate attacks.
I guess I have a "nice" bug then. Maybe it'll resolve itself one day. Or I suppose I could put fuel setting to max briefly just to see if that debugs it for some weird reason. *shrug*
https://steamcommunity.com/sharedfiles/filedetails/?id=3064985497
Example of a short expedition with 0 fuel costs:
https://steamcommunity.com/sharedfiles/filedetails/?id=3064984411
Whether it is a bug or working as expected really depends on your frigates. Have a look at each of your frigates in the Fleet Management and see if they have - fuel attributes. I'm not 100% sure the Fuel difficulty setting actually impacts Frigates, but it would be worth changing it, testing it, and changing it back, just to rule that out.
Incidentally, if an expedition costs fuel, it is deducted from your inventory immediately when you start the expedition.
Regardless, when I made a Combat mission earlier with nothing but Combat frigates, it said cost would be 750 tonnes, but nothing was removed. And most of my missions have been in the 7-21 hr category.
I did have one unassigned mission left and I tried just now increasing the fuel setting. The stated cost (using a bunch of not-supports) said *this* - but then I backed out and tried lowering the fuel setting to "discounted" - not "free" - and with the same frigates chosen, it said -tonnes that time. Which seems odd, I would think discounted would = simply a lower number, not minus/free. >.>
Anyway, intriguing, bug/s or not. I'll look/fiddle more tomorrow.
Observational Learning sidenote: frigates seem to level up quite fast.
Fleet tech upgrades also can reduce various costs.
Fuel costs can be reduced further using the x3 Upgrade Module slots with crafted items.
When deciding on a new frigate to add to a fleet, choose a frigate that uses the least amount of fuel. C-class frigates upgrade very quickly so don't limit choices holding out for a S-Class.
I just did a quick look through my last 5 save games (4.0, 4.0 no tutorial self-found, restarted again at 4.2, again at 4.4 and also 4.4 Exp 11 converted). Unfortunately most now had predominantly S frigates since, as you noticed, they level up pretty quickly. But I still had some fresh Cs and Bs in a couple of slots. It's probably worth noting that I don't target this attribute as a requirement when recruiting frigates, these have all been obtained randomly.
I have a freshly acquired B class Support with 3 slots (-15, -6 and -3).
I've also got plenty of Living Frigates with 1 or 2 fuel slots (none with 3, although it is probably possible).
I also have a few Combat specialists and some Pirate Raiders with decent fuel slots too.
So it's feasible to have a reasonably fresh fleet of frigates with a lot of fuel attributes and end up having expeditions with very little fuel costs (or none at all), right from the start of your experience sending out expeditions.
Obviously as they level up and add attributes, the chances of reducing fuel costs increases.
I've got several levelled up S class Supports with 4 fuel slots, the best one being -15, -9, -9 and -3.
If that is the case, you will eventually run out of fuel and have to craft some more.