No Man's Sky

No Man's Sky

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Squadron is absolutely useless
They are only good to occasionally not let the enemy shield racharge. Otherwise all they do is block your shots and sometimes let you leech the shield with phase beam. This shouldn't be their design. They feel like battlefield companions who are there just for the show
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Showing 1-15 of 41 comments
Zigamus Wizard Sep 21, 2023 @ 6:23am 
True, another place that needs attention, like multiplayer
Galactic Starman Sep 21, 2023 @ 7:03am 
If you hire them from the best quality systems their ships should have better stats. Also upgrading them to improve the pilot stats can be done on the bridge deck of the Freighter. The S-Class stats are a big improvement unless you have found better pilots already with S-Class stats. It can be tricky to swap out better pilots with better ships if you find them in 3 star systems as you have to remove one before replacing them. That means a trip to the Bridge and by that time you have to find the pilot again in the system you found it in.

Changing targets can help direct pilots to move away as you track a different target. How that is down is up to the player preference in manoeuvring their ship, changing targets and managing auto target follow (either hold or toggle). Toggle auto target follow (X) off or on and in combination using the D-Pad (controller) to cycle targets can help avoid squadron pilots. Leave the pilots behind as you chase down torpedoes with upgraded pulse engines : ) You can hot bind Dismiss pilots to a hotkey or button for toggling them on or off too. Also the new Power Divert function of the star ships can improve speed, shields, weapons during a battle.
Last edited by Galactic Starman; Sep 21, 2023 @ 7:09am
Originally posted by Star-Lord:
If you hire them from the best quality systems their ships should have better stats. Also upgrading them to improve the pilot stats can be done on the bridge deck of the Freighter. The S-Class stats are a big improvement unless you have found better pilots already with S-Class stats. It can be tricky to swap out better pilots with better ships if you find them in 3 star systems as you have to remove one before replacing them. That means a trip to the Bridge and by that time you have to find the pilot again in the system you found it in. Also changing targets can help direct pilots to move away as you track a different target. Toggle auto target follow of or on and use the D-Pad (controller) to cycle targets. Leave the pilots behind as you chase down torpedoes : ) You can hot bind Dismiss pilots to a hotkey or button for toggling them on or off too.
I hired S class pilots and gave them 300-400 damage potential interceptor ships. i see almost no difference between them and a hauler that has damage potential of 70. All S class pilots with interceptors once targeted a small sentinel ship and did nothing damage wise. I'm prettu sure if you leave one enemy alive and let your squadron kill him from full hp it's gonna take them minutes or they just won't be able to. They basically add nothing to ship combat other then aesthetic
Last edited by Viker сос шок 18+; Sep 21, 2023 @ 7:15am
wkitty42 Sep 21, 2023 @ 8:53am 
Originally posted by Viker сос шок 18+:
I hired S class pilots and gave them 300-400 damage potential interceptor ships. i see almost no difference between them and a hauler that has damage potential of 70.
their ships don't really matter and their weapons are basic... some have tried to increase squadron damage by outfitting a ship with good weapons, sell it to a NPC at a space station, and immediately recruit them with the new ship... they still used basic weapons...
Originally posted by wkitty42:
Originally posted by Viker сос шок 18+:
I hired S class pilots and gave them 300-400 damage potential interceptor ships. i see almost no difference between them and a hauler that has damage potential of 70.
their ships don't really matter and their weapons are basic... some have tried to increase squadron damage by outfitting a ship with good weapons, sell it to a NPC at a space station, and immediately recruit them with the new ship... they still used basic weapons...
yeah I don't know why they would overlook that
Foxglovez Sep 21, 2023 @ 9:46am 
Eye candy is all they are and maybe they soak up a bit of damage. No actual help at all but you can fit them out in your old ships and at least make them look cohesive. One save i had all squids. That made me smile.
Amduskas Sep 21, 2023 @ 9:46am 
For every one time they keep a hostile shield from recharging, ten times they block my shots.
Maviba Sep 21, 2023 @ 9:56am 
You don't need them anyway. but they are a nice to have.
RustyNail Sep 21, 2023 @ 10:15am 
They're useless because the AI lacks the capability of making them useful. It's possible that adding "capable" AI would push system requirements higher (would take a fair bit of extra code for 4 wingmen, that could cause them to behave sensibly).
Guh~hey~hey~♫ Sep 21, 2023 @ 11:36am 
Actually, they're a little more than useless. They spend their time cutting your line of fire effectively protecting ennemies from your shots, while they dont themselves deal any significant damages if any damages at all.

The squad is the same as trying to go put a plate of meat/fish in the fridge with 3 hungry cats following you accross your home....

So they arent useless, they're bothersome. Once you hired a full squadron, the best thing to do to improve its usefullness is to dismiss it entirely and realize how easier it is to do anything without them.... I wish I could just lock them in the bathroom untill I'm done putting the meat in the fridge....
Last edited by Guh~hey~hey~♫; Sep 21, 2023 @ 11:36am
Zigamus Wizard Sep 21, 2023 @ 1:26pm 
Originally posted by Amduskas:
For every one time they keep a hostile shield from recharging, ten times they block my shots.

Awwww, everyone has been complaining about NMS isn't hard enough! This sounds like moving obstacles to make your day a little less boring!

As Scott Manly says; "Fly Safe!"
Xenomorph Sep 21, 2023 @ 1:48pm 
they some times get in the way true but they keep some fighters off my back so its a win for me but ya they are eye candy as well but back up is better than no back up :nmsatlas:
Mr. Bufferlow Sep 21, 2023 @ 2:12pm 
Not sure exactly how they help, but they do seem to help me. It may be you get a damage boost and shield boost when they are out. My feeling is they are sort of like any other ship addon.

But they do not appear to do much themselves. I have heard reports that they will eventually take out a pirate if you first take it down to the nubs and are willing to wait long enough.

They are definitely not like the Mech AI which is awesome. It is funny how we screamed for more challenge and we also scream for things that take the challenge away- maybe it is different voices screaming.
Originally posted by Zigamus Wizard:
Originally posted by Amduskas:
For every one time they keep a hostile shield from recharging, ten times they block my shots.

Awwww, everyone has been complaining about NMS isn't hard enough! This sounds like moving obstacles to make your day a little less boring!

As Scott Manly says; "Fly Safe!"
Complaining about game not being hard and game mechanics with cool concepts being useless and bothersomes is somewhat different - just a tiny bit
momopovich Sep 21, 2023 @ 2:27pm 
Originally posted by Mr. Bufferlow:
They are definitely not like the Mech AI which is awesome. It is funny how we screamed for more challenge and we also scream for things that take the challenge away- maybe it is different voices screaming.

Not really, people ask for more satisfying mechanics, so cool things that make you more powerful are as cool as better enemies. Of course both should be improved and rebalanced
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Date Posted: Sep 21, 2023 @ 6:12am
Posts: 41