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Changing targets can help direct pilots to move away as you track a different target. How that is down is up to the player preference in manoeuvring their ship, changing targets and managing auto target follow (either hold or toggle). Toggle auto target follow (X) off or on and in combination using the D-Pad (controller) to cycle targets can help avoid squadron pilots. Leave the pilots behind as you chase down torpedoes with upgraded pulse engines : ) You can hot bind Dismiss pilots to a hotkey or button for toggling them on or off too. Also the new Power Divert function of the star ships can improve speed, shields, weapons during a battle.
The squad is the same as trying to go put a plate of meat/fish in the fridge with 3 hungry cats following you accross your home....
So they arent useless, they're bothersome. Once you hired a full squadron, the best thing to do to improve its usefullness is to dismiss it entirely and realize how easier it is to do anything without them.... I wish I could just lock them in the bathroom untill I'm done putting the meat in the fridge....
Awwww, everyone has been complaining about NMS isn't hard enough! This sounds like moving obstacles to make your day a little less boring!
As Scott Manly says; "Fly Safe!"
But they do not appear to do much themselves. I have heard reports that they will eventually take out a pirate if you first take it down to the nubs and are willing to wait long enough.
They are definitely not like the Mech AI which is awesome. It is funny how we screamed for more challenge and we also scream for things that take the challenge away- maybe it is different voices screaming.
Not really, people ask for more satisfying mechanics, so cool things that make you more powerful are as cool as better enemies. Of course both should be improved and rebalanced