Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The basic item for recharging sentinel tech is radiant shards. The actual launch fuel for sentinel ships is pugnium.
Did not use any super charge slots.
I'll agree with both of these, and I'll even go so far as to point out that I'm using only the buildable thruster upgrades on my new sentinel ship... and I feel like the efficiency booster maybe isn't even necessary.
To be honest, I didn't know there were any other upgrades for the launch thrusters until yesterday, when I saw them in a chart somewhere... and I'm sitting on 700 hours played. I have 2 sentinels, one for fighting and one for "wandering around". That ability to stop and "hover" is a game-changer.
All of that aside, you can definitely put the regular ole' launch thruster autocharger on a sentinel ship. If you couldn't, I wouldn't have a sentinel ship... I'm not about to tie my ability to leave a planet to my ability to find a resource that isn't absolutely guaranteed to be on every single planet in the game.
A fair point, but doesn't your freighter's "core" storage get crowded?
You do keep tritium, warp fuel, antimatter, antimatter housings, and other "always necessary" items in there so they're accessible no matter what ship you're flying, right?
I mean, I guess you could just clutter up your exosuit inventory with them... but you keep it all in one place so you don't have to have stacks and stacks of the enormous number of "should definitely be carrying some of that" in each and every ship you own?
Radiant shards and Atlantideum can be easily farmed on dissonant planets.
Ever since the first time I moved to the next galaxy in a sentinel ship (and no, having no tech damage in settings does not save you from a galaxy hop) I keep a stack of every sentinel material in every sentinel ship I use. On my freighter, I have a storage area assigned to sentinel materials as well. This works for "me" just fine, as I do not actively engage in farming outlaw system freighters I have nothing else to do with the inventory of my ships. The freighter storage, is a just in case thing, because after experiencing a galaxy hop in a sentinel ship, I will never again not have access to sentinel materials.
You do know that you can summon your freighter just like any other ship, right? And that adding a teleporter to it allows you to access the stuff inside it even if it's not in-system? You can even summon the freighter into orbit while standing on the ground, which means you can access the stuff in the containers, as well. I routinely summon my freighter when I start building a new base; I have a container full of Carbon, Ferrite Dust, and Pure Ferrite so i don't have to stop in the middle and hunt up a few thousand more of some basic building material just to finish putting the last 3 rooms on some structure.
That being said, you do make a valid point with "keeping repair materials to hand"... but carrying a single stack of glass in the freighter's core storage still sounds like less clutter to me than putting a stack in each Sentinel ship I own.
Also, you really should do your "center of the galaxy" warps in your freighter... it bypasses all that "broken tech" nonsense, reducing the odds you'll even need that salvaged glass you're hoarding... which allows you to feel more comfortable lugging less of it around.