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Ilmoita käännösongelmasta
Reinstalling might be required, one thing I am thinking of doing myself is running the game unpakced
https://nmsmodding.fandom.com/wiki/Running_NMS_in_Unpacked_Mode
since I am using a mod to remove laving planet lag it does the same thing by unpacking some textures or models and allows for smooth gameplay without the need for unpacking on the fly.
There is an issue I am noticing that is resolved when restarting the game, I think its a mem leak because the cpu spikes to 100% every 10 or 20 seconds and its consistent and extremely noticeable and completely goes away with a restart.
Now if you have a machine that is a beast then that issue may be happening and not notice because your machine can handle it but it will in fact cause issues in terms of what could be capable if it were not happening.
I am thinking maybe it has something to do with the streaming of assets and maybe playing unpacked will solve the issue but I have not tried yet.
As for the OP - Not much you can do besides tweak settings, or hope for Framegen (Nvidia or AMD) to come to the came which is doubtful at this point.
If you find you can't stand how that looks or plays, start turning things back up / enabling things one by one until you find the happy balance between performance, visuals, and gameplay that you are happy with.
Unfortunately he didn't tell us his CPU or RAM config.
So first thing OP wants to do is figuring out what exactly is the limiting factor on his PC.
A 4070 alone won't guarantee high FPS if his system is poorly balanced.
So, @OP, what are exactly your system specs?
also your wrong, the human brain can only see 9fps
if your'e gonna troll at least get ur numbers right
No that's incorrect, your eyes don't see in frames per second, they're not cameras. Your vision is a constant stream of visual input, even when your eyes are closed. There is no "framerate" when it comes to human vision.
The whole "your eyes can only see <amount of frames> per second" is a myth and a meme.
Real life does not have framerate like games, but research has shown that some humans can react to stimuli as short as 1/1000th of a second. That roughly translates to 1000fps. Sure, that's overkill for games but I can totally tell when fps drops to around 60fps, it makes me uncomfortable. 30fps or 24fps is vomit inducing. So I happily give up image quality for higher fps. This is one reason I'm sticking to 1440p and older games, so I can get high FPS.
"Humans can't see past 60fps" is old ♥♥♥♥♥♥♥♥ that's being regurgitated by people who never experienced, steady, high fps. It's a game changer. Throw in variable sync rate and there is no going back to puke-inducing 60Hz monitors. Somewhere above 100fps movement becomes life-like, ultra-smooth. I don't play any competitive games but FPS is everything for me for immersion.
Though 120fps is a sweet spot, IMHO. I'm happy with that. Above that I can't tell a lot of difference.
I can't tell if this was supposed to be some half-assed sarcastic commentary or something but...No, the person you replied to used the proper "their." Meanwhile, you haven't quite figured out "you're," since none of your three attempts at the word was correct. And the human brain can't see anything. So I mean....
Thank you. Yes, eyes are not cameras, still or video. They are receptors and transmitters. They transmit the rather chaotic (and upside-down) info they receive to a specific region of the brain that was developed by the imperfect process we call evolution to interpret the gobbledygook the eyes transmit into a coherent image that, in turn, helps us to not be eaten by predators, among many other things. There is some lag involved with the reception, the transmission, the interpretation, and the "appearance" of the final result, AND the brain does a lot of necessary gap-filling in our vision, but this cannot be expressed as "seeing 'x' frames per second." Neither eyes nor brains work that way. Equating human bodies and their processes and biochemistry with machines in anything other than fanciful (and often deliberately deceptive) metaphor is never correct. Eyes are not cameras. Brains are not computers. DNA is not at all like computer code. Etc. These are all emergent systems naturally developed (and therefore unnecessarily complex and prone to inefficiency/error) from the bottom-up, not relatively simple mechanisms intelligently designed from the top-down to perform a specific function, like all machines are. This is why medical doctors are not mechanics and vice versa. (Sorry for the rant, but this kind of nonsense bothers me.)
Anyway, as I understand it from recent reading I've done, the thing that matters with FPS is what one's monitor is capable of displaying, not anything having to do with your eyes/brain. A 60Hz monitor isn't going to display an FPS of 150. It can display 60FPS, max. So, there's no point in making your system eat more power to generate more FPS than your monitor can display. However, if you have invested in a monitor that can display 150FPS or whatever, then it may (or may not) be "worth it" to do so. I don't think it is for this specific game, personally, but others will have a very different opinion on the matter. No one is "right."